Commit graph

816 commits

Author SHA1 Message Date
Aidan Brady
cd53a8b4db Re-commit Dynamic Tank fix 2013-07-20 12:17:58 -04:00
Aidan Brady
26e86c8eee Merge branch 'master' of https://github.com/aidancbrady/Mekanism
Conflicts:
	common/mekanism/client/RenderMechanicalPipe.java
	common/mekanism/common/BlockBasic.java
2013-07-20 12:15:34 -04:00
Aidan Brady
cfc5dff445 First 1.6 push, still work to be done 2013-07-20 12:10:14 -04:00
Ben Spiers
ec9d74fe1a Hopefully solve all the rendering-based memory leaks 2013-07-19 19:59:01 +01:00
Ben Spiers
14c56c6041 Fix infinite liquid dupe bug. 2013-07-18 02:25:02 +01:00
Ben Spiers
92c3cb6811 Fix Mechanical Pipe non-vanilla liquid rendering. Closes #186 2013-07-17 20:01:16 +01:00
Aidan Brady
1b039bce4b Tiny cleanup 2013-07-08 18:58:26 -04:00
Aidan Brady
3f8deb946a Re-enabled face culling, re-fixed getPickBlock() 2013-07-08 18:52:03 -04:00
Ben Spiers
745f7d1f44 Hopefully re-fix #152 2013-07-08 23:38:53 +01:00
Ben Spiers
e50701da02 Hopefully fix NPE with Immibis' microblocks and avoid issue #152 recurring 2013-07-08 23:03:02 +01:00
Ben Spiers
73627f675a Make transmitters drop when shift-wrenched, like TE conduits 2013-07-08 20:47:10 +01:00
Ben Spiers
b2c32527c6 Add canWrench() checks to Block classes' onBlockActivated() methods
to fix the mmMPS powerFist always rotating Mekanism machines.
2013-07-08 20:43:28 +01:00
Aidan Brady
c27f4d06bc Git always finds a way to screw things up, re-added new transmitter renderer 2013-07-08 12:41:31 -04:00
Aidan Brady
ea9dcf73ec Merge branch 'master' of https://github.com/aidancbrady/Mekanism
Conflicts:
	resources/mods/mekanism/render/MechanicalPipe.png
	resources/mods/mekanism/render/MechanicalPipeActive.png
	resources/mods/mekanism/render/PressurizedTube.png
	resources/mods/mekanism/render/UniversalCable.png
2013-07-08 12:15:07 -04:00
Aidan Brady
b313f0f96e Slightly better transmitter rendering, better energy cube outputting 2013-07-08 12:06:39 -04:00
Aidan
6fc93bb0fd Merge pull request #182 from unpairedbracket/transmitter-render
Transmitter rendering improvements
2013-07-08 09:04:02 -07:00
Ben Spiers
c6002cff51 Rewrite transmitter renderer to remove internal walls 2013-07-08 01:21:28 +01:00
Ben Spiers
39ab09bba8 Improve textures to remove inter-transmitter walls 2013-07-08 01:20:03 +01:00
Ben Spiers
0b786aa0b0 Merge remote-tracking branch 'upstream/master'
Conflicts:
	common/mekanism/common/BlockEnergyCube.java
	common/mekanism/common/TileEntityEnergyCube.java
2013-07-07 23:45:09 +01:00
Aidan Brady
1468fc05bd Fixed Universal Cable render 2013-07-07 13:22:24 -04:00
Aidan Brady
ce09a8225f Formatted EnergyMeter PR, merged Energy Cube comparator support 2013-07-07 13:07:40 -04:00
Aidan
3ea43f6f64 Merge pull request #179 from unpairedbracket/power-squashed
Add Power Reading to EnergyMeter
2013-07-07 09:58:31 -07:00
Aidan Brady
540823ef4a Removed Wind Turbine bound checking 2013-07-07 12:17:51 -04:00
Aidan Brady
bc4a34c189 Less client-based lag on machines and generators 2013-07-07 12:13:52 -04:00
Aidan Brady
37e442c17b Removed "upgrade dump" configurator mode, upgrades can now be removed in GUIs 2013-07-06 21:33:08 -04:00
Aidan Brady
