Aidan C. Brady
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ac008506e7
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Balloons can be popped by arrows/etc, touched up Robit GUI bleeding text
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2014-01-26 02:01:44 -05:00 |
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Aidan Brady
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c1aadd2bd0
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NEI localization stuff
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2014-01-25 16:29:36 -05:00 |
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Aidan C. Brady
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ba62cc5cb1
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Fix that sound issue
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2014-01-23 17:06:33 -05:00 |
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Aidan Brady
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56943c8e2b
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Fix transmitter issue
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2014-01-21 21:05:27 -05:00 |
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Aidan C. Brady
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0a0e329223
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Ore gasses! For use in T4 (5x) ore processing.
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2014-01-21 17:58:00 -05:00 |
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Aidan C. Brady
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93b7321dea
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T3 ore processing now uses Hydrogen Chloride
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2014-01-18 15:10:17 -05:00 |
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Aidan C. Brady
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8c05c53b40
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A few recipe enhancements
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2014-01-18 14:04:51 -05:00 |
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Aidan C. Brady
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740f4581b0
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Fix NEI support to dynamically accept different gas types
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2014-01-18 12:16:14 -05:00 |
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Aidan Brady
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ee2b81c3fd
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Fix up Clay Block recipe
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2014-01-18 12:08:11 -05:00 |
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Aidan C. Brady
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769a8a8e0c
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Work on things!
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2014-01-18 11:26:24 -05:00 |
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Aidan Brady
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a4017fcc0e
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Work on things!
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2014-01-18 02:31:36 -05:00 |
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Aidan C. Brady
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705352e7c4
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Finish NEI support for Advanced Machines (I think)
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2014-01-18 00:28:42 -05:00 |
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Aidan C. Brady
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7db4a114f6
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Fixes
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2014-01-17 21:29:39 -05:00 |
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Aidan C. Brady
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0314b11edb
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Hopefully fix some things
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2014-01-17 20:38:05 -05:00 |
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Aidan C. Brady
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af1ab186d9
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Finish Salination Controller rendering, start work on a separate Salination Controller block.
..this means a lot of extra work to get multiple-id-meta-handling working with BasicBlocks.
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2014-01-16 22:49:48 -05:00 |
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Aidan C. Brady
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0f06146292
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You think sleep can stop me? HA!
...work on rendering.
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2014-01-16 22:12:51 -05:00 |
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Aidan Brady
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41b2d1c2bb
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Start on Salination Plant fancy render
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2014-01-16 21:55:29 -05:00 |
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Aidan Brady
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fedb728709
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Oops!
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2014-01-16 21:36:32 -05:00 |
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Aidan Brady
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db029274f7
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Fix up GUIs
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2014-01-16 21:31:30 -05:00 |
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Aidan Brady
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175f3e8646
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Got GUIs working with new fanciness
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2014-01-16 21:26:40 -05:00 |
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Aidan Brady
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da6c0a2c90
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Finish base code for gas-based advanced machinery
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2014-01-16 20:35:05 -05:00 |
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Aidan Brady
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4fb335b7d3
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Lay down framework for gas-based advanced machines
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2014-01-16 19:00:53 -05:00 |
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Aidan C. Brady
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f6bca1d2c9
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Added Salination Plant component recipes, removed a few printlns, more descriptive multiblock issue notifications
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2014-01-15 23:52:10 -05:00 |
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Aidan Brady
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053b6f34f6
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Salination Controller GUI handler because I’m nice
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2014-01-15 23:03:40 -05:00 |
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Aidan C. Brady
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fe2deb9b9b
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And yet more Salination Plant work!
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2014-01-14 22:00:23 -05:00 |
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Aidan C. Brady
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ae5fe1cfbf
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Just about finished Salination Plant multiblock stuff
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2014-01-14 21:29:46 -05:00 |
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Aidan C. Brady
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514225180b
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Don't auto-build multiblock
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2014-01-14 19:50:11 -05:00 |
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Aidan C. Brady
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992b24e868
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Fixes
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2014-01-14 18:43:41 -05:00 |
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Aidan C. Brady
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98f3f544cd
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More salivation plant work
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2014-01-14 18:30:26 -05:00 |
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Aidan C. Brady
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56db9737f6
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Work on multiblock algorithm
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2014-01-14 11:28:09 -05:00 |
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Aidan C. Brady
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804d071643
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More work on salivation controllers
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2014-01-14 00:17:15 -05:00 |
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Aidan Brady
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71cfd3cd84
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Better textures, sounds for Chemical Infuser, Chemical Oxidizer & Precision Sawmill, sounds now fade in
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2014-01-13 22:27:47 -05:00 |
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Aidan Brady
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0aafa16106
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Fix a few things, start on recipes
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2014-01-13 18:37:54 -05:00 |
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Aidan C. Brady
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4d9c2ad2b2
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Fixed Gas Mask location
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2014-01-13 15:49:32 -05:00 |
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Aidan C. Brady
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b82f96d19b
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Fixed a few textures, added Salt, added NEI recipe handler for Precision Sawmill
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2014-01-13 15:41:23 -05:00 |
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Aidan C. Brady
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5dfee9ec7a
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Precision Sawmill and overall Chance Machine framework GUI & Container
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2014-01-13 00:06:13 -05:00 |
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Aidan C. Brady
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19b36e901b
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Work on Precision Sawmill, added Sawdust, finished ChanceMachine tile and recipe foundation
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2014-01-12 23:55:42 -05:00 |
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Aidan C. Brady
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16219e501e
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Fix a few debug codes
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2014-01-11 22:24:15 -05:00 |
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Aidan C. Brady
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d3f4934daa
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2014-01-11 22:19:58 -05:00 |
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Aidan C. Brady
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282c6fc07a
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Fixed that crash
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2014-01-11 22:19:51 -05:00 |
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Ben Spiers
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6fa8cebb3a
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Make a start on the Salination plant. Primitive so far but the multiblock system just about works.
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2014-01-11 23:35:39 +00:00 |
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Aidan Brady
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70d3140296
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Config property for displaying different energy units
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2014-01-11 11:49:27 -05:00 |
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Aidan Brady
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1df6fc689a
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Unless we set up an access transformer, this is necessary on my end
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2014-01-10 23:26:48 -05:00 |
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Ben Spiers
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f87c27aeee
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Make the standard power bar a GuiElement. I think it might be good to move towards a more modular gui system. Have more stuff done in code and less in graphics.
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2014-01-11 02:50:02 +00:00 |
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Aidan C. Brady
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0b98b085d3
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Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators
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2014-01-10 17:42:53 -05:00 |
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Aidan Brady
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34cda86ec8
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Start work on something :)
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2014-01-10 16:54:26 -05:00 |
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Aidan C. Brady
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836dd3c22a
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Electrolytic Separator NEI plugin
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2014-01-10 12:58:05 -05:00 |
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Aidan C. Brady
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6eb43d11d7
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Just about finished Rotary Condensentrator NEI support
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2014-01-10 08:12:47 -05:00 |
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Aidan Brady
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dac7fd44f9
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Work on Rotary Condensentrator recipe handler
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2014-01-09 22:09:48 -05:00 |
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Aidan Brady
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c61db44bf4
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Going to use Sulfuric Acid/Sulfur in the Chemical Injection Chamber until we get Salt/Brine/etc down
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2014-01-09 21:46:22 -05:00 |
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