Aidan C. Brady
55ed9cd1f1
Fixed machines not saving state after being installed
2015-03-05 14:43:29 -05:00
Aidan C. Brady
ff91bf72fe
Added new "machines" section to config - specifically enable or disable any core Mekanism machinery, including options to remove already-existing machinery from worlds
2015-03-05 13:48:01 -05:00
Aidan C. Brady
6d291c8bbc
Fixed PRC energy usage
2015-03-05 09:07:40 -05:00
Aidan C. Brady
1237230637
Fixed PRC varying reaction time not being applied
2015-03-05 08:53:01 -05:00
Aidan C. Brady
abd581b2f1
Factory Installers are done!
2015-03-05 08:24:00 -05:00
Aidan C. Brady
274930fd8a
Initial work complete for factory installers! Still need to add recipes and algorithm to transform generic machines into basic factories
2015-03-05 01:11:51 -05:00
Aidan C. Brady
6889bba52d
Added the visuals tab. Easier than I thought!
2015-03-04 21:31:58 -05:00
Aidan C. Brady
f6a34f59bb
Added another special character to filters
2015-03-04 21:04:23 -05:00
Aidan C. Brady
420a04c361
Added recipes for Induction Casing and Induction Ports, better recipes for Dynamic Tank blocks, fixed a few other recipe bugs
2015-03-04 20:54:03 -05:00
Aidan C. Brady
bb718de14b
Induction Cell & Induction Provider recipes
2015-03-04 20:35:52 -05:00
Aidan C. Brady
6f0cf3a166
Fixed many bugs!
...
- Asset issue with Dynamic Valve fixed
- Fixed pipes connecting to Dynamic Valves when not part of structure
- Fixed stack overflow when rendering valve fluids
- Fixed transmitter networks considering pull-based block connections as acceptor connections
- Fixed dynamic tanks maintaining a fluid type even when it has been depleted
- Fixed "clearIfNecessary()" transmitter calls not working
2015-03-04 20:01:46 -05:00
Aidan C. Brady
09f1a04764
Doubled filter max string length from 12 characters to 24 characters, allows hyphens and spaces in filters, developed and integrated new fancy auto-scaling text renderer to prevent text overlap
2015-03-04 18:14:36 -05:00
Aidan C. Brady
7d17192173
Cardboard Box no longer picks up blocks that have -1 hardness values, also prevented Electric Chests from being vulnerable to explosives when locked
2015-03-04 17:31:52 -05:00
Aidan C. Brady
b2e532964c
Merge branch 'master' into development
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Conflicts:
src/main/java/mekanism/common/CommonProxy.java
src/main/java/mekanism/common/Mekanism.java
src/main/java/mekanism/common/item/ItemAtomicDisassembler.java
src/main/java/mekanism/common/network/PacketConfigSync.java
src/main/java/mekanism/generators/common/MekanismGenerators.java
2015-03-04 14:30:05 -05:00
Aidan
0ae83150ab
Merge pull request #2165 from Dannerick/myDev1
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New config entries
2015-03-04 13:46:00 -05:00
Aidan C. Brady
df51d6f18f
Fixed cables screwing up over chunk bounds
2015-03-04 13:39:25 -05:00
Aidan C. Brady
48b895b80a
Fixed cables screwing up over chunk boundaries, fixed positioning of title text on certain machines, added a few tooltips to Induction Cells & Providers
2015-03-04 13:38:41 -05:00
Aidan C. Brady
af4c1c6cd7
A few fixes, need to fix an output issue
2015-03-04 13:04:32 -05:00
Aidan C. Brady
5747c9f904
Finished Matrix Statistics interface, need to figure out why induction cells aren't loading from NBT
2015-03-04 09:19:09 -05:00
Aidan C. Brady
90e8d407df
Transmitter issue fixed, closes #2139
2015-03-04 00:12:01 -05:00
Aidan C. Brady
a0323f9334
A bit of work on the Matrix Stats GUI, hopefully completely fixed the transmitter issue
2015-03-04 00:11:09 -05:00
Aidan C. Brady
a18b42beee
EIMs now properly store their energy in cells after destruction and extract energy from cells after creation
2015-03-03 18:36:10 -05:00
Aidan C. Brady
9260414177
Finished implementing Induction Matrix core functionality, just about everything works! Need to redesign GUI to include separate gauge for output rate
2015-03-03 18:18:32 -05:00
Aidan C. Brady
2ed43e5328
More work. @unpairedbracket, I wasn't able to get connected textures to work with my Induction Ports - would you mind taking a look at the code?
