Aidan C. Brady
609d9c5d17
Fixed server connection issue!
2013-10-24 17:14:09 -04:00
Aidan C. Brady
61f8a06d48
Fixed pathfinding, hopefully fixed crash and build failure
2013-10-24 11:38:23 -04:00
Aidan C. Brady
ab8361f9e8
Just about finished rendering! :D
2013-10-23 20:34:33 -04:00
Aidan C. Brady
9fabab18a3
Just about done with rendering, next steps are final bug fixes and inventory management implementations
2013-10-22 21:13:23 -04:00
Aidan C. Brady
89eda12200
Got more things working!
2013-10-22 11:08:28 -04:00
Aidan C. Brady
c7dcea6a06
Rendering is partially-functional; I have an idea to make this more efficient, will do later
2013-10-22 07:54:09 -04:00
Aidan C. Brady
33c8f960f3
Some work on rendering, still really incomplete
2013-10-21 23:46:24 -04:00
Aidan C. Brady
ed5c30fb0a
More work, fixing client crashes
2013-10-21 23:03:54 -04:00
Aidan Brady
4b82ab6cc1
Work on transporters, don't use them unless you like buggy item transport pipes that currently do nothing
2013-10-20 22:47:20 -04:00
Aidan C. Brady
5b44e0f409
Synchronized network code, should be thread safe.
2013-10-20 00:04:11 -04:00
Aidan C. Brady
e150df8743
Fixed NEI, fixed TNT dupe
2013-10-19 12:55:21 -04:00
Aidan C. Brady
8c51e4dd25
Fixed possible VoiceInput crash
2013-10-19 12:35:55 -04:00
Aidan Brady
61d046b518
Hopefully fixed walkie talkies
2013-10-18 20:05:47 -04:00
Aidan Brady
d8a806ebab
Debugging walkie talkies, don't use this build unless you like console spam
2013-10-18 19:09:08 -04:00
Aidan C. Brady
0350eef398
Minor changes
2013-10-18 07:33:27 -04:00
Aidan C. Brady
1b717267f3
Moved client-sensitive info over to MekanismClient
2013-10-14 23:36:07 -04:00
Aidan C. Brady
c0651a9377
Fixed walkie talkies stacking, they now glow when in on state
2013-10-14 16:13:32 -04:00
Aidan C. Brady
15cba39b30
Fixed capes :)
2013-10-14 15:54:10 -04:00
Aidan C. Brady
9d94e55ece
Hopefully fixed crash
2013-10-14 14:59:48 -04:00
Aidan C. Brady
fb2be7df86
More cleanups, now to update to forge build 931
2013-10-14 14:25:04 -04:00
Aidan C. Brady
5dbfd15a0e
Cleaned up code
2013-10-14 14:08:15 -04:00
Aidan C. Brady
0feba0d9b3
Fixed key handler, added complete keybind support, added proper error messages, more work on walkie talkies.
2013-10-14 13:27:38 -04:00
Aidan C. Brady
cafe2a7dfb
Much more server work
2013-10-14 12:44:07 -04:00
Aidan C. Brady
fbedc1915f
More core work
2013-10-13 23:27:49 -04:00
Aidan C. Brady
34f1053354
The beginnings of a voice server
2013-10-13 22:50:21 -04:00
Aidan C. Brady
0d7b2414ce
Walkie Talkie foundation! :D
2013-10-13 12:31:26 -04:00
Ben Spiers
3c73914337
Merge branch 'master' of github.com:aidancbrady/Mekanism
2013-10-12 15:39:01 +01:00
Aidan C. Brady
9735363dc1
Update IC2 API, minor enhancements and fixes
2013-10-08 18:06:25 -04:00
Aidan C. Brady
155978aefd
Forgot to commit change!
2013-10-08 17:47:45 -04:00
Aidan C. Brady
bf1150e2cb
Fixed minor GUI issues, recipe type interface is now a GuiElement
...
