aidancbrady
a87b088be6
Work on Formulaic Assemblicator, also added some new fancy models from @CyanideX!
2016-03-14 23:57:37 -04:00
aidancbrady
f8f8dfa737
More work on entangloporters
2016-03-04 13:14:48 -05:00
aidancbrady
ad15e359ac
Work on Quantum Entangloporters. I get the feeling this is gonna be a big project
2016-03-04 11:06:05 -05:00
aidancbrady
4644e75202
Work on boiler stats panel, hopefully fix build
2016-03-01 10:22:24 -05:00
aidancbrady
c0f465d0cb
Boiler rendering and interface, still yet to do statistics
2016-02-28 16:44:05 -05:00
aidancbrady
155758398c
Continued boiler work
2016-02-28 11:52:52 -05:00
aidancbrady
9d55f6cc8a
Lots of work on resistive heaters, still mostly unfinished
2016-02-26 19:51:37 -05:00
aidancbrady
3c1496740c
Tiered Gas Tanks and tiered Fluid Tanks!
2016-02-24 17:01:43 -05:00
aidancbrady
84da514b54
Rename Solar Evaporation Plant to Thermal Evaporation Plant
2016-02-18 18:37:38 -05:00
aidancbrady
f19a8f9e64
Tooltip auto-scaling! All tooltips now have equal widths, even in different languages.
2016-02-03 00:37:39 -05:00
aidancbrady
203890ca88
Redesigned Solar Evaporation Controller to dynamically update heat instead of the simple linear algorithm used before
...
- Plant height determines overall rate of temperature change, rate of processing
- Biomes determine base temperature of plants, meaning a desert could process small amounts of brine on its own
- Rate of heat decay exponentially increases as heat increases, meaning large amounts of heat are needed to greatly increase temperature
- System of heat management designed for integration with heat API in near future
2016-02-02 21:39:37 -05:00
aidancbrady
0c025e1033
Structural Glass is now real, started on core turbine multiblock code
2016-01-22 15:41:34 -05:00
Aidan C. Brady
12ebfe6745
ThreadSparkle is now operated in main client thread time - new safety checks will prevent serious lag anyway
2015-04-07 10:41:17 -04:00
Aidan C. Brady
61735a27aa
Fixed Solar Neutron Activator not rendering in inventory, fixed Solar Neutron Activator replacing blocks
2015-03-29 10:49:28 -04:00
Aidan C. Brady
2e79f61642
Fixed Seismic Reader reading wrong x and z coords
2015-03-23 19:41:27 -04:00
Aidan C. Brady
a31449c2d3
Fixed the crafting issue - it was fairly silly, actually
2015-03-21 00:50:19 -05:00
Ben Spiers
d560ea91a8
Move lighting config to general.
...
Hopefully fixes whatever weird issue was going on before.
2015-03-19 12:47:36 +00:00
Ben Spiers
efeeb06b77
Move rendering IDs to Common Proxy classes to appease ExtraUtils.
2015-03-18 21:39:01 +00:00
Aidan C. Brady
d1990c232d
Finished off Oredictionificator
2015-03-16 11:43:28 -04:00
Aidan C. Brady
8a88df5f1c
Start on Oredictionificator!
2015-03-13 09:14:57 -05:00
Aidan C. Brady
9c21621c06
Just about finished! Teleporter & Portable Teleporter work with the new frequency system perfectly.
2015-03-12 17:30:40 -05:00
Aidan C. Brady
6d36926866
Work on Portable Teleporter, need to fix the screwed up GUI
2015-03-12 16:52:04 -05:00
Aidan C. Brady
9043e12938
Work on new Portable Teleporter GUI - going to basically be a clone of the regular teleporter GUI without an inventory view
2015-03-12 11:18:12 -05:00
Archtikz
4f91277261
Completely remade Seismic Reader, may not be 100% efficient as it could
...
be and I've bug tested as much as I can.
2015-03-08 19:16:21 +00:00
Aidan C. Brady
78c3fe50ca
Finished the separation of transporter and side configs
2015-03-07 22:11:10 -05:00
Aidan C. Brady
3f41027325
Started work on the new configuration interfaces, separated the transporter configuration from general side configuration, reorganized GUI elements into their own package
2015-03-07 21:08:28 -05:00
Aidan C. Brady
d4d7e88c4e
Developed and implemented the foundation for Item/Gas/Energy/Fluid/Heat dynamic side configuration.
...
As of now, only items are supported, and the actual config GUI has not been changed. Only gameplay difference is three new configurator modes.
