*Configuration for machine energy usage.
*Bumped default Theoretical Elementizer energy usage.
*Cleaned up code.
*Fixed UnsupportedOperationException in EnergyNetwork.
*Updated textures.
*Revamped Gas/Liquid networks. *MDK UPDATE*
*Fixed redstone trigger on transmitters.
*Better cable connections.
*Liquid now renders with proper ItemStack-based color.
*Liquid now renders with flowing texture when in valve form.
*Fixed cape crash.
*Fixed several energy transmission bugs.
*Refactored energy network system, much more efficient.
*No more energy transmission packets.
*Fixed glitchy transmitter bounds.
*Fixed enrichment chamber able to crush ingots.
*Better javadocs.
*Updated UE API.
*Power Provider is configured whether BC is installed or not, should
fix issues with TE.
*Fixed incorrect powerRequest() for Universal Cables.
*Universal Cables & Pressurized Tubes now render with transparency
instead of differing height.
*Robit GUI closes when "go home" called.
*Refactor multiblock inventory system to use only 1 map.
*Better-balanced recipes.
*Metallurgic Infuser now has a purple side by default.
*Configurable generation for MekanismGenerators.
*isAirBlock() instead of explicit id == 0 check.
*doubles instead of ints.
*Using Object3D instead of Vector3.
*Don't use constructors for Mekanism packets.
*setParams() in IMekanismPacket for setting data.
*Began adding new javadocs.
*Revamped packet system.
*Fixed up recipe system bugs.
*Deleted spam on Electric Pump.
*Minor API change, MDK users (@micdoodle, @LiQuiD, @pixlepix) please
update.
*Better recipe management.
*Robit's item pickup mode can be toggled.
*Fixed null Robit name in item form.
*Animation for item pickup.
*Slightly better transmitter rendering.
*Fixed up new upgrade behavior.
*Added button to teleport Robit back home.
*Robit now picks up items off the ground.
*Fixed Robit's inventory shift-clicking.
*Robit now stores his name in item form.
*Configurable machines now render colored overlays when being hovered
over with a configurator.
*Fixed render NPE.
*Fixed config being loaded after blocks/items.
*Byte[] packet management.
*Machine side config is now synced to the client.
*Robit uses energy when following it's owner.
*Robit has built in furnace.
*Robit only moves when it has energy.
*Fixed Wind Turbine/Adv Solar Gen crash.
*Fixed bad direct IC2 conversion.
*Chargepads charge armor inventory.
*Better Heat/Bio generation.
*Crafting recipe for Robit.
*Ore Dictionary support for iron/gold ore.
*Added Robit.
*Added Chargepads.
*Fixed swords not able to be enchanted.
*Energy displayed in tooltip when mouse hovering over display bar on
GUIs.
*General cleanups.
*Fixed incorrect machine inventory configuration.
*Added Easter Egg in Dynamic Tank.
*Refactored liquid/energy rendering management.
*Animation for when Dynamic Tank is created.
*Enhanced Dynamic Tank calculation.
*Gave Solar Generators their own sound.
*Volume multiplier for specific sounds.
*Sound adjustments.
*Better quality tank rendering.
*Fixed Dynamic Tank issues.
*Began work on Electric Disperser.
*Fixed Dynamic Tank issues.
*Faster rendering for Dynamic Tanks.
*Much more efficient liquid transferring.
*Ability for Configurator to reset an Electric Pump's calculation.
*Steel instead of Osmium for Dynamic Tanks.
*Fixed Factory GUIs (for real).
Added metallurgy API, hooks to detect metallurgy and a way to loop
through every metal added by Metallurgy and add crusher and enrichment
chamber recipes for them.
*Added Dynamic Tanks.
*Added Dynamic Valves.
*Added Dynamic Glass.
*Added Wind Turbines.
*Factories can change recipe type.
*Events for liquid and energy transfer.
*Fixed console spam.
*Fixed major lag with Universal Cable and lava-carrying Mechanical
Pipes.
*Liquid now renders with correct transparency.
*Fixed bad packets with Mechanical Pipe.
*Fixed NPE with null array in liquid transfer.
