Commit graph

328 commits

Author SHA1 Message Date
Mierzen
b9018c8dce Re-update Elec. Seperator and Sawmill tooltip
Changed my previous edit:  made the multiline tooltip display better ("more square")
2014-01-17 17:29:00 +02:00
Aidan C. Brady
61306fd664 More work on things 2014-01-17 09:17:38 -05:00
Aidan Brady
db029274f7 Fix up GUIs 2014-01-16 21:31:30 -05:00
Aidan Brady
175f3e8646 Got GUIs working with new fanciness 2014-01-16 21:26:40 -05:00
Aidan Brady
4fb335b7d3 Lay down framework for gas-based advanced machines 2014-01-16 19:00:53 -05:00
Aidan Brady
6d366c0475 Brine Buckets! 2014-01-16 16:47:35 -05:00
Aidan Brady
4d29a57a27 A few fixes, new textures 2014-01-16 16:31:05 -05:00
Aidan C. Brady
3e6a017979 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-16 16:04:18 -05:00
Aidan C. Brady
d3ae5be20b Work on things! 2014-01-16 16:03:05 -05:00
Aidan
aaf1ea45d6 Merge pull request #841 from Vexatos/patch-1
Update de_DE.lang
2014-01-16 05:22:23 -08:00
Mierzen
7399560de3 Multi-line tooltips
Change Electorlytic Seperator and Precision Sawmill tooltips to be multi-line.
2014-01-16 11:01:40 +02:00
Vexatos
411713e60f Update de_DE.lang 2014-01-16 07:57:20 +01:00
Aidan Brady
053b6f34f6 Salination Controller GUI handler because I’m nice 2014-01-15 23:03:40 -05:00
Aidan C. Brady
ab58f76d6b Tooltips! 2014-01-15 07:45:55 -05:00
Aidan C. Brady
ae5fe1cfbf Just about finished Salination Plant multiblock stuff 2014-01-14 21:29:46 -05:00
Aidan C. Brady
98f3f544cd More salivation plant work 2014-01-14 18:30:26 -05:00
Aidan C. Brady
56db9737f6 Work on multiblock algorithm 2014-01-14 11:28:09 -05:00
Aidan C. Brady
83ee208fb7 Added a few cool textures, neatened up Salination Tank structure code 2014-01-13 23:53:56 -05:00
Aidan Brady
71cfd3cd84 Better textures, sounds for Chemical Infuser, Chemical Oxidizer & Precision Sawmill, sounds now fade in 2014-01-13 22:27:47 -05:00
Aidan C. Brady
b82f96d19b Fixed a few textures, added Salt, added NEI recipe handler for Precision Sawmill 2014-01-13 15:41:23 -05:00
Aidan C. Brady
301691729f Fixed Cardboard side texture 2014-01-13 15:05:26 -05:00
Aidan C. Brady
dd8e77d918 Precision Sawmill textures 2014-01-13 12:22:23 -05:00
Aidan C. Brady
5dfee9ec7a Precision Sawmill and overall Chance Machine framework GUI & Container 2014-01-13 00:06:13 -05:00
Aidan C. Brady
19b36e901b Work on Precision Sawmill, added Sawdust, finished ChanceMachine tile and recipe foundation 2014-01-12 23:55:42 -05:00
Aidan C. Brady
ebdbdbefe3 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-12 21:23:41 -05:00
Aidan C. Brady
89a70f4444 Cardboard Boxes. Yep :) 2014-01-12 21:23:34 -05:00
Anton
3e0c37a079 Update ru_RU.lang
Adapted !n for ru_RU.lang
2014-01-12 15:21:21 +03:00
Anton
1af883a22b Update ru_RU.lang 2014-01-12 09:40:44 +03:00
Ben Spiers
6fa8cebb3a Make a start on the Salination plant. Primitive so far but the multiblock system just about works. 2014-01-11 23:35:39 +00:00
Aidan
76a131c8aa Merge pull request #811 from Vexatos/patch-1
Update de_DE.lang
2014-01-11 08:50:24 -08:00
Aidan Brady
70d3140296 Config property for displaying different energy units 2014-01-11 11:49:27 -05:00
Vexatos
3fecbb8b2b Update de_DE.lang 2014-01-11 17:33:31 +01:00
Aidan C. Brady
dc69809d15 Merge branches 'development' and 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-10 23:17:31 -05:00
