Commit graph

849 commits

Author SHA1 Message Date
Ben Spiers
c1daf00154 Hopefully fix the weird compile problem in a smoother way (the generic gets erased at compile time anyway but apparently IDEA thinks it matters). 2013-12-27 01:21:55 +00:00
Ben Spiers
fa3aef17b6 Fix configurable upgrade modifiers (8.0 is because 8 is maximum number of upgrades (not 9, I was being silly before) and we want to return def*upgradeModifier^1 when fully upgraded). 2013-12-27 01:21:55 +00:00
Aidan Brady
9feaae03bb Multipart BC support, fixed recipe 2013-12-26 19:44:11 -05:00
Aidan C. Brady
4d64afb7d9 Made KeySync use keybinds instead of defaults 2013-12-26 12:02:17 -05:00
Aidan C. Brady
c3ce0cc58d Cleaned up multipart transmitter code a bit, fixed a chunk-related connection issue 2013-12-26 02:05:25 -05:00
Aidan C. Brady
934f136d4f Intelligent inventory parsing to strategically find and grab OreDict-relative entries 2013-12-25 19:18:07 -05:00
Aidan C. Brady
d0d4a858e1 Fixed a small bug 2013-12-25 17:57:27 -05:00
Aidan C. Brady
047ead8d09 Added a delay to Digital Miner eject, have multipart Logistical Transporters drop contents when broken, fixed transporters insertion logic 2013-12-25 17:43:44 -05:00
Aidan C. Brady
7010f03b65 Fixed a container bug that could have been driving some people nuts 2013-12-25 00:50:23 -05:00
Aidan C. Brady
9730bc261e Fixed IC2 weird clump things replacing Mekanism recipes 2013-12-25 00:33:08 -05:00
Aidan C. Brady
583ef4fc19 More efficient redstone control 2013-12-25 00:03:04 -05:00
Aidan C. Brady
0ee53780b6 No one sends that many packets when I'm around 2013-12-24 23:29:37 -05:00
Aidan Brady
28a63cc9d2 More proxy fixes, chemical injection chamber sound 2013-12-24 17:17:00 -05:00
Aidan Brady
3ed2d3ce6c Fixed render crash 2013-12-24 17:14:28 -05:00
Aidan Brady
de3b0cb208 Fix factory injecting support 2013-12-24 17:06:35 -05:00
Aidan Brady
fdc94550ee Fix a few bugs 2013-12-24 16:58:14 -05:00
Aidan Brady
3cea13a272 Hopefully fix JZ’s compile bug 2013-12-24 16:41:01 -05:00
Aidan Brady
7a71bc7848 Better holiday stuff 2013-12-24 16:06:57 -05:00
Aidan C. Brady
d63628bebc Merge branch 'master' into development
Conflicts:
	common/mekanism/client/ClientProxy.java
	common/mekanism/client/HolidayManager.java
	common/mekanism/client/sound/SoundHandler.java
	common/mekanism/client/sound/TileSound.java
2013-12-24 14:44:17 -05:00
Aidan Brady
84f4eaee76 Christmas fun :) 2013-12-24 14:38:12 -05:00
Aidan Brady
8323ea6415 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2013-12-24 13:28:27 -05:00
Aidan Brady
df95a64409 Finish merge 2013-12-24 13:28:20 -05:00
Aidan Brady
fd26b9b11b Work on a little Christmas surprise 2013-12-24 13:25:31 -05:00
Aidan C. Brady
9498b01475 Finished off the Chemical Injection Chamber, just need sounds 2013-12-24 12:39:27 -05:00
Aidan C. Brady
4cf33562c6 Merge branch 'master' into development 2013-12-24 12:19:24 -05:00
Aidan C. Brady
9fbbc8381f Separated OreDict management from Mekanism, added proper recipes for Chemical Injection Chamber 2013-12-24 11:55:40 -05:00
Aidan C. Brady
bd1e3234ff Fixed crash 2013-12-24 11:20:22 -05:00
Aidan C. Brady
a41760affd Chemical Injection Chamber initial work 2013-12-24 00:23:30 -05:00
Aidan C. Brady
9cc243a244 Properly use IFluidBlock.drain() when draining fluid blocks 2013-12-23 23:20:53 -05:00