*Sounds now load if the sound system changes state in-game.
*Sounds now pause when the game pauses.
*Other enhancements and fixes.
*New texture for the Pressurized Tube.
*Gas is now displayed in Pressurized Tubes.
*Updated GasTransferProtocol for new standards.
*FINALLY THE RELEASE! WOOHOO!
*Removed full/empty checks for liquid tanks.
*Fixed particles on Electrolytic Separator.
*Javadocs and cleanups.
*Fixed lighting on Mechanical Pipes and Universal Cables.
*Much more efficient client-side energy transferring.
*Fixed Sound volume update crash, thanks Cisien.
*Obsidian TNT can now be pushed like ICBM explosives.
*Refactored TileEntities to only operate on the server-side.
*Universal Cables and Mechanical Pipes now have their render state
updated on the server-side, and it is synced to the client whenever
necessary.
*Other various improvements -- liquid & energy transfer is now
server-based only.
*Made liquids render in Mechanical Pipes.
*Made energy render in Universal Cable.
*Fixed electric pump not outputting it's liquid.
*Made Heat Generator only accept lava as a liquid fuel source.
*Migrated Heat Generator to use LiquidTank instead of LiquidSlot.
*Client-integrated transfer protocols.
*Updated IC2 API.
*Fixed a few bugs in LinkedPowerProvider.
*Fixed Electric Chest NBT data save.
*Registered all items with GameRegistry.
*IStrictEnergyAcceptor for @liquidgithub.
*Mechanical Pipes for liquid transportation.
*Fixed a few javadocs.
*Fixed electric chest misbehaving in item form.
*Fixed private value accesses.
*Even better sound handling.
*More efficient item charging/decharging.
*SideOnly to all client-only classes.
*Proxied electric chest GUI.
*Overhauled sound system to not require direct TileEntity accesses.
*Fixed sounds continuing after server disconnect.
*Fixed /mk version command.
*Better pumping code, tested and I'm unable to trick it anymore.
*Gave the Electric Pump an active state, lights up now when it's
pumping.
*Sounds now are removed and disabled whenever their chunk is unloaded.
*Added some missing javadocs.
*Cleanups.
*Client update thread works much better now.
*Fixed bug where client update doesn't remove old modules.
*Removed Mekanism damage source, useless.
*Removed MachineryManager, it's the cause of world leaks.
*Much better upgrade notification, lets you know which modules are
outdated.
*Gave each module a unique version number.
*Crafting recipe for the Electric Pump.
*Removed IC2 coal dust dependency.
*Crusher recipe for Charcoal Dust in a different mod.
*Made the pump work much, much better.
*A new model for the Metallurgic Infuser.
*Fixed and made better the auto-updater.
*Reverted to LiquidSlot-based tank on the Bio-Generator.
*Sustained liquid in the Electrolytic Separator and Electric Pump.
*Better liquid cleanups.
Still need to add recipe for Electric Pump!
*BlockWrapper for managing blocks without TEs.
*Updated UE API.
*Updated to the latest Forge.
*Added support for GalactiCraft on solars.
*Fixed container support for Electric Pump.
*Better utilities.
*Default minecraft ISidedInventory support in all machines.
*Fancied up Universal Cable texture.
*Electrolytic Separators and Bio-Generators use LiquidTanks instead of
LiquidSlots.
*Fixed IInventory support.
*Fixed Universal Cable BuildCraft crash.
*Added the Electric Pump, a machine that can pump any kind of liquid
and automatically outputs into adjacent pipes.
*Reduced teleporter max energy to 5 megajoules.
*Portable teleporters now teleport to the closest of two teleporters.
*Cleaned up container code.
*Separate types of slots for discharging and charging.
*Fixed multiple generators accepting redstone in their energy slot.
*isStackValidForSlot() support in nearly all blocks.
*Made Electrolytic Separators accept redstone.
*Fixed teleporter console print.
*Fixed high chance for armored mobs.
*Refactored API, removing core interfaces and adding more descriptive
javadocs. MDK users, be prepared to update.
*Fixed differing progress not being recognized.