Oh, I'm not dead btw
2013-10-08 17:47:03 -04:00
Ben Spiers
e05479a909
Update every applicable API, remove some unused imports
2013-09-30 22:37:16 +01:00
Ben Spiers
a4222a86f0
Update obf
...
Conflicts:
common/mekanism/client/render/tileentity/RenderUniversalCable.java
2013-09-28 03:06:41 +01:00
Aidan C. Brady
a73bf9e9d4
Necessary null check
2013-08-29 13:03:32 -04:00
Aidan C. Brady
86b8499bb5
A bit more organizing, nothing API related
2013-08-26 18:57:08 -04:00
Aidan C. Brady
6af0b1abd7
Screw it, package organization (sorry, that's an API update)
2013-08-26 18:49:32 -04:00
Aidan C. Brady
13a47bbc96
Final changes in upgrade GUI modularization, will work on factory recipe type GUI modularization next
2013-08-26 18:28:55 -04:00
Aidan Brady
08fda4cdd5
Upgrade refactoring, CURRENTLY BROKEN
2013-08-25 20:54:34 -04:00
Aidan Brady
7f1b3d60f9
Tiny cleanup
2013-08-25 12:35:12 -04:00
Aidan C. Brady
7a7b398f31
Several bugfixes, overhaul of TileEntity-based upgrade management
2013-08-24 21:22:45 -04:00
Ben Spiers
8f4b19f87c
A slightly surprisingly large number of unused imports
2013-08-23 19:25:26 +01:00
Ben Spiers
486e5aa334
Make dynamic tanks render gaseous fluids by transparency instead of level.
2013-08-22 23:55:06 +01:00
Aidan C. Brady
5e379f052a
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
...
Conflicts:
common/mekanism/api/GasNetwork.java
common/mekanism/common/EnergyNetwork.java
common/mekanism/common/FluidNetwork.java
common/mekanism/common/InventoryNetwork.java
common/mekanism/common/TileEntityEnergyCube.java
common/mekanism/generators/common/TileEntityGenerator.java
2013-08-22 14:07:28 -04:00
Aidan C. Brady
5072b20673
Updated IC2 API, modularized energy management
2013-08-22 11:36:31 -04:00
Aidan C. Brady
de10fa2d58
Finished new changes, canTransferGas() functionality temporarily severed
2013-08-19 07:55:47 -04:00
Aidan Brady
30f7bfa126
Loads of work on modularization, BROKEN BUILD
2013-08-18 21:32:47 -04:00
Aidan Brady
7e167b753a
Logistical Transporters now have complete network functionality. Actual item transport is the next step!
...
Also fixed various network bugs. :)
2013-08-06 01:40:41 -04:00
Aidan Brady
fe9cd85564
Work on Logistical Transporter
2013-08-05 23:58:44 -04:00
Aidan Brady
96b192efef
General rendering improvements
...
*Faster gas rendering in Pressurized Tube.
*Lava now glows when in Dynamic Tank.
*Mechanical Pipes won't visually connect to Dynamic Valves when not part of a multiblock structure.
*Fixed energy cube GUI "Inventory" text color, fixed energy cube GUI energy scale bar.
2013-08-05 18:58:24 -04:00
Aidan Brady
ffd2588a63
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-08-03 23:02:31 -04:00
Aidan Brady
3fd76dcacc
Began work on Logistical Transporter - item transport :)
2013-08-03 23:02:06 -04:00
Ben Spiers
befd4ad4e2
I need to stop leaving those in.
2013-08-04 02:07:57 +01:00
Ben Spiers
49fc056c8c
My approach to Universal Cables rendering power. They render with
...
transparency proportional to the base 10 log of power, to compensate
for the wide range of power that can be transmitted, and minimise client
update packets.
2013-08-04 01:58:56 +01:00
Aidan Brady
503c4eb0b5
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-08-02 03:16:56 -04:00
Aidan Brady
47c36f1f38
Added redstone control to machines, generators, Energy Cubes and Gas Tanks; fixed Heat Generator NBT bug
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Also - cleanup! Closes #214 .