...
The ports have an "output" and "input" mode with different textures, you can change the mode by shift-right clicking the port with a configurator. For some reason, no matter what I do, only the input texture is shown when I use the ctm system. For now I am using default block textures, but CTM textures are much preferred!
2015-03-03 16:42:50 -05:00
Aidan C. Brady
13f36a52a6
Container refactoring
2015-03-03 14:02:03 -05:00
Aidan C. Brady
8d3dfc0c2c
Work on EIM interface
2015-03-03 13:16:58 -05:00
Aidan C. Brady
562352d54c
EIM work
2015-03-03 11:41:46 -05:00
Brian Lewis
4d8f43dbad
Added atomic disassembler energy usage to config file [ #2146 ]
2015-03-03 10:05:25 -06:00
Brian Lewis
112c1a1ba9
Add ethylene burn time as a config entry
2015-03-03 10:05:10 -06:00
Aidan C. Brady
7800447c99
Whoops
2015-03-03 00:18:50 -05:00
Aidan C. Brady
978e0801fa
More work on EIM. Found some inconsistency/incomplete mechanics in the new multiblock system, no longer should be an issue
2015-03-03 00:15:18 -05:00
Aidan C. Brady
1c0fe96fed
Energized Induction Matrix work!
2015-03-02 23:05:54 -05:00
Aidan C. Brady
63706900ba
Hopefully fixed compile issue
2015-02-28 13:39:03 -06:00
Aidan C. Brady
ce31b1e22c
Start work on the Energized Induction Matrix. This is going to be fun!
2015-02-28 13:08:17 -06:00
Aidan C. Brady
a5507a88f2
Yet again bump up energy production
2015-02-28 11:42:50 -06:00
Aidan C. Brady
4aa032717e
Gave all Mekanism multiblocks the sparkle animation when formed, gave Fusion Reactor a big loud sound effect, also lowered the energy required to ignite the reactor yet again (may bump up before release)
2015-02-27 22:49:48 -06:00
Aidan C. Brady
24935dd51e
Change that back - I need to get a better understanding for these underlying mechanics
2015-02-27 19:18:11 -06:00
Aidan C. Brady
410e298b8e
Scaled up Universal Cable throughput in preparation for reactor output rate, may need to further scale in the future
2015-02-27 18:28:21 -06:00
Aidan C. Brady
b51aa0ee83
A few fixes, temporary x10 energy scale up to allow for higher energy production
2015-02-27 18:19:13 -06:00
Aidan C. Brady
439a734ce0
Fixed up Solar Neutron Activator NEI handler, better DT fuel texture
2015-02-27 14:06:38 -05:00
Aidan C. Brady
66c74c6643
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2015-02-27 13:42:46 -05:00
Aidan C. Brady
dd254ef326
Better NEI integration, fixed a major issue with the Chemical Washer recipe handler, finished off Solar Neutron Activator
2015-02-27 13:42:38 -05:00
Ben Spiers
f2859cacbb
Rename EnergyUtils to UnitDisplayUtils
2015-02-27 17:33:14 +00:00
Ben Spiers
fa9588d557
Add a proper temperature display utility
2015-02-27 17:33:14 +00:00
Ben Spiers
743d80b516
Reduce energy input needed to ignite fusion by factor of 10
2015-02-27 17:33:14 +00:00
Aidan C. Brady
c4c2f97170
A few bug fixes
2015-02-27 10:09:28 -05:00
Aidan C. Brady
84ab0ecb3f
Lasers now have fancy sound effects!
2015-02-27 01:57:54 -05:00
Aidan C. Brady
48c872ec37
Fixes
2015-02-27 00:47:08 -05:00
Aidan C. Brady
9c7831d07b
Work on reactor interface a tad, work on Solar Neutron Activator
2015-02-27 00:28:46 -05:00
Aidan C. Brady
89de5ccea7
More fixes
2015-02-26 22:45:10 -05:00