*Fixed Theoretical Elementizer displaying incorrect progress.
*Made IGasStorage work in both items and blocks -- IStorageTank extends
this now.
*Better storage tank code.
*Loads of reformatting and added missing javadocs.
*More javadocs.
*Fixed energy duplication with IC2 energy storage blocks.
*Made Universal Cable connect to IC2 energy outputters.
*Made machines have sustained inventories.
*Added option to configurator to empty a block's inventory contents.
*Added option to configurator to dump all a machine's upgrades.
*Tooltips now have colors associated with their values.
*Tooltips on blocks are now only shown when 'shift' is held down.
*Electric Bow now changes state when holding 'M' and shift.
*Configurator can change state by holding 'M' and shift.
*Updated IC2 API.
*Merged teleporter into BlockMachine.
*Added option to hide packet logs.
*Fixed Smelting Factory crash.
*Made IC2 machines output into Universal Cable regardless of it's
surroundings.
*Made teleporter sustain energy storage.
*Cleaned up code.
*Fixed crash if versionNumber or recentNews are null.
*Client-side player tick handler.
*Removed unneeded imports.
*getMaxGas() in IGasStorage.
*Fixed Hydrogen Generator continuously draining hydrogen.
*Improved energy transfer protocol to equally distribute remainder.
*Gas transfer protocol now ignores full acceptors.
*Fixed handheld GUI coords.
*Made Universal Cable connect to conductive pipes.
*Tooltips for transmitters and ores.
*Made Portable Teleporter GUI close upon teleportation.
*Fixed energy ratios.
*SlotOutput to prevent XP retrieval.
*Better BuildCraft power management.
*Improved energy transfer system to ignore full acceptors.
*Temporary Universal Cable texture.
*Better energy outputting on generators and energy cubes.
*Updated BuildCraft for sided power requests.
*Shuffled remainder management in gas transmission.
*Cleaned up acceptor code.
*Fixed outputs.
*Added Universal Cable! This cable works with IndustrialCraft,
BuildCraft and Mekanism -- distributing with correct ratios.
*Updated to Minecraft 1.5.1.
*Prevented crashes in bounding blocks.
*Bumped version to 5.5.0.
*Better energy outputting code for generators and energy cubes.
*Made pressurized tubes not require updates.
*Fixed bounding block saving incorrect NBT data.
*Fixed energy cube tier not updating.
*New handy methods in MekanismUtils.
*Unique sounds for Smelting Factory depending on it's operation.
*Energized Smelter -- a furnace that runs on energy.
*Better, more efficient sound management.
*Steel Casing for machines.
*Different textures for Steel and Osmium blocks.
*Fixed loop bug in gas transmission.
*Fixed hardness on bounding block.
*Fixed active block updates.
*Re-designed Factory code to be more efficient packet-wise and and
operation-wise.
*Ported to Minecraft v1.5.
*Ported to UE v1.3.
*Split all textures, changed resource directory.
*Better tool and armor naming.
*More efficient TE hierarchy.
! Extremely unstable !
prone to errors.
Final build for 1.4.7.
*Cleaned up imports.
*Added javadocs and cleaned up code.
*API improvements and fixes.
*Changed around packages and finalized API.
*Fixed auto-download feature.
*Removed UE implementation of multiblock, added my own.
*Better Obsidian TNT code.
*Better Atomic Assembler efficiency modes.
*Made gas storage tanks more CPU efficient.
*Better version control.
*Added RecipeHelper for reflective implementations of recipes.
*Reduced Osmium generation.
*Fixed upgrade bug.
*Pressurized Tube doesn't function when receiving a redstone signal.
*Better Advanced Solar Generator code.
*HP information for hoes.
*Lowered chance of mobs spawning with armor.
*InfuseRegistry for adding new infuse objects.
*GasTransmission for external gas transmission.
*Removed unneeded textures.
*Added new, better textures!
*Revamped upgrade system.
*Machines and generators now only stack to 1.
*Machines and generators now drop with their upgrades and charge stored
in NBT.
*Fixed NEI plugin.
*Removed divider system for portable energy storage.
