Aidan C. Brady
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89a70f4444
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Cardboard Boxes. Yep :)
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2014-01-12 21:23:34 -05:00 |
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Aidan C. Brady
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16219e501e
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Fix a few debug codes
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2014-01-11 22:24:15 -05:00 |
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Aidan C. Brady
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d3f4934daa
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2014-01-11 22:19:58 -05:00 |
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Aidan C. Brady
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282c6fc07a
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Fixed that crash
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2014-01-11 22:19:51 -05:00 |
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Ben Spiers
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a1cc44bb90
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Iteration #2 of salination plants, they have a more defined shape now but the algorithm seems very costly so it only does it when configurated. Still work to do.
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2014-01-12 03:05:53 +00:00 |
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Ben Spiers
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6fa8cebb3a
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Make a start on the Salination plant. Primitive so far but the multiblock system just about works.
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2014-01-11 23:35:39 +00:00 |
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Aidan Brady
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7b5b5b3482
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2014-01-11 11:49:34 -05:00 |
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Aidan Brady
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70d3140296
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Config property for displaying different energy units
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2014-01-11 11:49:27 -05:00 |
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Aidan C. Brady
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88d7653aa1
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Added some more blocks to Digital Miner blacklist.
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2014-01-11 10:56:59 -05:00 |
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Aidan Brady
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a3012b05fb
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Fixed vein Redstone Ore support
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2014-01-11 00:16:31 -05:00 |
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Aidan Brady
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1df6fc689a
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Unless we set up an access transformer, this is necessary on my end
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2014-01-10 23:26:48 -05:00 |
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Ben Spiers
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ce7fbaaeb0
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Remove a loop in the solar generator code that was causing a big performance hit. As far as I can tell all it did was disable it if there were other solars above. By all means put it back if it was more important than that.
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2014-01-11 02:53:09 +00:00 |
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Ben Spiers
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f87c27aeee
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Make the standard power bar a GuiElement. I think it might be good to move towards a more modular gui system. Have more stuff done in code and less in graphics.
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2014-01-11 02:50:02 +00:00 |
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Aidan C. Brady
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0b98b085d3
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Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators
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2014-01-10 17:42:53 -05:00 |
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Aidan Brady
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34cda86ec8
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Start work on something :)
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2014-01-10 16:54:26 -05:00 |
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Aidan Brady
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73f0c646c8
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Quick cleanup
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2014-01-10 16:35:29 -05:00 |
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Aidan Brady
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210e949ed4
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Slow, med and fast rates for Atomic Disassembler
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2014-01-10 16:32:00 -05:00 |
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Ben Spiers
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b49d067f0c
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Some hopeful performance improvements to getConnections() and emit()
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2014-01-10 20:33:19 +00:00 |
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Aidan C. Brady
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6728abde06
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Added vein mining to Atomic Disassembler, bumped energy usage
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2014-01-10 13:52:30 -05:00 |
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Aidan C. Brady
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836dd3c22a
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Electrolytic Separator NEI plugin
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2014-01-10 12:58:05 -05:00 |
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Aidan C. Brady
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6eb43d11d7
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Just about finished Rotary Condensentrator NEI support
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2014-01-10 08:12:47 -05:00 |
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Aidan Brady
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dac7fd44f9
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Work on Rotary Condensentrator recipe handler
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2014-01-09 22:09:48 -05:00 |
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Aidan Brady
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c61db44bf4
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Going to use Sulfuric Acid/Sulfur in the Chemical Injection Chamber until we get Salt/Brine/etc down
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2014-01-09 21:46:22 -05:00 |
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Aidan Brady
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531bfe85ee
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Add base class for Rotary Condensentrator NEI plugin as well
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2014-01-09 20:52:19 -05:00 |
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Aidan Brady
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f7eb278276
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Chemical Infuser recipe handler!
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2014-01-09 20:47:06 -05:00 |
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Aidan C. Brady
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723be4cdee
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NEI gas lookups for usage and crafting working!
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2014-01-09 19:25:44 -05:00 |
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Aidan Brady
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40684e2bab
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Start work on Electrolytic Separator and Chemical Oxidizer recipe handlers. Also start work on gas/fluid NEI lookups!
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2014-01-09 19:11:40 -05:00 |
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Aidan Brady
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973dd92931
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Remove println, add progress action
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2014-01-09 18:53:47 -05:00 |
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Aidan Brady
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df2ea3155a
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Updated GUI textures to fix copy alpha screw up
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2014-01-09 18:47:38 -05:00 |
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Aidan C. Brady
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47e24b8575
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Added in a recipe handler for the Chemical Oxidizer
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2014-01-09 18:06:44 -05:00 |
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Aidan C. Brady
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d21415fcae
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Fixed smelting recipes
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2014-01-09 14:45:06 -05:00 |
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Aidan C. Brady
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a5185273ce
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2014-01-09 14:30:36 -05:00 |
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Aidan C. Brady
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ec9a77d31f
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Fixed bedrock issue, transmitters can now be wrenched by IC2 wrenches
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2014-01-09 14:30:30 -05:00 |
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Aidan Brady
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e113af9dd1
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2014-01-09 08:40:27 -05:00 |
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Aidan Brady
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1151084209
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Fixed a crash
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2014-01-09 08:40:20 -05:00 |
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Aidan C. Brady
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8886b4caaa
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2014-01-08 22:26:08 -05:00 |
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Aidan C. Brady
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3a37ac7d99
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Added in some most likely temporary recipes for new UniCable tiers
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2014-01-08 22:26:01 -05:00 |
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Aidan Brady
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2644fed4f8
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A few corner cases in GUI checks, closes #795
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2014-01-08 19:51:05 -05:00 |
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Aidan C. Brady
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f0e5c7c468
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General cleanup
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2014-01-08 18:28:17 -05:00 |
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Aidan C. Brady
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88da994a27
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2014-01-08 15:23:24 -05:00 |
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Aidan C. Brady
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738292bbce
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For some reason yPos isn't centered. I don't know why.
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2014-01-08 15:23:15 -05:00 |
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Ben Spiers
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849273f004
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Try and fix a strange crash that can't happen but is happening anyway.
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2014-01-08 20:17:08 +00:00 |
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Aidan C. Brady
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2600f8fe81
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Balloons are cool :)
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2014-01-08 14:56:54 -05:00 |
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Aidan Brady
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54b4e75bc2
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Start work on balloon entity base raytrace
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2014-01-08 07:31:17 -05:00 |
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Aidan C. Brady
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ddae9ed34b
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Fixed bug with balloons moving with entities
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2014-01-07 23:55:17 -05:00 |
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Aidan C. Brady
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4395f3aa10
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You can now place balloons on entities. Still a bit buggy, and they don't float or anything, but it works.
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2014-01-07 23:39:39 -05:00 |
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Ben Spiers
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ca207eb502
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Recipe fixes
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2014-01-08 02:08:42 +00:00 |
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Ben Spiers
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a05afb68e9
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Mechanical Pipe rendering adjustments. Couldn't be bothered to make 100 different models in blender. Maybe I'll write a python script to do it for me. Might make a bigger version of the shaped in/out model to better fit the mechanical pipe.
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2014-01-08 02:08:41 +00:00 |
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Aidan Brady
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4ab61c856f
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Organized some classes, began work on balloon entity connections
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2014-01-07 20:55:50 -05:00 |
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Aidan C. Brady
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45eef1465e
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Fix a missed println
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2014-01-07 16:18:17 -05:00 |
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