0fb90be4c7 Crusher sound volume decreased, upgrades now sustained in recipes 2013-07-06 17:01:13 -04:00
Ben Spiers
6183761f68 Add an EnergyNetworkRegistry to keep track of Energy Networks and act as a singleton tick handler. 2013-07-06 03:14:33 +01:00
Ben Spiers
1241fa18a9 Refactor EnergyNetwork.split() to make sure lots of unneeded networks aren't created 2013-07-06 02:42:41 +01:00
Ben Spiers
b740f05079 Add power recording to networks and display to EnergyMeter 2013-07-05 18:39:54 +01:00
Ben Spiers
49fcac6d3c Use ElectricityDisplay for human-readable EnergyMeter units. 2013-07-05 17:52:47 +01:00
Aidan Brady
7df5888bd3 Added EnergyMeter 2013-07-02 19:03:03 -04:00
Aidan Brady
17d4acf389 Fixed IC2 integration, minor cleanup 2013-07-02 13:25:56 -04:00
Aidan Brady
29749ca510 Containers can now be accessed anywhere 2013-06-29 23:19:46 -04:00
Aidan Brady
52ceee1259 Mechanical Pipe crash fix, Dynamic Tank GUI fix 2013-06-29 23:06:24 -04:00
Aidan Brady
a667f9a3b6 v5.5.6 Beta #24
*Removed Mechanical Pipe & Universal Cable redstone toggle.
*Fixed render crash.
*Fixed version println.
2013-06-29 17:24:54 -04:00
Aidan Brady
8f6ad2688e General cleanup 2013-06-28 19:43:45 -04:00
Aidan Brady
645552e6fb Build fix no.5 2013-06-28 18:25:05 -04:00
Aidan Brady
51e91c3859 Build fix no.4 2013-06-28 18:22:41 -04:00
Aidan Brady
957d0577fb Build fix no.3 2013-06-28 18:11:34 -04:00
Aidan Brady
547563ed39 Build fix no.2 2013-06-28 18:10:10 -04:00
Aidan Brady
31fb314837 Fix build.xml 2013-06-28 18:03:47 -04:00
Aidan Brady
b255a98a74 Rebase for new workspace (sorry) 2013-06-28 18:01:00 -04:00
Aidan Brady
612d4ab5cb Minor enhancements
*Touched up on @micdoodle8's work on the GasNetwork.
*Pressurized Tubes now connect visually to Gas Tanks.
*Fixed various network crashes.
2013-06-28 10:29:34 -04:00
micdoodle8
60932026af Check if tubes can connect to each other and merge/split accordingly 2013-06-28 00:44:14 -04:00
micdoodle8
339ed31326 Test if tube can transfer gas to other tubes before adding them to the list of attached tubes. 2013-06-27 15:05:56 -04:00
Aidan Brady
63db62654a v5.5.6 Beta #23
*Configuration for machine energy usage.
*Bumped default Theoretical Elementizer energy usage.
*Cleaned up code.
*Fixed UnsupportedOperationException in EnergyNetwork.
2013-06-27 11:03:50 -04:00
Aidan Brady
d94296631c v5.5.6 Beta #22
*Updated textures.
*Revamped Gas/Liquid networks. *MDK UPDATE*
*Fixed redstone trigger on transmitters.
*Better cable connections.
*Liquid now renders with proper ItemStack-based color.
*Liquid now renders with flowing texture when in valve form.
2013-06-26 17:49:47 -04:00
Aidan Brady
0969a06dba v5.5.6 Beta #21
*Liquid now renders with Item-based color.
*Better IC2/TE recipe integration.
*Cleanups.
2013-06-25 12:28:40 -04:00
Ben Spiers
3e79a32806 Add comparator support to Energy Cubes 2013-06-25 01:55:03 +01:00
Aidan Brady
e1c600dab3 v5.5.6 Beta #20
*Fixed cape crash.
*Fixed several energy transmission bugs.
*Refactored energy network system, much more efficient.
*No more energy transmission packets.
*Fixed glitchy transmitter bounds.
*Fixed enrichment chamber able to crush ingots.
*Better javadocs.
*Updated UE API.
2013-06-24 12:24:04 -04:00