*Fixed some sound bugs.
*Fixed crazy entity item for energy cube and advanced solar generator.
*Made energy cube only drop in survival.
*Rewrote infusion system.
*Added liquid dictionary support.
*Added biofuel to ore dictionary.
*Bugfixes. Wooo!
*Made machines store more energy.
*Full-fledged BuildCraft power framework support.
*Made electric items work with IC2.
*Added silver ore processing.
*Fixed redstone in machines.
*Other various tweaks and enhancements.
*Added Teleporter Frame.
*Made the Purification Chamber accept Oxygen instead of sand.
*Gave the Crusher and Enrichment Chamber more recipes.
*Fix Elite Smelting Factory having glitchy SidedInventory sides.
*Minor tweaks and fixes.
*Updated voltages & generation rates.
*Gave the Heat Generator a unique active texture.
*Made the Bio Generator piston go up and down.
*Gave the Bio and Heat Generator particle effects.
*Fixed Electric Bow and Portable Teleporter able to provide energy.
*Added Configurator.
*Added inventory configuration system.
*Other minor bugfixes.
*Updated textures.
*Added top and bottom textures for Smelting Factory.
*Revamped and simplified Recipe Handler.
*Individual GUI classes for NEI.
*Fixed portable teleporter text and button.
*Added Purification Chamber.
*Added Chunks.
*Added Dirty Dusts.
*Made Smelting Factory work with ISidedInventory, and in turn changed
some slot IDs.
*Fixed portable teleporters able to provide electricity.
*Fixed ore dictionary names.
*Made the Combiner require 8 dusts of a resource to function.
*Added config for update notifications.
*Fixed damage when teleporting.
*Added sounds when teleporting.
*Fixed secondary energy calculations on AdvancedElectricMachine.
*Made machines able to maintain their progress when unable to operate.
*Fixed Energy Cubes unable to input BC power.
*Other minor bugfixes.
*Sounds for the Hydrogen Generator.
*Sounds for the Smelting Factory.
*Sounds for the Bio-Generator.
*Copper Dust.
*Tin Dust.
*Bumped version to 5.0.9.
*Fixed Ancient Warfare incompatibility.
*NEI plugin.
*Better Ore Dictionary integration.
*Configuration for item IDs.
*Other minor tweaks and bugfixes.
*Bumped versions to 5.0.7.
*Removed lightning rod -- it's OP, buggy, and doesn't make sense.
*Sound effects for Heat Generator and Metallurgic Infuser.
*Hydrogen Generator voltage bumped to 240.
*Fixed Hydrogen Generator not working when below hydrogen level of 11.
*Fixed machinery BuildCraft support.
*Machines and generators light up when in active state.
*Fixed Metallurgic Infuser output bug.
*Fixed console spam.
*Bumped version to 5.0.4.
*Fixed Smelting Factory not accepting electricity from wires.
*Made OreDict handling code function more efficiently.
*Fixed a few bugs in Smelting Factory container.
*Added shift-click support for upgrades in Metallurgic Infuser.
*Fixed sound identifiers.
*Synchronized sound system around SoundHandler.sounds ArrayList.
*Bumped version to 5.0.3.
*Removed unbalanced Enriched Iron uses.
*Fixed block IDs.
*Replaced Refined Steel with Steel.
*Replaced Redstone with Bronze.
*Updated to use Forge's new block registration system.
*Fixed bronze Metallurgic Infuser recipe.
*Bumped Advanced Solar Generator output to 512v.
*Made Platinum Compressor cooperate with Ore Dictionary.
*Fixed infusion notification.
*Revamped and removed bugs in sound system.
*Fixed crash when removing iterated sounds.
*Fixed configuration usage.
*Other minor bugfixes and formatting.
*Removed logo and mcmod.info from repo.
*Updated readme version.
*Updated modules' version numbers.
*Fixed UE wire connections.
*Fixed steel recipes.
*Added Enrichment Chamber recipe to obtain steel from refined steel.
*Added steel tools & armor.
*ISidedInventory support in celebration of the RedPower release.
*Fixed update notifier.