Aidan C. Brady
5a477fd62d Colorful! 2014-01-10 23:17:09 -05:00
Ben Spiers
f87c27aeee Make the standard power bar a GuiElement. I think it might be good to move towards a more modular gui system. Have more stuff done in code and less in graphics. 2014-01-11 02:50:02 +00:00
Aidan C. Brady
9393ddcbc6 Cooler energy info tab 2014-01-10 17:45:59 -05:00
Aidan C. Brady
0b98b085d3 Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators 2014-01-10 17:42:53 -05:00
Aidan C. Brady
01f3569acd Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-10 16:56:14 -05:00
Aidan Brady
34cda86ec8 Start work on something :) 2014-01-10 16:54:26 -05:00
Aidan C. Brady
e2cdf625c1 New Hydrogen Chloride texture 2014-01-10 15:27:12 -05:00
Aidan C. Brady
836dd3c22a Electrolytic Separator NEI plugin 2014-01-10 12:58:05 -05:00
Aidan C. Brady
6eb43d11d7 Just about finished Rotary Condensentrator NEI support 2014-01-10 08:12:47 -05:00
Aidan Brady
531bfe85ee Add base class for Rotary Condensentrator NEI plugin as well 2014-01-09 20:52:19 -05:00
Aidan Brady
f7eb278276 Chemical Infuser recipe handler! 2014-01-09 20:47:06 -05:00
Aidan Brady
df2ea3155a Updated GUI textures to fix copy alpha screw up 2014-01-09 18:47:38 -05:00
Ben Spiers
333afdc79b Remove the old transmitter renderer, enable the new one to render in hand and inventory 2014-01-07 16:22:59 +00:00
Aidan Brady
2cad51412d Localization for new cables 2014-01-07 07:17:26 -05:00
Aidan Brady
6d37ec3dd8 Add more missing locales 2014-01-05 16:03:31 -05:00
Aidan Brady
8ba9aefcda Add missing localization 2014-01-05 15:15:25 -05:00
Ben Spiers
4b1adf76bc Stop FML complaining about item conflicts, fix my translation. 2014-01-05 17:53:10 +00:00
Ben Spiers
0193659c74 Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing. 2014-01-05 16:22:41 +00:00
Ben Spiers
7109e84907 Gui element stuff. 2014-01-05 16:22:41 +00:00
Aidan C. Brady
55a0e39c07 Digital Miner inverse mode 2014-01-04 11:41:09 -05:00
Anton
12c96465b0 Update ru_RU.lang 2014-01-03 11:33:34 +03:00
Aidan C. Brady
c0dba3c366 Fixed GUI issue, fixed particles 2014-01-03 00:43:55 -05:00
Aidan Brady
2cf27c698d Added Compressed Redstone as an efficient means of obtaining redstone infuse 2014-01-02 23:46:23 -05:00
Aidan Brady
cb0b6f4a83 New, awesome Electrolytic Separator GUI :) 2014-01-02 23:34:52 -05:00
Aidan Brady
99ca8f6624 Cleanups and fixes from the electrolytic separator update 2014-01-02 22:30:23 -05:00
Ben Spiers
f84bc43be1 Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly. 2014-01-03 02:09:21 +00:00
Ben Spiers
87a95e0732 Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model. 2014-01-03 00:28:34 +00:00
Aidan
c8d765bde0 Merge pull request #772 from Vexatos/patch-1
Update de_DE.lang
2014-01-02 10:19:44 -08:00
Anton
30e8c19846 Update ru_RU.lang 2014-01-02 12:14:45 +03:00
Vexatos
701f20615e Update de_DE.lang 2014-01-02 08:30:51 +01:00
Aidan C. Brady
ea76a68112 Fix factory GUI support with sulfuric acid 2014-01-01 19:26:20 -05:00
Aidan C. Brady
67d38fd179 Removed Chemical Combiner (hopefully all references) 2014-01-01 16:21:55 -05:00
Ben Spiers
a07ca18997 Change to Infuser for final stage of the contact process 2014-01-01 19:55:18 +00:00
Anton
13a322d6ee Update ru_RU.lang
Tooltips translated.
