Commit graph

818 commits

Author SHA1 Message Date
Aidan C. Brady
55ed9cd1f1 Fixed machines not saving state after being installed 2015-03-05 14:43:29 -05:00
Aidan C. Brady
ff91bf72fe Added new "machines" section to config - specifically enable or disable any core Mekanism machinery, including options to remove already-existing machinery from worlds 2015-03-05 13:48:01 -05:00
Aidan C. Brady
6d291c8bbc Fixed PRC energy usage 2015-03-05 09:07:40 -05:00
Aidan C. Brady
1237230637 Fixed PRC varying reaction time not being applied 2015-03-05 08:53:01 -05:00
Aidan C. Brady
abd581b2f1 Factory Installers are done! 2015-03-05 08:24:00 -05:00
Aidan C. Brady
274930fd8a Initial work complete for factory installers! Still need to add recipes and algorithm to transform generic machines into basic factories 2015-03-05 01:11:51 -05:00
Aidan C. Brady
6889bba52d Added the visuals tab. Easier than I thought! 2015-03-04 21:31:58 -05:00
Aidan C. Brady
f6a34f59bb Added another special character to filters 2015-03-04 21:04:23 -05:00
Aidan C. Brady
420a04c361 Added recipes for Induction Casing and Induction Ports, better recipes for Dynamic Tank blocks, fixed a few other recipe bugs 2015-03-04 20:54:03 -05:00
Aidan C. Brady
bb718de14b Induction Cell & Induction Provider recipes 2015-03-04 20:35:52 -05:00
Aidan C. Brady
6f0cf3a166 Fixed many bugs!
- Asset issue with Dynamic Valve fixed
- Fixed pipes connecting to Dynamic Valves when not part of structure
- Fixed stack overflow when rendering valve fluids
- Fixed transmitter networks considering pull-based block connections as acceptor connections
- Fixed dynamic tanks maintaining a fluid type even when it has been depleted
- Fixed "clearIfNecessary()" transmitter calls not working
2015-03-04 20:01:46 -05:00
Aidan C. Brady
09f1a04764 Doubled filter max string length from 12 characters to 24 characters, allows hyphens and spaces in filters, developed and integrated new fancy auto-scaling text renderer to prevent text overlap 2015-03-04 18:14:36 -05:00
Aidan C. Brady
7d17192173 Cardboard Box no longer picks up blocks that have -1 hardness values, also prevented Electric Chests from being vulnerable to explosives when locked 2015-03-04 17:31:52 -05:00
Aidan C. Brady
b2e532964c Merge branch 'master' into development
Conflicts:
	src/main/java/mekanism/common/CommonProxy.java
	src/main/java/mekanism/common/Mekanism.java
	src/main/java/mekanism/common/item/ItemAtomicDisassembler.java
	src/main/java/mekanism/common/network/PacketConfigSync.java
	src/main/java/mekanism/generators/common/MekanismGenerators.java
2015-03-04 14:30:05 -05:00
Aidan
0ae83150ab Merge pull request #2165 from Dannerick/myDev1
New config entries
2015-03-04 13:46:00 -05:00
Aidan C. Brady
df51d6f18f Fixed cables screwing up over chunk bounds 2015-03-04 13:39:25 -05:00
Aidan C. Brady
48b895b80a Fixed cables screwing up over chunk boundaries, fixed positioning of title text on certain machines, added a few tooltips to Induction Cells & Providers 2015-03-04 13:38:41 -05:00
Aidan C. Brady
af4c1c6cd7 A few fixes, need to fix an output issue 2015-03-04 13:04:32 -05:00
Aidan C. Brady
5747c9f904 Finished Matrix Statistics interface, need to figure out why induction cells aren't loading from NBT 2015-03-04 09:19:09 -05:00
Aidan C. Brady
90e8d407df Transmitter issue fixed, closes #2139 2015-03-04 00:12:01 -05:00
Aidan C. Brady
a0323f9334 A bit of work on the Matrix Stats GUI, hopefully completely fixed the transmitter issue 2015-03-04 00:11:09 -05:00
Aidan C. Brady
a18b42beee EIMs now properly store their energy in cells after destruction and extract energy from cells after creation 2015-03-03 18:36:10 -05:00
Aidan C. Brady
9260414177 Finished implementing Induction Matrix core functionality, just about everything works! Need to redesign GUI to include separate gauge for output rate 2015-03-03 18:18:32 -05:00
Aidan C. Brady
2ed43e5328 More work. @unpairedbracket, I wasn't able to get connected textures to work with my Induction Ports - would you mind taking a look at the code?