*Fixed glitchy Metallurgic Infuser dump button.
*Fixed glitchy Electrolytic Separator output toggle button.
*Fixed incorrect hardness for Steel Block.
*Metallurgic Infuser crafting recipe.
*Fixed NBT for Metallurgic Infuser.
*More javadocs.
*Added new peripheral commands for Metallurgic Infuser.
*Fixed crash when using BC energy with generators.
*Updated to MC v1.4.6.
*Updated all APIs.
*Repackaged for new Forge.
*Added Metallurgic Infuser for making Steel and Bronze.
*Added Refined Steel Dust.
*Added Refined Steel Ingots.
*Made Refined Iron -> Steel Block.
*Maps instead of Vectors for recipes.
*New recipe managing for Metallurgic Infuser.
*Cleaned up imports.
*Added new Javadocs.
*Made Electrolytic Separator texture changed based on what gas it is
outputting.
*Other various bugfixes.
*Gave the Hydrogen Generator a model.
*Gave the Electrolytic Separator a model.
*Gave the Heat Generator a model.
*Fixed Energy Cubes dropping two of themselves.
*Updated javadocs.
*Added option to change Electrolytic Separator output.
*Added three tiers of Smelting Factory.
*Other minor changes.
*Updated textures, gave crusher an animated texture.
*Made sound effect volume be based off of base MC volume.
*Updated javadocs.
*Updated item IDs in all modules.
*Added thin glass to paxel's efficiency array.
*Updated UE API.
*Fixed OreDict crash.
*Added 'Control Circuit' as an essential crafting element for machines.
*Other minor bugfixes.
*Fixed electricity handling.
*Touched up on GUIs.
*Added complete OreDict support.
*Javadoc touch ups.
*Started on Hydro Generator.
*Other minor bugfixes.
*Fixed Forestry integration.
*Fixed being able to smelt all dusts into Platinum Dust.
*Fixed being able to smelt all ores into Platinum Ingots.
*Fixed Platinum Ore smelting recipe returning 2 Platinum Ingots.
*Fixed crash when using Steve's Stopwatch.
*Fixed client failing and textures glitching when using Steve's
Stopwatch.
*Fixed being able to set machines,' Advanced Solar Generators,' and
Bio-Generators' orientation upwards.
*Made Solar Generators be shaped like slabs.
*Finally cleaned up tool and armor code.
*Started work on Steel Tools and Armor.
*Made client-to-server data transfer only work if Minecraft's snooper
function is enabled.
*Minorly cleaned up Energy Cube blockBreak() code.
*Made Energy Cube block corresponding ItemBlock with correct tier and
electricity information.
*Fixed machines not being removed from the IC2 E-net.
*Fixed error when taking an empty gas tank off the creative menu.
*Removed Energy Orb and Energy Cube code.
*Redid several recipes, added crafting recipes for Energy Cube tiers.
*Updated several javadocs.
*Fixed getEnergyCubeWithTier() to work correctly and efficiently.
*Fixed Energy Cube's getUnchargedItem() not setting the correct tier.
*Removed extenal APIs from repo, as Mekanism no longer works in a
Jenkins-based build system.
*Removed Oxygen and Hydrogen tank -- made a single Storage Tank that
can store any type of gas.
*Updated javadocs in IStorageTank to match it's new universal state.
*Fixed Gas Tank GUI not opening.
*Removed Power Units and Energy Cubes/Tablets/Orbs.
*Added Energy Cubes -- blocks that work as batteries when in their item
form, and when placed, have all the data they had in an item form.
*Renamed RenderHandler "BlockRenderingHandler."
*Added basic item rendering functionality, thanks to @CovertJaguar's
help.
*Merged all generators into a single block ID.
*Fixed NPE when lauching game before data has been retrieved from
server.
*Renamed NuclearCore to AtomicCore.
*Renamed NuclearDisassembler to AtomicDisassembler.
*Separated the mod into 3 different modules.
*Fixed SMP crash.
*Fixed crash when right-clicking Advanced Solar Generator.
*Removed energy system, now uses UE energy system.
*Reduced energy generation for machines.
*Added missing javadocs.
