Commit graph

426 commits

Author SHA1 Message Date
Aidan Brady
fe9cd85564 Work on Logistical Transporter 2013-08-05 23:58:44 -04:00
Aidan Brady
96b192efef General rendering improvements
*Faster gas rendering in Pressurized Tube.
*Lava now glows when in Dynamic Tank.
*Mechanical Pipes won't visually connect to Dynamic Valves when not part of a multiblock structure.
*Fixed energy cube GUI "Inventory" text color, fixed energy cube GUI energy scale bar.
2013-08-05 18:58:24 -04:00
Aidan Brady
2553bb40c1 Minor Electric Pump container fix, cleanup 2013-08-05 03:55:17 -04:00
Aidan Brady
7f45043dec Minor dynamic tank logic fix 2013-08-04 03:33:40 -04:00
Aidan Brady
aa69ba4bdf Fix cast 2013-08-03 23:59:24 -04:00
Aidan Brady
ffd2588a63 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2013-08-03 23:02:31 -04:00
Aidan Brady
3fd76dcacc Began work on Logistical Transporter - item transport :) 2013-08-03 23:02:06 -04:00
Ben Spiers
befd4ad4e2 I need to stop leaving those in. 2013-08-04 02:07:57 +01:00
Ben Spiers
472050e296 So apparently kilojoules are the base unit now. OK. 2013-08-04 01:58:56 +01:00
Ben Spiers
49fc056c8c My approach to Universal Cables rendering power. They render with
transparency proportional to the base 10 log of power, to compensate
for the wide range of power that can be transmitted, and minimise client
update packets.
2013-08-04 01:58:56 +01:00
Ben Spiers
8ee17b2a03 Bring other network types up to speed with EnergyNetwork 2013-08-04 01:58:56 +01:00
Ben Spiers
837689a061 Transmitter Network Interface 2013-08-04 01:58:56 +01:00
Aidan Brady
503c4eb0b5 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2013-08-02 03:16:56 -04:00
Aidan Brady
47c36f1f38 Added redstone control to machines, generators, Energy Cubes and Gas Tanks; fixed Heat Generator NBT bug
Also - cleanup! Closes #214.
2013-08-02 03:16:38 -04:00
Ben Spiers
534234abb2 Should fix robit crash when placed on non-chargepad tileEntities 2013-08-01 23:49:38 +01:00
Ben Spiers
f48997a793 Merge branch 'master' of github.com:aidancbrady/Mekanism
Conflicts:
	common/mekanism/client/ModelRendererSelectiveFace.java
2013-08-01 23:30:59 +01:00
Ben Spiers
0d99b90922 Add a nullcheck that was crashing someone. 2013-08-01 23:15:02 +01:00
Ben Spiers
04e7fdcf23 Make the transmitters' internal renders look a bit nicer (hopefully also a bit
faster). Framework is in place to change transparency of energy in cables
but the client-side ones don't know what they're doing yet.
2013-08-01 23:14:26 +01:00
Ben Spiers
c642792cb6 Use DisplayInteger to abstract away some GL11 calls 2013-08-01 23:03:43 +01:00
Aidan Brady
55bde8a4b9 There is now a configurable delay between state updates, closes #177 2013-08-01 12:07:03 -04:00
Aidan Brady
9e51cdd4bc Fixed Energy Cube/Generator UE energy outputting 2013-08-01 11:23:07 -04:00
Aidan Brady
773f40717c Minor Robit AI enhancements 2013-08-01 01:28:27 -04:00
Aidan Brady
768f76e364 Fixed Robit crashing, added EnergyMeter recipe to master 2013-08-01 01:01:39 -04:00
Aidan Brady
ec42d430df Fixed Forestry integration 2013-08-01 00:50:18 -04:00
Aidan Brady
333896bcac Merge branch 'master' of https://github.com/aidancbrady/Mekanism
Conflicts:
	common/mekanism/client/ModelBoxSelectiveFace.java
	common/mekanism/client/ModelRendererSelectiveFace.java
2013-08-01 00:08:45 -04:00
Aidan Brady
d56eed2204 Cleanups! 2013-07-31 23:54:08 -04:00
Ben Spiers
260b9ed62f Stop the new renderer from just creating infinite new displaylists. 2013-08-01 03:14:57 +01:00
Aidan Brady
7bbcc1c178 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2013-07-31 21:20:50 -04:00
Aidan Brady
4c50c442d1 Better BC item integration, javadocs, cleanup 2013-07-31 21:20:12 -04:00
Ben Spiers
415360a293 Fix factory guis 2013-08-01 00:04:00 +01:00
Ben Spiers
1b64d077e4 @Aidancbrady, why did osmium armour think it's made of diamond? I've
changed it because it was messing with the textures.
2013-07-31 23:34:39 +01:00
Ben Spiers
7c71adc9d2 Well, I don't know why the old way was broken but it's fixed now. 2013-07-31 23:34:39 +01:00
Ben Spiers
423db88959 Transmitter rendering improvements.
Now uses a new, slightly modified ModelRenderer and ModelBox I adapted
to be able to selectively render faces. Also we can now turn off back-face
culling without any xyz-fighting.
2013-07-31 23:34:38 +01:00
Aidan Brady
0b5d188cd7 More ratio fixes, Electric Chest GUI now has energy tooltip 2013-07-31 17:00:30 -04:00
Aidan Brady
fc964ad8db Cleanups, fixed UE ratios 2013-07-31 16:44:53 -04:00
Aidan Brady
1953e16b5a Merge branch 'master' of https://github.com/aidancbrady/Mekanism
Conflicts:
	common/mekanism/common/TileEntityUniversalCable.java
2013-07-31 11:59:49 -04:00
Aidan Brady
c389f5bd34 Updated to new BuildCraft API, Universal Cable BuildCraft support temporarily broken. 2013-07-31 11:54:58 -04:00
Ben Spiers
248a976593 Possible hotfix for optifine crash 2013-07-31 03:31:37 +01:00
Calclavia
5f27a06983 Merge pull request #203 from ruifung/patch-1
Update README.md
2013-07-30 05:19:37 -07:00
ruifung
04a3d0f505 Update README.md
You forgot to update README.md to say Minecraft 1.6.2
2013-07-30 13:06:45 +08:00
Ben Spiers
60d9ac6d01 Oops. 2013-07-29 23:17:52 +01:00
Ben Spiers
b3909b7e6e Add debug info to EnergyMeter 2013-07-29 22:52:31 +01:00
Ben Spiers
30ca7d82d6 Add ability to manually force-fix a network using a configurator 2013-07-29 22:48:12 +01:00
Ben Spiers
b01cf3b8f7 Make it so that /mk is always available in SSP 2013-07-29 21:38:10 +01:00
Ben Spiers
18519b5fa6 Fix the EnergyNetwork memory leak. 2013-07-29 21:30:43 +01:00
Ben Spiers
c2c031ef2a Clean up a bit of unnecessary logic 2013-07-29 21:06:01 +01:00
Ben Spiers
735b281341 Fix a little derp in getPower() 2013-07-29 21:03:31 +01:00
Ben Spiers
6a562117b6 Fix ArrayIndexOutOfBoundsException in Electric Chest when attached to AE import buses and presumably other things. 2013-07-29 21:02:36 +01:00
Ben Spiers
0188882688 Fix the Electric Pump's render texture 2013-07-29 21:00:51 +01:00
Aidan
3cd0106c6f Welcome to the team, @unpairedbracket! 2013-07-27 21:58:40 -04:00