The ports have an "output" and "input" mode with different textures, you can change the mode by shift-right clicking the port with a configurator. For some reason, no matter what I do, only the input texture is shown when I use the ctm system. For now I am using default block textures, but CTM textures are much preferred!
2015-03-03 16:42:50 -05:00
Aidan C. Brady
13f36a52a6 Container refactoring 2015-03-03 14:02:03 -05:00
Aidan C. Brady
8d3dfc0c2c Work on EIM interface 2015-03-03 13:16:58 -05:00
Aidan C. Brady
562352d54c EIM work 2015-03-03 11:41:46 -05:00
Brian Lewis
4d8f43dbad Added atomic disassembler energy usage to config file [#2146] 2015-03-03 10:05:25 -06:00
Brian Lewis
112c1a1ba9 Add ethylene burn time as a config entry 2015-03-03 10:05:10 -06:00
Aidan C. Brady
7800447c99 Whoops 2015-03-03 00:18:50 -05:00
Aidan C. Brady
978e0801fa More work on EIM. Found some inconsistency/incomplete mechanics in the new multiblock system, no longer should be an issue 2015-03-03 00:15:18 -05:00
Aidan C. Brady
1c0fe96fed Energized Induction Matrix work! 2015-03-02 23:05:54 -05:00
Aidan C. Brady
63706900ba Hopefully fixed compile issue 2015-02-28 13:39:03 -06:00
Aidan C. Brady
ce31b1e22c Start work on the Energized Induction Matrix. This is going to be fun! 2015-02-28 13:08:17 -06:00
Aidan C. Brady
a5507a88f2 Yet again bump up energy production 2015-02-28 11:42:50 -06:00
Aidan C. Brady
4aa032717e Gave all Mekanism multiblocks the sparkle animation when formed, gave Fusion Reactor a big loud sound effect, also lowered the energy required to ignite the reactor yet again (may bump up before release) 2015-02-27 22:49:48 -06:00
Aidan C. Brady
24935dd51e Change that back - I need to get a better understanding for these underlying mechanics 2015-02-27 19:18:11 -06:00
Aidan C. Brady
410e298b8e Scaled up Universal Cable throughput in preparation for reactor output rate, may need to further scale in the future 2015-02-27 18:28:21 -06:00
Aidan C. Brady
b51aa0ee83 A few fixes, temporary x10 energy scale up to allow for higher energy production 2015-02-27 18:19:13 -06:00
Aidan C. Brady
439a734ce0 Fixed up Solar Neutron Activator NEI handler, better DT fuel texture 2015-02-27 14:06:38 -05:00
Aidan C. Brady
66c74c6643 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2015-02-27 13:42:46 -05:00
Aidan C. Brady
dd254ef326 Better NEI integration, fixed a major issue with the Chemical Washer recipe handler, finished off Solar Neutron Activator 2015-02-27 13:42:38 -05:00
Ben Spiers
f2859cacbb Rename EnergyUtils to UnitDisplayUtils 2015-02-27 17:33:14 +00:00
Ben Spiers
fa9588d557 Add a proper temperature display utility 2015-02-27 17:33:14 +00:00
Ben Spiers
743d80b516 Reduce energy input needed to ignite fusion by factor of 10 2015-02-27 17:33:14 +00:00
Aidan C. Brady
c4c2f97170 A few bug fixes 2015-02-27 10:09:28 -05:00
Aidan C. Brady
84ab0ecb3f Lasers now have fancy sound effects! 2015-02-27 01:57:54 -05:00
Aidan C. Brady
48c872ec37 Fixes 2015-02-27 00:47:08 -05:00
Aidan C. Brady
9c7831d07b Work on reactor interface a tad, work on Solar Neutron Activator 2015-02-27 00:28:46 -05:00
Aidan C. Brady
89de5ccea7 More fixes 2015-02-26 22:45:10 -05:00