*Fixed incomplete/misleading javadocs.
*Removed unneeded imports.
*Moved EnumGas to it's own class in mekanism.api.
*Fixed Refined Obsidian GUI.
*Made Energized Bow store it's fire state in NBT.
*Fixed Advanced Solar Generator GUI.
*Fixed crafting recipes and removed old Ore Dictionary registrations.
*Added BioFuel.
*Added Bio-Generator.
*Added Advanced Solar Generator.
*Added unofficial build of Control Panel.
*Added Gas Tank.
*Added RenderHandler for managing Mekanism models.
*Added new crafting recipes.
*Renamed MultiBlock to BasicBlock.
*Added new Block IDs to config.
*Bumped animation textures to 32x32.
*Added default parameter to TabProxy.tabMekanism().
*Added additional info to Machine/GeneratorType for better handling of
metadata.
*Added Reinforced Iron, a stronger version of an Iron Block.
*Updated onBlockActivated() code to function correctly.
*Added feature for a generator or power unit to be placed facing up or
down.
*Cleaned up GUI access/handler code.
*Fixed electric machine shift-click bug.
*Added Diamond Dust.
*Fixed Energized Bow continuing to fire after it's energy is depleted.
*Added HP information to armor and tools.
*Fixed slot parameters.
*Overhauled packet system.
*Cleaned up tile entity hierarchy.
*Added BuildCraft liquid support to Heat Generator to allow energy
generation with both BuildCraft's fuel buckets and liquid fuel.
*Fixed texture preloads.
*Added Electolytic Separator -- a machine that separates hydrogen and
oxygen molecules from water. It accepts water from BuildCraft pipes.
*Added Hydrogen Generator -- a generator that by default generates 128
u/t, but has boosts by the block's height of up to 512 u/t.
*Added Solar Generator, a generator that produces 32 u/t when it can
see the sun.
*Added Gas API! Simple gas management that allows for both storage of
gas in items, blocks, and transfer between themselves. So far
implemented gasses are oxygen and hydrogen.
*Added LiquidSlot for easy management of liquid in tile entities.
*Added Hydrogen Tank and Oxygen Tank items.
*Added BuildCraft hooks.
*Fixed zombies and skeletons spawning with Obsidian Armor, and lowered
chances of spawning with any armor.
*More OreDictionary registrations to fix IC2's different dust names.
*Fixed some javadocs.
*Added 'Solar Panel' item as a crafting element for a Solar Generator.
*Minor bugfixes.
*Updated textures.
*Added IMachineUpgrade for custom tick reductions/energy boosts.
*Added 'canBeCharged()' and 'canBeDischarged()' to IEnergizedItem for
use by items that aren't storage units.
*Updated IElectricMachine for API compatibility.
*Added chance of mobs to spawn with Mekanism armor.
*Finished Nuclear Disassembler and added textures.
*Changed Obsidian Bow to Energized Bow, it now runs off of energy and
can change between fire and non-fire mode.
*Added nuclear core part.
*Added recipes for Nuclear Core and Nuclear Disassembler.
*Updated recipe for Energized Bow.
*Mekanism.class is now hooked with Forge's EVENT_BUS.
*Updated item IDs.
*Updated Creative Tab.
*Touched up on item energy system.
*Moved all resources to a unique package.
*Added javadocs for TabProxy.
*Boosted energy generation for Heat Generator.
*Removed texture preloads for animated FX.
*Made SoundHandler tick all sounds independently with an ArrayList.
*Fixed credits GUI pausing game.
*Added mekanism version, OS name and OS version to server data.
*@Override on inherited methods for all you trolls.
*TabProxy API to use the Mekanism creative tab.
*Removed useless javadocs.
*Fixed swords not being damaged when breaking blocks.
*Fixed console spam.
*Reduced machine packets.
*Removed useless weather orb and stopwatch GUI Code.
*Fixed sound bug.
*Fixed glitchy volume updating.
*Updated EnumColor references.
*Removed 'update' command from server.
*Added 'latest' command to help.
*Fixed SMP crash when referencing TileEntityBasicMachine.
