Ben Spiers
3dd06cca78
Glow panels.
2014-04-13 03:05:50 +01:00
Ben Spiers
aac74a100a
Lots of GUI element work. Fixed Crystallizer typo.
2014-04-12 02:51:02 +01:00
Ben Spiers
30c6a3b3b2
Work on localisations and Item rendering.
2014-04-11 03:32:52 +01:00
Ben Spiers
04668a16a0
HDPE Blocks! 64 new cosmetic blocks for the low low price of just 4 new textures!
2014-04-10 03:05:28 +01:00
Ben Spiers
57c08078f8
Get PRC functionality going.
2014-04-06 01:16:09 +01:00
Aidan C. Brady
7398b21554
Loads of work on Seismic Vibrator
2014-03-15 20:05:26 -04:00
Victor Robertson
e5a6eadc45
Fix indentation and remove trailing whitespace
...
This patch provides common/mekanism/*.java with standardized
indentation (tabs) and also removes trailing whitespace.
2014-03-07 19:20:35 -06:00
Aidan C. Brady
b593c7c202
Updated IC2 API, added in option to disable particles/lighting updates on machines
2014-02-14 17:55:34 -05:00
Aidan Brady
f617e188f4
Quick fixes
2014-02-05 21:37:17 -05:00
Aidan Brady
b821be5417
General enhancements
2014-02-05 20:22:43 -05:00
Aidan Brady
afd954b510
Begin implementation of new AD model
2014-02-04 23:06:33 -05:00
Aidan C. Brady
efe2502be1
Friction Boots - semi-working
2014-02-01 16:33:27 -05:00
Aidan C. Brady
32b0e7f1cc
Work on new GUIs
2014-01-31 16:32:13 -05:00
Aidan C. Brady
b180f4e968
Started on new machines
2014-01-26 17:12:03 -05:00
Aidan Brady
41b2d1c2bb
Start on Salination Plant fancy render
2014-01-16 21:55:29 -05:00
Aidan C. Brady
804d071643
More work on salivation controllers
2014-01-14 00:17:15 -05:00
Aidan C. Brady
5dfee9ec7a
Precision Sawmill and overall Chance Machine framework GUI & Container
2014-01-13 00:06:13 -05:00
Aidan C. Brady
19b36e901b
Work on Precision Sawmill, added Sawdust, finished ChanceMachine tile and recipe foundation
2014-01-12 23:55:42 -05:00
Aidan C. Brady
d3f4934daa
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-11 22:19:58 -05:00
Aidan C. Brady
282c6fc07a
Fixed that crash
2014-01-11 22:19:51 -05:00
Ben Spiers
6fa8cebb3a
Make a start on the Salination plant. Primitive so far but the multiblock system just about works.
2014-01-11 23:35:39 +00:00
Aidan Brady
70d3140296
Config property for displaying different energy units
2014-01-11 11:49:27 -05:00
Aidan C. Brady
0b98b085d3
Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators
2014-01-10 17:42:53 -05:00
Aidan Brady
df2ea3155a
Updated GUI textures to fix copy alpha screw up
2014-01-09 18:47:38 -05:00
Aidan Brady
1151084209
Fixed a crash
2014-01-09 08:40:20 -05:00
Aidan Brady
2644fed4f8
A few corner cases in GUI checks, closes #795
2014-01-08 19:51:05 -05:00
Aidan Brady
4ab61c856f
Organized some classes, began work on balloon entity connections
2014-01-07 20:55:50 -05:00
Ben Spiers
333afdc79b
Remove the old transmitter renderer, enable the new one to render in hand and inventory
2014-01-07 16:22:59 +00:00
Aidan C. Brady
7c4d0ba714
Properly register items, kill old transmitter code and converter as users will be starting from a clean world
2014-01-05 02:24:06 -05:00
Aidan Brady
99ca8f6624
Cleanups and fixes from the electrolytic separator update
2014-01-02 22:30:23 -05:00
Ben Spiers
f84bc43be1
Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly.
2014-01-03 02:09:21 +00:00
Aidan C. Brady
67d38fd179
Removed Chemical Combiner (hopefully all references)
2014-01-01 16:21:55 -05:00
Aidan C. Brady
c1e40be9ad
Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete
2013-12-31 22:54:39 -05:00
Ben Spiers
544d96f3bc
Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.)
2014-01-01 03:03:23 +00:00
Aidan C. Brady
750bb2dab7
Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
...
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Ben Spiers
48b3e48ed3
Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust.
2013-12-30 02:59:45 +00:00
Aidan Brady
28a63cc9d2
More proxy fixes, chemical injection chamber sound
2013-12-24 17:17:00 -05:00
Aidan Brady
3ed2d3ce6c
Fixed render crash
2013-12-24 17:14:28 -05:00
Aidan Brady
fdc94550ee
Fix a few bugs
2013-12-24 16:58:14 -05:00
Aidan Brady
7a71bc7848
Better holiday stuff
2013-12-24 16:06:57 -05:00
Aidan Brady
84f4eaee76
Christmas fun :)
2013-12-24 14:38:12 -05:00
Aidan C. Brady
bd1e3234ff
Fixed crash
2013-12-24 11:20:22 -05:00
Aidan Brady
5a241ce8ee
Work on GUIs
2013-12-11 20:24:37 -05:00
Aidan Brady
250ddadcf0
Dictionary! :)
2013-12-09 20:52:49 -05:00
Aidan C. Brady
5661b20b27
A few fixes
2013-12-09 11:56:48 -05:00
Aidan Brady
4ebf11ed5a
Fix crash
2013-12-09 07:19:16 -05:00
Aidan C. Brady
8289af18fd
Add configurable sound volume for all Mekanism sounds
2013-12-08 12:49:48 -05:00
Aidan Brady
c2737ff064
Work on things, may be unstable
2013-12-07 17:06:11 -05:00
Aidan C. Brady
a204df448f
Work on jetpacks
2013-12-05 15:50:38 -05:00
Aidan Brady
bf9d48d86f
Work on jetpacks - specifically networking fixes and sounds!
2013-12-04 16:53:58 -05:00