aidancbrady
203890ca88
Redesigned Solar Evaporation Controller to dynamically update heat instead of the simple linear algorithm used before
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- Plant height determines overall rate of temperature change, rate of processing
- Biomes determine base temperature of plants, meaning a desert could process small amounts of brine on its own
- Rate of heat decay exponentially increases as heat increases, meaning large amounts of heat are needed to greatly increase temperature
- System of heat management designed for integration with heat API in near future
2016-02-02 21:39:37 -05:00
aidancbrady
56d3a68199
Added energy tab to more machines
2016-02-01 14:57:58 -07:00
aidancbrady
1a35ed161a
Clicking energy info tab will toggle energy unit display type
2016-02-01 14:42:44 -07:00
aidancbrady
7c52d03cb5
Remove some legacy config handling, make all turbine values configurable
2016-01-30 08:46:36 -07:00
aidancbrady
345feedf70
Remove ItemAttacher
2016-01-30 08:19:58 -07:00
aidancbrady
de7bff08d5
Fixed inventory transition
2016-01-29 22:12:51 -07:00
aidancbrady
5aaea55900
Infusing Factories. They're finally here
2016-01-29 21:13:05 -07:00
aidancbrady
88cfee2ab2
Changed Metallurgic Infuser infuse system to use icons for textures
2016-01-29 17:47:41 -07:00
aidancbrady
06dc2227f2
A few ejector fixes
2016-01-28 23:45:22 -07:00
aidancbrady
a22b33a629
Energy Cubes and Gas Tanks now have configurable item inputs and gas/energy outputs, fixed Portable Tank item output
2016-01-29 00:34:50 -05:00
aidancbrady
0a135a6936
Loads of changes to Electric Pump, Fluidic Plenisher and Transmitters
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- Electric Pumps are now more efficient, upgradable, and have new config options, one of which prevents sucking of water sources (true by default)
- Fluidic Plenishers are now upgradable
- Transmitters can be upgraded by being right-clicked by alloys normally involved in crafting-based upgrading
2016-01-28 20:38:32 -05:00
aidancbrady
b9d064dc06
Cleanup
2016-01-26 08:38:00 -05:00
aidancbrady
b450e7e408
Turbine fixes. They're just about polished
2016-01-26 08:10:36 -05:00
aidancbrady
47b06cd577
More fixes, added recipes for turbine components
2016-01-25 11:58:32 -05:00
aidancbrady
5f23709b0f
One last interface fix
2016-01-25 00:30:14 -05:00
aidancbrady
d210f6c47c
Interface fixes
2016-01-25 00:29:28 -05:00
aidancbrady
2984bf45a8
Loads of untested work on turbine interface
2016-01-25 00:13:42 -05:00
aidancbrady
afe8969c37
Added energy management to turbine and turbine valves
2016-01-23 00:40:30 -05:00
aidancbrady
769a8fd480
Multiblock protocol works, begin turbine tile code
2016-01-22 23:46:16 -05:00
aidancbrady
c341e6290b
Stuff now renders normally
2016-01-22 20:23:20 -05:00
aidancbrady
8e1adc97ea
Turbine assets completed, added blocks in-game. Still need to add special effect rendering, but that will come later
2016-01-22 20:08:37 -05:00
aidancbrady
9cbc96a88e
Textures for turbine components! Still need to texture turbine structure blocks.
2016-01-22 19:36:39 -05:00
aidancbrady
cfa2c1e4d9
Hopefully finalized multiblock form code, started on bringing the new blocks in-game
2016-01-22 17:46:04 -05:00
aidancbrady
8cab2ebe8c
Rename Turbine Rod to Turbine Rotor, work on multiblock form code
2016-01-22 17:22:20 -05:00
aidancbrady
0c025e1033
Structural Glass is now real, started on core turbine multiblock code
2016-01-22 15:41:34 -05:00
aidancbrady
bb9c203fae
After some very frustrating fixes, added Rotational Complex (with debug max rotation) and got turbines to properly rotate
2016-01-22 00:04:44 -05:00
aidancbrady
6e9ee32df1
Turbines now render and look fancy, fixed some multiblock code
2016-01-21 20:36:40 -05:00
aidancbrady
51c9ca061c
Merge branch 'development' into v9
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* development:
Use apache library
2016-01-19 14:41:25 -05:00
aidancbrady
dc7f5cfc9b
Merge branch 'master' into development
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* master:
Use apache library
2016-01-19 14:41:13 -05:00
aidancbrady
bfd32a1c3e
Use apache library
2016-01-19 14:41:05 -05:00
aidancbrady
bc57033fb9
Merge branch 'development' into v9
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* development:
Fix a small transporter bug
2016-01-18 17:18:24 -05:00
aidancbrady
17425b998f
Merge branch 'master' into development
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* master:
Fix a small transporter bug
2016-01-18 17:18:12 -05:00
aidancbrady
1540cd2230
Fix a small transporter bug
2016-01-18 17:18:05 -05:00
aidancbrady
609ed4e3a1
Turbine Rods and Turbine Blades added in-game, multiblock functionality and interaction complete- still need to finish model and rendering stuff
2016-01-17 17:21:06 -05:00
aidancbrady
4c2b470213
Renamed Wind Turbine to Wind Generator, started work on turbine rods/blades for Industrial Turbine
2016-01-17 15:59:02 -05:00
aidancbrady
66cc62a600
Merge branch 'development' into v9
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* development:
Fixed Metallurgic Infuser slots, added new helper UpdateProtocol methods
2016-01-17 13:59:50 -05:00
aidancbrady
c1c15ae707
Fixed Metallurgic Infuser slots, added new helper UpdateProtocol methods
2016-01-16 11:29:37 -05:00
aidancbrady
e747937760
Fixed Solar Generator desert bonus
2016-01-13 23:40:48 -05:00
aidancbrady
7f21516841
Fixed factory tab lighting
2016-01-13 23:15:58 -05:00
aidancbrady
2a78265419
Changed name of boiler to fix conflicts
2016-01-13 18:02:47 -05:00
aidancbrady
3f158d26da
Fixed cable crash
2016-01-13 17:00:25 -05:00
aidancbrady
c03c7e0f7a
Fixed Reactor Port not accepting items
2016-01-13 16:21:08 -05:00
aidancbrady
0efbd28c8f
Updated Box Blacklist parser to be more intuitive
2016-01-13 16:08:14 -05:00
aidancbrady
e950c645e7
Fixed Solar Evaporation Plant memory leaks
2016-01-13 10:53:16 -05:00
aidancbrady
a8efb3b0de
Better Solar Evaporation Plant algorithm- much less CPU intensive and fixes all the weird building bugs
2016-01-13 00:10:13 -05:00
aidancbrady
0961b7e042
Reactors now scale steam and water tank capacity to injection rate
2016-01-12 19:07:29 -05:00
aidancbrady
0e1a08474c
Removed test recipe registration
2016-01-12 18:48:35 -05:00
aidancbrady
9b3969f1ff
Shapeless Mekanism Recipes, IMC crafting recipe integration, fixed removal of machine recipes
2016-01-12 18:41:15 -05:00
aidancbrady
ab5fe0c819
Fixed IMC recipe deletion
2016-01-11 21:13:36 -05:00
aidancbrady
0b984148b4
Fixed blocks not being harvested by items with one damage level
2016-01-11 21:00:32 -05:00