Commit graph

92 commits

Author SHA1 Message Date
Ben Spiers
1a6030c1a5 Discover native block colouring support within normal block rendering code. 2014-04-13 23:40:51 +01:00
Ben Spiers
3dd06cca78 Glow panels. 2014-04-13 03:05:50 +01:00
Ben Spiers
aac74a100a Lots of GUI element work. Fixed Crystallizer typo. 2014-04-12 02:51:02 +01:00
Ben Spiers
30c6a3b3b2 Work on localisations and Item rendering. 2014-04-11 03:32:52 +01:00
Ben Spiers
04668a16a0 HDPE Blocks! 64 new cosmetic blocks for the low low price of just 4 new textures! 2014-04-10 03:05:28 +01:00
Ben Spiers
57c08078f8 Get PRC functionality going. 2014-04-06 01:16:09 +01:00
Aidan C. Brady
7398b21554 Loads of work on Seismic Vibrator 2014-03-15 20:05:26 -04:00
Victor Robertson
e5a6eadc45 Fix indentation and remove trailing whitespace
This patch provides common/mekanism/*.java with standardized
indentation (tabs) and also removes trailing whitespace.
2014-03-07 19:20:35 -06:00
Aidan C. Brady
b593c7c202 Updated IC2 API, added in option to disable particles/lighting updates on machines 2014-02-14 17:55:34 -05:00
Aidan Brady
f617e188f4 Quick fixes 2014-02-05 21:37:17 -05:00
Aidan Brady
b821be5417 General enhancements 2014-02-05 20:22:43 -05:00
Aidan Brady
afd954b510 Begin implementation of new AD model 2014-02-04 23:06:33 -05:00
Aidan C. Brady
efe2502be1 Friction Boots - semi-working 2014-02-01 16:33:27 -05:00
Aidan C. Brady
32b0e7f1cc Work on new GUIs 2014-01-31 16:32:13 -05:00
Aidan C. Brady
b180f4e968 Started on new machines 2014-01-26 17:12:03 -05:00
Aidan Brady
41b2d1c2bb Start on Salination Plant fancy render 2014-01-16 21:55:29 -05:00
Aidan C. Brady
804d071643 More work on salivation controllers 2014-01-14 00:17:15 -05:00
Aidan C. Brady
5dfee9ec7a Precision Sawmill and overall Chance Machine framework GUI & Container 2014-01-13 00:06:13 -05:00
Aidan C. Brady
19b36e901b Work on Precision Sawmill, added Sawdust, finished ChanceMachine tile and recipe foundation 2014-01-12 23:55:42 -05:00
Aidan C. Brady
d3f4934daa Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-11 22:19:58 -05:00
Aidan C. Brady
282c6fc07a Fixed that crash 2014-01-11 22:19:51 -05:00
Ben Spiers
6fa8cebb3a Make a start on the Salination plant. Primitive so far but the multiblock system just about works. 2014-01-11 23:35:39 +00:00
Aidan Brady
70d3140296 Config property for displaying different energy units 2014-01-11 11:49:27 -05:00
Aidan C. Brady
0b98b085d3 Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators 2014-01-10 17:42:53 -05:00
Aidan Brady
df2ea3155a Updated GUI textures to fix copy alpha screw up 2014-01-09 18:47:38 -05:00
Aidan Brady
1151084209 Fixed a crash 2014-01-09 08:40:20 -05:00
Aidan Brady
2644fed4f8 A few corner cases in GUI checks, closes #795 2014-01-08 19:51:05 -05:00
Aidan Brady
4ab61c856f Organized some classes, began work on balloon entity connections 2014-01-07 20:55:50 -05:00
Ben Spiers
333afdc79b Remove the old transmitter renderer, enable the new one to render in hand and inventory 2014-01-07 16:22:59 +00:00
Aidan C. Brady
7c4d0ba714 Properly register items, kill old transmitter code and converter as users will be starting from a clean world 2014-01-05 02:24:06 -05:00
Aidan Brady
99ca8f6624 Cleanups and fixes from the electrolytic separator update 2014-01-02 22:30:23 -05:00
Ben Spiers
f84bc43be1 Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly. 2014-01-03 02:09:21 +00:00
Aidan C. Brady
67d38fd179 Removed Chemical Combiner (hopefully all references) 2014-01-01 16:21:55 -05:00
Aidan C. Brady
c1e40be9ad Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete 2013-12-31 22:54:39 -05:00
Ben Spiers
544d96f3bc Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.) 2014-01-01 03:03:23 +00:00
Aidan C. Brady
750bb2dab7 Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Ben Spiers
48b3e48ed3 Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust. 2013-12-30 02:59:45 +00:00
Aidan Brady
28a63cc9d2 More proxy fixes, chemical injection chamber sound 2013-12-24 17:17:00 -05:00
Aidan Brady
3ed2d3ce6c Fixed render crash 2013-12-24 17:14:28 -05:00
Aidan Brady
fdc94550ee Fix a few bugs 2013-12-24 16:58:14 -05:00
Aidan Brady
7a71bc7848 Better holiday stuff 2013-12-24 16:06:57 -05:00
Aidan Brady
84f4eaee76 Christmas fun :) 2013-12-24 14:38:12 -05:00
Aidan C. Brady
bd1e3234ff Fixed crash 2013-12-24 11:20:22 -05:00
Aidan Brady
5a241ce8ee Work on GUIs 2013-12-11 20:24:37 -05:00
Aidan Brady
250ddadcf0 Dictionary! :) 2013-12-09 20:52:49 -05:00
Aidan C. Brady
5661b20b27 A few fixes 2013-12-09 11:56:48 -05:00
Aidan Brady
4ebf11ed5a Fix crash 2013-12-09 07:19:16 -05:00
Aidan C. Brady
8289af18fd Add configurable sound volume for all Mekanism sounds 2013-12-08 12:49:48 -05:00
Aidan Brady
c2737ff064 Work on things, may be unstable 2013-12-07 17:06:11 -05:00
Aidan C. Brady
a204df448f Work on jetpacks 2013-12-05 15:50:38 -05:00