2014-01-01 17:45:43 +03:00
Aidan
4785182513 Merge pull request #770 from Vexatos/patch-1
Update de_DE.lang
2014-01-01 00:23:34 -08:00
Vexatos
0703bb66d5 Update de_DE.lang 2014-01-01 08:56:34 +01:00
Anton
f9dce4d5e5 Update ru_RU.lang 2014-01-01 10:53:50 +03:00
Aidan C. Brady
c1e40be9ad Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete 2013-12-31 22:54:39 -05:00
Ben Spiers
544d96f3bc Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.) 2014-01-01 03:03:23 +00:00
Ben Spiers
571ad3944f Sulphur dioxide and sulphur trioxide 2013-12-31 22:24:46 +00:00
Aidan
69032ed2a0 Merge pull request #768 from Vexatos/patch-1
Update de_DE.lang
2013-12-31 13:51:21 -08:00
Aidan C. Brady
2dc6a35d16 Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer 2013-12-31 16:38:40 -05:00
Vexatos
5f3dca8baf Update de_DE.lang 2013-12-31 22:05:39 +01:00
Aidan C. Brady
a277b6e266 Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand. 2013-12-31 15:23:04 -05:00
Aidan C. Brady
750bb2dab7 Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Ben Spiers
be33883a53 Merge pull request #762 from VeryBigBro/patch-3
Update ru_RU.lang
2013-12-30 05:15:12 -08:00
Anton
5bf4b55550 Update ru_RU.lang 2013-12-30 14:08:21 +03:00
Vexatos
2d260d1b72 Update de_DE.lang 2013-12-30 09:16:38 +01:00
Ben Spiers
ebc1cce01d Update names of some things.
Translations will need updating, @Vexatos, @VeryBigBro, @crafteverywhere
2013-12-30 03:03:57 +00:00
Ben Spiers
48b3e48ed3 Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust. 2013-12-30 02:59:45 +00:00
Ben Spiers
c3d3c789bb British English localisation 2013-12-29 20:45:36 +00:00
Aidan Brady
28a63cc9d2 More proxy fixes, chemical injection chamber sound 2013-12-24 17:17:00 -05:00
Aidan C. Brady
d63628bebc Merge branch 'master' into development
Conflicts:
	common/mekanism/client/ClientProxy.java
	common/mekanism/client/HolidayManager.java
	common/mekanism/client/sound/SoundHandler.java
	common/mekanism/client/sound/TileSound.java
2013-12-24 14:44:17 -05:00
Aidan Brady
84f4eaee76 Christmas fun :) 2013-12-24 14:38:12 -05:00
Aidan C. Brady
1477b6ba7c Finished shard textures 2013-12-24 11:40:19 -05:00
Aidan C. Brady
4cfee657a0 Begin work on shard textures, still have a few to go 2013-12-24 11:17:52 -05:00
Aidan C. Brady
a41760affd Chemical Injection Chamber initial work 2013-12-24 00:23:30 -05:00
Anton
5650ae38d1 Update ru_RU.lang 2013-12-22 14:39:34 +03:00
Anton
e163d5e6bd Update ru_RU.lang
some work
2013-12-21 19:54:29 +03:00
Aidan Brady
f2d202d90f Work on transporters 2013-12-20 17:46:24 -05:00
Aidan Brady
40e2d3b7fc Bump version, work on multipart transporters 2013-12-20 16:47:09 -05:00
Aidan Brady
510debc0fb Kill induction module and start on balloons :) 2013-12-20 01:05:41 -05:00
Aidan Brady
6b5f8833f0 Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy 2013-12-19 18:21:12 -05:00
Ben Spiers
52939f763b Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work. 2013-12-18 18:42:05 +00:00
Ben Spiers
8199408e75 Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble. 2013-12-17 20:02:29 +00:00
Ben Spiers
3a97630f55 Add new shapes to small model. 2013-12-17 02:21:30 +00:00
Aidan Brady
d21ef524a0 Work on jetpacks/scuba stuff 2013-12-15 16:07:30 -05:00