Commit graph

946 commits

Author SHA1 Message Date
Aidan C. Brady
89a70f4444 Cardboard Boxes. Yep :) 2014-01-12 21:23:34 -05:00
Aidan C. Brady
16219e501e Fix a few debug codes 2014-01-11 22:24:15 -05:00
Aidan C. Brady
d3f4934daa Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-11 22:19:58 -05:00
Aidan C. Brady
282c6fc07a Fixed that crash 2014-01-11 22:19:51 -05:00
Ben Spiers
a1cc44bb90 Iteration #2 of salination plants, they have a more defined shape now but the algorithm seems very costly so it only does it when configurated. Still work to do. 2014-01-12 03:05:53 +00:00
Ben Spiers
6fa8cebb3a Make a start on the Salination plant. Primitive so far but the multiblock system just about works. 2014-01-11 23:35:39 +00:00
Aidan Brady
7b5b5b3482 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-11 11:49:34 -05:00
Aidan Brady
70d3140296 Config property for displaying different energy units 2014-01-11 11:49:27 -05:00
Aidan C. Brady
88d7653aa1 Added some more blocks to Digital Miner blacklist. 2014-01-11 10:56:59 -05:00
Aidan Brady
a3012b05fb Fixed vein Redstone Ore support 2014-01-11 00:16:31 -05:00
Aidan Brady
1df6fc689a Unless we set up an access transformer, this is necessary on my end 2014-01-10 23:26:48 -05:00
Ben Spiers
ce7fbaaeb0 Remove a loop in the solar generator code that was causing a big performance hit. As far as I can tell all it did was disable it if there were other solars above. By all means put it back if it was more important than that. 2014-01-11 02:53:09 +00:00
Ben Spiers
f87c27aeee Make the standard power bar a GuiElement. I think it might be good to move towards a more modular gui system. Have more stuff done in code and less in graphics. 2014-01-11 02:50:02 +00:00
Aidan C. Brady
0b98b085d3 Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators 2014-01-10 17:42:53 -05:00
Aidan Brady
34cda86ec8 Start work on something :) 2014-01-10 16:54:26 -05:00
Aidan Brady
73f0c646c8 Quick cleanup 2014-01-10 16:35:29 -05:00
Aidan Brady
210e949ed4 Slow, med and fast rates for Atomic Disassembler 2014-01-10 16:32:00 -05:00
Ben Spiers
b49d067f0c Some hopeful performance improvements to getConnections() and emit() 2014-01-10 20:33:19 +00:00
Aidan C. Brady
6728abde06 Added vein mining to Atomic Disassembler, bumped energy usage 2014-01-10 13:52:30 -05:00
Aidan C. Brady
836dd3c22a Electrolytic Separator NEI plugin 2014-01-10 12:58:05 -05:00
Aidan C. Brady
6eb43d11d7 Just about finished Rotary Condensentrator NEI support 2014-01-10 08:12:47 -05:00
Aidan Brady
dac7fd44f9 Work on Rotary Condensentrator recipe handler 2014-01-09 22:09:48 -05:00
Aidan Brady
c61db44bf4 Going to use Sulfuric Acid/Sulfur in the Chemical Injection Chamber until we get Salt/Brine/etc down 2014-01-09 21:46:22 -05:00
Aidan Brady
531bfe85ee Add base class for Rotary Condensentrator NEI plugin as well 2014-01-09 20:52:19 -05:00
Aidan Brady
f7eb278276 Chemical Infuser recipe handler! 2014-01-09 20:47:06 -05:00
Aidan C. Brady
723be4cdee NEI gas lookups for usage and crafting working! 2014-01-09 19:25:44 -05:00
Aidan Brady
40684e2bab Start work on Electrolytic Separator and Chemical Oxidizer recipe handlers. Also start work on gas/fluid NEI lookups! 2014-01-09 19:11:40 -05:00
Aidan Brady
973dd92931 Remove println, add progress action 2014-01-09 18:53:47 -05:00
Aidan Brady
df2ea3155a Updated GUI textures to fix copy alpha screw up 2014-01-09 18:47:38 -05:00
Aidan C. Brady
47e24b8575 Added in a recipe handler for the Chemical Oxidizer 2014-01-09 18:06:44 -05:00
Aidan C. Brady
d21415fcae Fixed smelting recipes 2014-01-09 14:45:06 -05:00
Aidan C. Brady
a5185273ce Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-09 14:30:36 -05:00
Aidan C. Brady
ec9a77d31f Fixed bedrock issue, transmitters can now be wrenched by IC2 wrenches 2014-01-09 14:30:30 -05:00
Aidan Brady
e113af9dd1 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-09 08:40:27 -05:00
Aidan Brady
1151084209 Fixed a crash 2014-01-09 08:40:20 -05:00
Aidan C. Brady
8886b4caaa Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-08 22:26:08 -05:00
Aidan C. Brady
3a37ac7d99 Added in some most likely temporary recipes for new UniCable tiers 2014-01-08 22:26:01 -05:00
Aidan Brady
2644fed4f8 A few corner cases in GUI checks, closes #795 2014-01-08 19:51:05 -05:00
Aidan C. Brady
f0e5c7c468 General cleanup 2014-01-08 18:28:17 -05:00
Aidan C. Brady
88da994a27 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-08 15:23:24 -05:00
Aidan C. Brady
738292bbce For some reason yPos isn't centered. I don't know why. 2014-01-08 15:23:15 -05:00
Ben Spiers
849273f004 Try and fix a strange crash that can't happen but is happening anyway. 2014-01-08 20:17:08 +00:00
Aidan C. Brady
2600f8fe81 Balloons are cool :) 2014-01-08 14:56:54 -05:00
Aidan Brady
54b4e75bc2 Start work on balloon entity base raytrace 2014-01-08 07:31:17 -05:00
Aidan C. Brady
ddae9ed34b Fixed bug with balloons moving with entities 2014-01-07 23:55:17 -05:00
Aidan C. Brady
4395f3aa10 You can now place balloons on entities. Still a bit buggy, and they don't float or anything, but it works. 2014-01-07 23:39:39 -05:00
Ben Spiers
ca207eb502 Recipe fixes 2014-01-08 02:08:42 +00:00
Ben Spiers
a05afb68e9 Mechanical Pipe rendering adjustments. Couldn't be bothered to make 100 different models in blender. Maybe I'll write a python script to do it for me. Might make a bigger version of the shaped in/out model to better fit the mechanical pipe. 2014-01-08 02:08:41 +00:00
Aidan Brady
4ab61c856f Organized some classes, began work on balloon entity connections 2014-01-07 20:55:50 -05:00
Aidan C. Brady
45eef1465e Fix a missed println 2014-01-07 16:18:17 -05:00