*Made audio only function client-side.
*Updated field and method names due to Forge update.
*Tool code cleanup -- more to come next beta.
*Removed ModLoader references.
*Removed unneeded imports.
*Various bugfixes.
*Started work on Control Panel GUI.
*Created 'IAccessibleGui' interface for Control Panel.
*Updated MachineryManager.
*Fixed SMP crash when localizing creative tab.
*Updated machine upgrade API.
*Removed all hawk-related stuff.
*Updated textures.
*Added animation when using lightning rod.
*Merged all ingots into a single ID.
*Merged all dusts into a single ID.
*Updated MachineryManager to function correctly.
*Various bugfixes.
*Fixed bad version number.
*Fixed incorrect creative tab label name.
*Fixed IEnergizedItem javadoc.
*Fixed machines having infinite energy when an energy device runs empty.
*Fixed sounds not working for machines.
*Fixed packets getting called every tick, increased timer packets to
once per second.
*Gave all items and blocks their own special creative tab.
*Removed items and blocks from MC creative tabs.
*Buffed energy system to fix energy duplication glitch.
*Polished Power Unit and Generator GUIs.
*Updated mcmod.info.
*Removed PlatinumCable both physically and code-ly.
*Completely refactored TileEntity hierarchy *again* to make code more
efficient.
*Fixed container bug.
*Fixed GUI text not rendering.
*Added missing javadocs.
*Removed unused and unneeded code.
*Added Generator base for making Obsidian Ingots generators.
*Added Heat Generator, a block that generates energy with heat.
*Doubled Platinum Ore generation.
*Fixed energy devices to only have a max damage of 100.
*Fixed energy devices not working in SMP.
*Updated ITileNetwork with new packet changes.
*Other various bugfixes.
*Updated to 1.4.2.
*Add 'getMaxEnergy' command to machines and power units.
*Add 'getEnergyNeeded' command to machines and power units.
*Add crafting recipes and creative tab assignment for machine upgrades.
*Add power transfer system for power units, so energy can be
transferred without needing UE, IC2, or BC.
*Bugfixes.
Didn't have a chance to give a changelog yesterday! Here you go…
*Updated BuildCraft API
*Updated UE API
*Added support for UE joules instead of watt hours.
*Fixed slow energy transfer between IC2 and BuildCraft machines/energy
storage blocks.
*Recoded IC2 energy transfer system.
*Fixed NPE when loading a machine if you don't have UE installed.
*Implemented BC support for machines.
*Machines now accept power from both IC2 cables and UE wires.
*Merged many methods and fields into TileEntityBasicMachine.
*Updated IElectricMachine with IC2/BC/UE energy transfer interfaces.
*Added UE to ObsidianHooks.
*Other minor bugfixes.
*Fixed machines not invalidating when destroyed.
*Fixed advanced electric machines not accepting energy upgrades.
*Fixed theoretical elementizer progress not updating with speed upgrade.
*Removed unneeded methods from IElectricMachine.
*Renamed 'getScaledChargeLevel()' to 'getScaledEnergyLevel()'
*Completely refactored GUI code on machines.
*Added energy meter to all machines.
*Fixed minor GUI bugs.
*Moved setup to init(), saved preInit() for registering the
configuration.
*Removed Obsidian Arrows.
*Gave the Obsidian Bow an animation.
*Fixed '/oi' command and added some more parameters.
*Arrow launched from Obsidian Bow catches on fire, instead of it only
lighting a mob on fire.
*Bumped version to 4.2.3.
*Touched up on parameter/variable names again.
*Renamed ObsidianUtils method 'doExplosion' to 'doFakeEntityExplosion.'
*Added method 'doFakeBlockExplosion' to ObsidianUtils.
*Code cleanup.
*Removed GuiEnrichmentChamber, GuiPlatinumCompressor, GuiCombiner, and
GuiCrusher classes.
*Added GuiElectricMachine and GuiAdvancedElectricMachine classes.
*Renamed 'INetworkedMachine' to 'ITileNetwork.'
*Touched up on BC Power Unit system.