2015-03-07 19:09:23 -05:00
Aidan C. Brady
a0323f9334
A bit of work on the Matrix Stats GUI, hopefully completely fixed the transmitter issue
2015-03-04 00:11:09 -05:00
Aidan C. Brady
8d3dfc0c2c
Work on EIM interface
2015-03-03 13:16:58 -05:00
Aidan C. Brady
1c0fe96fed
Energized Induction Matrix work!
2015-03-02 23:05:54 -05:00
Aidan C. Brady
63706900ba
Hopefully fixed compile issue
2015-02-28 13:39:03 -06:00
Aidan C. Brady
4aa032717e
Gave all Mekanism multiblocks the sparkle animation when formed, gave Fusion Reactor a big loud sound effect, also lowered the energy required to ignite the reactor yet again (may bump up before release)
2015-02-27 22:49:48 -06:00
Aidan C. Brady
5767bfb22e
Work on Solar Neutron Activator and its recipe system
2015-02-26 17:23:53 -05:00
Aidan C. Brady
999502a053
Half-implemented Solar Neutron Activator
2015-02-25 11:11:30 -05:00
Aidan C. Brady
3ba4c738a8
Item reorganization, lithium creation
2015-02-25 09:03:14 -05:00
Aidan C. Brady
457d465165
Fix a few renames
2015-02-24 11:08:04 -05:00
Aidan C. Brady
98d1a647cb
Rename Salination Plant to Solar Evaporation Plant
2015-02-23 08:08:54 -05:00
Aidan C. Brady
50f7df5f98
Merge branch 'development' into v8
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Conflicts:
build.properties
src/main/java/mekanism/api/gas/GasNetwork.java
src/main/java/mekanism/api/transmitters/DynamicNetwork.java
src/main/java/mekanism/client/ClientTickHandler.java
src/main/java/mekanism/common/EnergyNetwork.java
src/main/java/mekanism/common/FluidNetwork.java
src/main/java/mekanism/common/Mekanism.java
src/main/java/mekanism/common/recipe/RecipeHandler.java
src/main/java/mekanism/generators/common/GeneratorsCommonProxy.java
src/main/java/mekanism/generators/common/MekanismGenerators.java
src/main/java/mekanism/generators/common/block/BlockGenerator.java
2015-02-10 18:39:15 -05:00
Ben Spiers
b5f3d77b83
Making a start on Gas Centrifuge.
2014-12-19 02:23:42 +00:00
Ben Spiers
9a47f800f9
Merge branch 'development' into v8
...
Conflicts:
src/main/java/mekanism/client/ClientProxy.java
2014-12-15 00:05:39 +00:00
Ben Spiers
ee585c05dc
Make glowing plastic blocks glow.
2014-12-15 00:02:22 +00:00
Ben Spiers
5b4f154040
Giant optimise imports.
2014-11-10 21:53:29 +00:00
Ben Spiers
44d852ee9b
I accidentally a linear autominer.
...
Might make a really basic laser redirection block next - none of the refined controls of the Amplifier, none of the collection abilities of the Tractor Beam.
2014-09-15 02:11:55 +01:00
Ben Spiers
b29f2adc4d
LASERS
2014-09-14 05:20:16 +01:00
Ben Spiers
fab95e8900
Re-organise imports.
...
I went for what seemed like a good level of organisation:
Java
__________
Mekanism
__________
Minecraft
Forge
FML
__________
Netty
LWJGL
__________
Other APIs
__________
Static Imports.
2014-09-03 19:00:03 +01:00
Ben Spiers
c7057114bc
Add a machine that slowly collects the ambient gas of vanilla dimensions.
...
It could do with a model I think, something like a bellows maybe?
2014-09-03 01:51:00 +01:00
Ben Spiers
5ae5036e62
Replace the old connected glass renderer with one adapted from Chisel.
...
I've made modifications to the original system to allow multi-meta CTM, such as between Dynamic Tanks and Dynamic Valves. This also allows texturing with effectively 5 textures, as opposed to the 47 needed previously
2014-09-01 04:03:35 +01:00
Ben Spiers
779759ac1e
Make the sound config options apply again.
2014-08-30 02:37:02 +01:00
Ben Spiers
2a52ba36af
Make SoundHandler static, remove some unneeded stuff.
2014-08-30 01:51:42 +01:00
Ben Spiers
9db096f9bf
Pretty satisfactory implentation now, approaching point of being able to merge into 8.0.
2014-08-29 05:15:00 +01:00