Aidan C. Brady
9ed16f3006 A few fixes, please update! 2013-12-23 20:23:37 -05:00
Aidan C. Brady
52319ed31e A few fixes, please update! 2013-12-23 20:23:23 -05:00
Aidan C. Brady
6df7544540 Loads of javadocs, cleaned up Gas API code, removed old induction interfaces, made configurable machines notify neighbor when configuration changes, added functionality for GasStack-based ChemicaIInputs. 2013-12-23 17:06:22 -05:00
Aidan C. Brady
b060c2c005 Fix silly upgrade GUI bug 2013-12-22 23:24:20 -05:00
Aidan C. Brady
6b420d07d2 Support for items/blocks with multiple OreDict entries 2013-12-22 18:28:49 -05:00
Aidan Brady
d4fc39274e Threaded VoiceConnection, made client connection fire with server-configured port 2013-12-22 16:49:04 -05:00
Aidan C. Brady
b73cf8f8ed Remove back crafting 2013-12-22 16:03:23 -05:00
Aidan C. Brady
90985663bb Sync server configs with client 2013-12-22 01:49:55 -05:00
Aidan Brady
ced44e97fc A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow! 2013-12-22 01:21:40 -05:00
Aidan Brady
0f7e8eec31 A few fixes 2013-12-22 01:07:47 -05:00
Aidan Brady
87ce53f3fe Removed more UE stuff 2013-12-22 01:04:35 -05:00
Aidan Brady
3210153f38 Add delay to bin eject, removed old transmitters from creative tab, fixed descriptions of transmitters 2013-12-22 00:53:27 -05:00
Aidan Brady
4812b432fd A few fixes, added recipes for balloons 2013-12-22 00:42:46 -05:00
Aidan Brady
96fdb4d168 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2013-12-21 21:06:48 -05:00
Aidan Brady
6c87a8e288 Add Pos3D because vectors 2013-12-21 21:06:39 -05:00
Ben Spiers
a70ce09442 Move Multipart initialisation to fix converter registration. 2013-12-22 01:43:18 +00:00
Aidan Brady
6cf6ba2b09 Transporters can now auto-pull items from adjacent sides, fixed recalculation logic with differing side types 2013-12-21 19:54:12 -05:00
Aidan Brady
f25bc6f941 Fixed saving 2013-12-21 15:58:59 -05:00
Aidan Brady
198305ff39 Fixed transfer issue 2013-12-21 14:54:12 -05:00
Aidan Brady
d6ad61114e Attempting to find an energy transfer issue 2013-12-21 14:27:35 -05:00
Aidan Brady
235c3f20a2 Killed off old UE references 2013-12-21 12:51:55 -05:00
Aidan Brady
32a371c40d Fixed teleporters 2013-12-21 12:22:17 -05:00
Aidan Brady
bbbd5dea73 Fix some rendering bugs 2013-12-21 01:31:52 -05:00
Aidan Brady
f2a3923c18 Got things working 2013-12-21 01:13:09 -05:00
Aidan Brady
5c3943bd5d More logic 2013-12-21 00:58:56 -05:00
Aidan Brady
516dfb9ffb Bits of work on transporter logic 2013-12-21 00:32:15 -05:00
Aidan Brady
15aa17e441 Connections complete, colors now update renderer properly 2013-12-20 21:34:16 -05:00
Aidan Brady
d3661b3cd8 Got colors working, need to fix connections 2013-12-20 21:05:44 -05:00
Aidan Brady
2cf6fdc18c Lots more work 2013-12-20 19:12:33 -05:00
Aidan Brady
7bb6b2761b Base code done, onto actual implementation 2013-12-20 18:29:22 -05:00
Aidan Brady
2fcbbcfa6a Loads of work on transporters 2013-12-20 18:14:31 -05:00
Aidan Brady
f2d202d90f Work on transporters 2013-12-20 17:46:24 -05:00
Aidan Brady
40e2d3b7fc Bump version, work on multipart transporters 2013-12-20 16:47:09 -05:00
Aidan C. Brady
0ab803feeb Rename Object3D to Coord4D, work on balloons 2013-12-20 16:09:09 -05:00
Aidan Brady
48af6f8fcc Balloons :) 2013-12-20 13:27:54 -05:00
Aidan Brady
