Ben Spiers
fab95e8900
Re-organise imports.
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I went for what seemed like a good level of organisation:
Java
__________
Mekanism
__________
Minecraft
Forge
FML
__________
Netty
LWJGL
__________
Other APIs
__________
Static Imports.
2014-09-03 19:00:03 +01:00
Aidan Brady
1d6de974d3
A bit of package reorganization, added InventoryNetwork to transporters
2014-08-09 22:20:49 -04:00
Aidan C. Brady
3b53614bd2
Merge branch 'development' into 1.8
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Conflicts:
src/main/java/mekanism/common/tile/TileEntityDynamicTank.java
src/main/java/mekanism/common/tile/TileEntitySalinationValve.java
src/main/java/mekanism/common/util/CableUtils.java
2014-08-08 22:11:45 -04:00
Ben Spiers
520bf46332
Fix my typo
2014-08-08 21:51:37 +01:00
Ben Spiers
725b7463f0
Make the mod classes significantly less godlike.
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Move Config variables into their own class, (in api because other stuff in API references config, may make sense to move it back to common later), and move Blocks and Items into final variables in their own classes. It looks a lot cleaner this way and my OCD can finally rest now.
2014-08-01 01:35:06 +01:00
Aidan Brady
ed4aa7671c
Merge branch 'development' into 1.8
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Conflicts:
src/main/java/mekanism/common/EnergyNetwork.java
2014-07-31 19:00:54 -04:00
Aidan Brady
b2e676aabb
Fixed an API issue, fixed Robit nametag not updating, fixed Sorter Mod ID filter bugginess
2014-07-31 18:41:27 -04:00
Ben Spiers
d8321196d9
Oops
2014-07-31 16:02:55 +01:00
Aidan C. Brady
13afad3b0d
Started work on new Digital Miner filter system
2014-07-19 19:55:34 -04:00
Aidan C. Brady
a48a0101e9
Flamethrowers are just about polished! Just need to do a few more entity damage refinements.
2014-07-19 14:41:27 -04:00
Aidan C. Brady
87f92326f9
Work on flame vector calculation - still need to get it to catch blocks and entities on fire properly
2014-07-19 02:34:07 -04:00
Aidan C. Brady
cfc308b042
Flames now render how I want them to! Tomorrow I add logic, such as the burning of entities and the smelting of blocks.
2014-07-18 01:34:56 -04:00
Aidan C. Brady
9469fcb51a
Started work on actual flame implementation
2014-07-17 20:06:51 -04:00
Aidan C. Brady
ad0a71ee71
Merge branch 'development' into 1.8
2014-07-13 23:34:28 -04:00
Aidan C. Brady
17f8fa11da
Implemented robit crash fix
2014-07-13 23:34:01 -04:00
Aidan C. Brady
3f7de46991
Just about polished off baby skeletons, started on getting the Flamethrower to render with correct scale and orientation
2014-07-12 23:59:39 -04:00
Aidan C. Brady
9abc111ecd
Baby Skeletons, started work on Flamethrower
2014-07-12 22:34:58 -04:00
Ben Spiers
cd10bc88c8
Updates for changed IC2 API. Not sure if I'll be able to use @Optional with the new non-legacy BC MJ API as it uses Annotations instead of interfaces.
2014-07-10 16:53:01 +01:00
Ben Spiers
26463711de
Galacticraft and MFR API Optional-ing
2014-06-26 20:17:45 +01:00
Ben Spiers
9c58ed549f
Start of work on Doing It Right™. Appears to work for cofh's API, not yet for IC2 or BC. Not sure why. Might have to ask @cpw.
2014-06-26 01:10:53 +01:00
Aidan C. Brady
5b611c9cdb
0 errors. This is it, the first building build of Mekanism for 1.7.2, and also the most buggy build of Mekanism to date most likely.
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(I remembered to update the obfuscated reflections, so there's that)
2014-06-03 00:21:00 +02:00
Aidan C. Brady
4446e14ba3
Sound system work
2014-06-02 23:57:40 +02:00
tterrag1098
6ac750520c
Blocks and Entities
2014-05-06 03:14:44 -04:00
Ben Spiers
31938e8b68
Under 1300 errors left now, started on packet/network stuffs.
2014-04-20 21:15:44 +01:00
Ben Spiers
db7121454a
Re-add an updated ic2, alter CC and update DepLoader. Fix more of the things.
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1792 errors. A good night's work, I think.
2014-04-20 04:34:19 +01:00
Ben Spiers
ab47724473
Move the directory structure around to a more conventional one and start out on the 1.7 update.
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3797 errors. We have a long way to go.
2014-04-20 03:44:06 +01:00