Aidan Brady
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2a73dc3332
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Gave the Solar Generator a new model
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2013-11-02 12:00:29 -04:00 |
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Aidan C. Brady
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289a2ee227
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Configurable machine output colors
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2013-11-02 01:31:32 -04:00 |
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Aidan Brady
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799142198a
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Fixed ridiculous client updates when GUI is open, fancy active sorter rendering, sorter eject sound effect :)
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2013-11-01 23:51:10 -04:00 |
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Aidan Brady
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8db9c734d7
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Sorter no longer requires energy, gave sorter new fancy model, improved the way items retreat from dead ends
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2013-11-01 22:36:06 -04:00 |
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Aidan C. Brady
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cb30b11d64
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Killed the rest of the references
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2013-11-01 11:38:33 -04:00 |
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Aidan C. Brady
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91a8839203
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Deleted Theoretical Elementizer, Weather Orb, and Steve's Stopwatch. They are no longer fitting for Mekanism's goal.
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2013-11-01 11:33:00 -04:00 |
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Aidan C. Brady
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f0b6799409
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Machines eject into transporters.
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2013-10-31 14:46:14 -04:00 |
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Aidan C. Brady
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a00a557f2b
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Preload sounds on game startup, immediately fire updateScreen() on OreDict filter calculation, added restriction transporter recipe
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2013-10-31 14:26:04 -04:00 |
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Aidan C. Brady
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fa92b707c9
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Immediately load stacks if new filter calculation performed
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2013-10-30 23:54:29 -04:00 |
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Aidan C. Brady
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abe549bf13
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Started some work on more filter tab information.
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2013-10-30 23:48:50 -04:00 |
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Aidan Brady
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04d9b3dc68
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Some fixes
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2013-10-30 20:35:11 -04:00 |
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Aidan C. Brady
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656f74983f
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Lots of progress on ejectors and GUIs
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2013-10-30 15:22:43 -04:00 |
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Aidan C. Brady
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e155dfd17f
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Logistical Sorters use energy
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2013-10-29 19:17:37 -04:00 |
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Aidan C. Brady
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4962dd62b3
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Fix silly GUI crash
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2013-10-29 18:20:34 -04:00 |
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Aidan C. Brady
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9496f7dfa3
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Rewrote pathfinder, added in Restrictive Transporters, added option to have null color in filters, added default outputting filter for sorter
whoo!
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2013-10-29 18:13:30 -04:00 |
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Aidan Brady
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001ce431dc
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Scrolling :)
Next is adding something similar to RP's "restriction tube!"
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2013-10-28 21:08:37 -04:00 |
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Aidan C. Brady
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2f3160c986
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Better packet management for Logistical Transporters, smoother-looking item movement
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2013-10-28 14:42:28 -04:00 |
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Aidan C. Brady
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d8a4ecb986
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Don't launch VoiceClient unless VoiceServerEnabled is set to true
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2013-10-28 07:16:22 -04:00 |
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Aidan Brady
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a63573d80f
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Added transporter recipe, items now drop when necessary
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2013-10-27 19:27:33 -04:00 |
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Aidan C. Brady
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cb555e90a6
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Filters are now editable by GUI!
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2013-10-27 18:24:16 -04:00 |
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Aidan C. Brady
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a500d0f592
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Edit/delete filter packets
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2013-10-27 17:47:17 -04:00 |
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Aidan C. Brady
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5e7c01c1af
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Client/server GUI communication logistics
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2013-10-27 17:29:34 -04:00 |
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Aidan C. Brady
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f60106f0e9
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Filter panel buttons render!
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2013-10-27 15:00:22 -04:00 |
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Aidan C. Brady
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4272c4cb6d
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Fix up custom slot render, got scroll bar working
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2013-10-27 11:44:19 -04:00 |
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Aidan Brady
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340ccd1e87
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Slightly better packet management, removed Control Panel
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2013-10-27 00:08:39 -04:00 |
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Aidan Brady
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f4ced367cd
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Add option to disable voice server
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2013-10-26 23:55:11 -04:00 |
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Aidan Brady
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0bab44a522
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Fixes, filters technically work now!
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2013-10-26 23:46:39 -04:00 |
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Aidan Brady
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9b378f1fff
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Merge branch 'master' of https://github.com/aidancbrady/Mekanism
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2013-10-26 23:23:14 -04:00 |
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Aidan Brady
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3dab655328
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Fix possible NPE
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2013-10-26 23:23:11 -04:00 |
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Aidan C. Brady
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4a042cfdc2
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Some work on networking logistics of GUI
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2013-10-26 20:23:38 -04:00 |
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Aidan C. Brady
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a8d6386bb5
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GUIs are cool :D
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2013-10-26 19:04:33 -04:00 |
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Aidan C. Brady
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3a9a518188
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Major GUI work!
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2013-10-26 13:25:51 -04:00 |
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Aidan Brady
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51f24f058a
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Worked on that GUI, I think I've got down how this is gonna work
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2013-10-26 00:02:57 -04:00 |
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Aidan Brady
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8bb6b7ac43
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Merge branch 'master' of https://github.com/aidancbrady/Mekanism
Conflicts:
common/mekanism/client/render/tileentity/RenderLogisticalTransporter.java
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2013-10-25 21:36:33 -04:00 |
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Aidan Brady
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b405c42e2f
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Remove useless InventoryNetwork
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2013-10-25 21:34:55 -04:00 |
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Aidan C. Brady
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b8935f8f7a
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Started on sorter GUI!
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2013-10-25 18:08:13 -04:00 |
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Aidan C. Brady
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5a748c5ff6
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More work on the Logistical Sorter!
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2013-10-25 08:51:13 -04:00 |
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Aidan C. Brady
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51289b82c2
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Made base code for Logistical Sorter, this may end up being more complex than the transporters themselves.
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2013-10-25 00:23:38 -04:00 |
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Aidan C. Brady
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609d9c5d17
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Fixed server connection issue!
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2013-10-24 17:14:09 -04:00 |
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Aidan C. Brady
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61f8a06d48
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Fixed pathfinding, hopefully fixed crash and build failure
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2013-10-24 11:38:23 -04:00 |
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Aidan C. Brady
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ab8361f9e8
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Just about finished rendering! :D
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2013-10-23 20:34:33 -04:00 |
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Aidan C. Brady
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9fabab18a3
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Just about done with rendering, next steps are final bug fixes and inventory management implementations
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2013-10-22 21:13:23 -04:00 |
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Aidan C. Brady
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89eda12200
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Got more things working!
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2013-10-22 11:08:28 -04:00 |
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Aidan C. Brady
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c7dcea6a06
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Rendering is partially-functional; I have an idea to make this more efficient, will do later
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2013-10-22 07:54:09 -04:00 |
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Aidan C. Brady
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33c8f960f3
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Some work on rendering, still really incomplete
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2013-10-21 23:46:24 -04:00 |
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Aidan C. Brady
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ed5c30fb0a
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More work, fixing client crashes
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2013-10-21 23:03:54 -04:00 |
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Aidan Brady
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4b82ab6cc1
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Work on transporters, don't use them unless you like buggy item transport pipes that currently do nothing
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2013-10-20 22:47:20 -04:00 |
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Aidan C. Brady
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5b44e0f409
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Synchronized network code, should be thread safe.
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2013-10-20 00:04:11 -04:00 |
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Aidan C. Brady
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e150df8743
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Fixed NEI, fixed TNT dupe
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2013-10-19 12:55:21 -04:00 |
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Aidan C. Brady
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8c51e4dd25
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Fixed possible VoiceInput crash
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2013-10-19 12:35:55 -04:00 |
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