0367e62b34 Custom particles for different colors when breaking balloon 2013-12-20 01:17:54 -05:00
Aidan Brady
510debc0fb Kill induction module and start on balloons :) 2013-12-20 01:05:41 -05:00
Aidan Brady
6b5f8833f0 Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy 2013-12-19 18:21:12 -05:00
Aidan Brady
fbed46c0d9 More fixes 2013-12-19 16:55:41 -05:00
Aidan Brady
abaef2fd6d Work on connections 2013-12-19 16:32:00 -05:00
Aidan Brady
a57f5c4fd7 Merge branch 'master' into development 2013-12-18 19:20:54 -05:00
Aidan Brady
f7f9da8ae9 Fixed Digital Miner crash, made things efficient, fixed dupe bug 2013-12-18 18:57:15 -05:00
Aidan Brady
4cd1c8f4f7 Fix a few crashes 2013-12-18 18:39:49 -05:00
Aidan Brady
8f24e5c18f Got connection types to save/load, NONE sides will now not connect or emit to acceptors 2013-12-18 16:23:07 -05:00
Aidan Brady
c5269cc1ab Fix a few crashes, begin actual side-based implementation 2013-12-18 16:09:30 -05:00
Aidan Brady
4d6a2a31b1 Removed println 2013-12-18 14:36:25 -05:00
Ben Spiers
52939f763b Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work. 2013-12-18 18:42:05 +00:00
Aidan C. Brady
fa10c2ecb1 Add upgrade modifier config 2013-12-18 13:19:08 -05:00
Aidan C. Brady
4964c1689f Tiny cleanup 2013-12-18 12:39:37 -05:00
Aidan C. Brady
854c909c4c Merge branch 'master' into development 2013-12-18 12:07:52 -05:00
Aidan C. Brady
65c201d829 Add try/catch to prevent OreDict iteration GUI render crash 2013-12-18 12:05:09 -05:00
Aidan C. Brady
6ae1177c8e Fix that horrible Digital Miner bug once and for all 2013-12-18 11:52:24 -05:00
Aidan C. Brady
345f5f7b30 Remove println 2013-12-18 11:45:13 -05:00
Aidan C. Brady
5372bc66d6 More intelligent client-side scales 2013-12-18 11:19:30 -05:00
Aidan Brady
0317f81e06 Attempt to fix client render 2013-12-18 07:24:59 -05:00
Aidan Brady
31d9275c7a Fixed split energy calculations, fixed gas rendering 2013-12-17 22:37:21 -05:00
Aidan C. Brady
4d84386b8e Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2013-12-17 22:25:58 -05:00
Aidan C. Brady
1152470dd6 Hopefully fixed an issue 2013-12-17 22:25:54 -05:00
Aidan Brady
7c0b26880c Fixed jetpack kicking players 2013-12-17 20:58:30 -05:00
Aidan C. Brady
25699f969d Fix client update 2013-12-17 20:55:53 -05:00
Aidan C. Brady
fed49fbb05 Cleanup, fix a few things 2013-12-17 20:42:52 -05:00
Aidan C. Brady
4f5c26b0d2 Fixed a bunch of bugs - think that Pressurized Tubes and Mechanical Pipes are done for the most part 2013-12-17 20:28:25 -05:00
Aidan C. Brady
e7cc127bb2 Removed now-useless checks 2013-12-17 18:27:44 -05:00
Aidan C. Brady
dc6128a88c Fixed bad check 2013-12-17 18:21:13 -05:00
Aidan C. Brady
cf0ad408dd Work on Mechanical Pipes 2013-12-17 18:20:18 -05:00
Aidan C. Brady
a601def4f6 More rendering; for some reason mech pipes are screwing up cache load 2013-12-17 15:54:06 -05:00
Aidan C. Brady
350ad4c22e Rendering looks cool :) 2013-12-17 15:36:25 -05:00
Ben Spiers
ed2a5233ae Fix models for large transmitters 2013-12-17 20:02:29 +00:00
Ben Spiers
b4b8ddf62a Clean up unused imports 2013-12-17 20:02:29 +00:00
Ben Spiers
8199408e75 Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble. 2013-12-17 20:02:29 +00:00
Aidan C. Brady
4a7b862fb7 Use defined scale to calculate when to send updates, atm 100 possible packet stages 2013-12-17 14:57:19 -05:00