2013-08-02 03:16:38 -04:00
Ben Spiers
f48997a793
Merge branch 'master' of github.com:aidancbrady/Mekanism
...
Conflicts:
common/mekanism/client/ModelRendererSelectiveFace.java
2013-08-01 23:30:59 +01:00
Ben Spiers
04e7fdcf23
Make the transmitters' internal renders look a bit nicer (hopefully also a bit
...
faster). Framework is in place to change transparency of energy in cables
but the client-side ones don't know what they're doing yet.
2013-08-01 23:14:26 +01:00
Ben Spiers
c642792cb6
Use DisplayInteger to abstract away some GL11 calls
2013-08-01 23:03:43 +01:00
Aidan Brady
333896bcac
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
...
Conflicts:
common/mekanism/client/ModelBoxSelectiveFace.java
common/mekanism/client/ModelRendererSelectiveFace.java
2013-08-01 00:08:45 -04:00
Aidan Brady
d56eed2204
Cleanups!
2013-07-31 23:54:08 -04:00
Ben Spiers
260b9ed62f
Stop the new renderer from just creating infinite new displaylists.
2013-08-01 03:14:57 +01:00
Ben Spiers
423db88959
Transmitter rendering improvements.
...
Now uses a new, slightly modified ModelRenderer and ModelBox I adapted
to be able to selectively render faces. Also we can now turn off back-face
culling without any xyz-fighting.
2013-07-31 23:34:38 +01:00
Aidan Brady
0b5d188cd7
More ratio fixes, Electric Chest GUI now has energy tooltip
2013-07-31 17:00:30 -04:00
Aidan Brady
fc964ad8db
Cleanups, fixed UE ratios
2013-07-31 16:44:53 -04:00
Ben Spiers
248a976593
Possible hotfix for optifine crash
2013-07-31 03:31:37 +01:00
Aidan Brady
5d26f8e229
Updated to new UE, not done with complete implementation
2013-07-26 18:16:21 -04:00
Aidan Brady
26e86c8eee
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
...
Conflicts:
common/mekanism/client/RenderMechanicalPipe.java
common/mekanism/common/BlockBasic.java
2013-07-20 12:15:34 -04:00
Aidan Brady
cfc5dff445
First 1.6 push, still work to be done
2013-07-20 12:10:14 -04:00
Ben Spiers
ec9d74fe1a
Hopefully solve all the rendering-based memory leaks
2013-07-19 19:59:01 +01:00
Ben Spiers
92c3cb6811
Fix Mechanical Pipe non-vanilla liquid rendering. Closes #186
2013-07-17 20:01:16 +01:00
Aidan Brady
3f8deb946a
Re-enabled face culling, re-fixed getPickBlock()
2013-07-08 18:52:03 -04:00
Aidan Brady
c27f4d06bc
Git always finds a way to screw things up, re-added new transmitter renderer
2013-07-08 12:41:31 -04:00
Aidan Brady
b313f0f96e
Slightly better transmitter rendering, better energy cube outputting
2013-07-08 12:06:39 -04:00
Aidan Brady
1468fc05bd
Fixed Universal Cable render
2013-07-07 13:22:24 -04:00
Aidan Brady
37e442c17b
Removed "upgrade dump" configurator mode, upgrades can now be removed in GUIs
2013-07-06 21:33:08 -04:00
Aidan Brady
17d4acf389
Fixed IC2 integration, minor cleanup
2013-07-02 13:25:56 -04:00
Aidan Brady
52ceee1259
Mechanical Pipe crash fix, Dynamic Tank GUI fix
2013-06-29 23:06:24 -04:00
Aidan Brady
a667f9a3b6
v5.5.6 Beta #24
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*Removed Mechanical Pipe & Universal Cable redstone toggle.
*Fixed render crash.
*Fixed version println.
2013-06-29 17:24:54 -04:00
Aidan Brady
8f6ad2688e
General cleanup
2013-06-28 19:43:45 -04:00
Aidan Brady
b255a98a74
Rebase for new workspace (sorry)
2013-06-28 18:01:00 -04:00