*Updated TileEntities to use new GUI System
*Merged several TEEM and TEAEM fields and methods into TEBM.
*Updated MachineryManager -- added 'destroyAll' method.
*Updated throwing knives, removed unneeded PhysicsHelper.
*More javadocs.
*Code cleanup, first attempt to remove all MCP 'parX' rubbish.
*Added 'ItemRetriever' class to get items/blocks out of the
ObsidianIngots class.
*Changed API package to 'obsidian.api.'
*Fixed redstone advanced machine container bug.
*Removed unused methods from IEnergizedItem.
*Added 'IPeripheral' CC support to IElectricMachine.
*Removed tile entity-based texture system.
*Fixed advanced electric machine active update.
*Moved to TextureFX for machine animations.
*Removed old textures from terrain.png and added new pictures for all
animations.
*Added CC support for machines and power units.
*Removed texture preloads for non-existant textures.
*Bumped version to 4.2.2!
*Fixed GUI not showing up for Refined Obsidian.
*Fixed brightness for incorrect blocks.
*Fixed no shift-clicking support for output slots.
*Added core color support.
*Re-added color for Theoretical Elementizer, Credits GUI, and update
notifications.
*Renamed ThreadUpdate to ThreadClientUpdate.
*Added server update thread.
*Added Obsidian Ingots server command handler.
*Added server command 'oi.'
*Added server command 'oi update.'
*Touched up on GUI and Container code.
*Fixed NPE on loading NBT data when BuildCraft isn't installed.
*Fixed charging/discharging IC2 batteries not working.
*Added getDisplayedEnergyNoColor() method.
*Various improvements and fixes.
*Bumped version to 4.2.1.
*Merged all machines into a single class.
*Merged all machines to use a single block ID.
*Set up a new machine recipe system to take in 2 itemstacks instead of
1 int and 1 itemstack.
*Updated machine field names.
*Removed old block classes, including BlockCombiner, BlockCrusher,
BlockEnrichmentChamber, and BlockPlatinumCompressor.
*Removed old machine recipe classes.
*Removed sound system, will come at a later date.
*Set up a new ore handling system.
*Updated configuration for new IDs (3000-3003).
*Set up new GUI IDs to replace old random ones.
*Updated javadocs.
*Updated machine facing system.
*Implemented IWrenchable in TileEntityMachine, IC2 wrenches can change
facing of machines now.
*Added macerator recipes for more OI items.
*Added IC2 mass fabricator boost with Enriched Alloy (100,000 ticks).
*Updated IC2 hooks system.
*Removed unnecessary imports.
*Updated a bunch of recipes, check them out on PMC.
*Updated metadata IDs in MultiBlock.
*Updated machine overall code.
Bugfixes!
*Added range packets for machines.
*Fixed machines changing facing after you go more than 40 blocks away.
*Updated IC2 hooks to run on startup.
*Fixed gold dust turning into iron ingots in Platinum Compressor when
IC2 is installed.
*Fixed iron dust turning into gold ingots in Platinum Compressor when
IC2 is installed.
*Fixed machine blockNames.
*Added smelting for Platinum Dust to turn into Platinum Ingots.
*Added macerator recipe for Platinum ore to turn into 2 Platinum Dust.
*Fixed block creative tab.
*Bumped version to 4.0.9.
*Moved to a new packet handling system.
*Fixed machines not being resistant to TNT.
*Fixed other blocks not being resisitant to TNT.
*Fixed machines breaking instantly.
*Fixed other blocks breaking instantly.
*Lowered machine block hardness and resistance.
*Cleaned up javadocs and proxy.
*Merged all block sprites into "terrain.png."
*Fixed Obsidian Bow texture.
*Merged Platinum Ore, Platinum Block, Redstone Block, Refined Obsidian,
Coal Block, and Refined Glowstone into a single block ID.
*Added separate thread for retrieving news and newest version.
*Lots more javadocs!
*Started work on sound system.
*Made tile entity handle machine facing.
*Added NBT storage to save currentItemBurnTime, isActive, and facing.
*Fixed packet system to retrieve block state from server on game
startup.
*Fixed block direction and isActive state not being loaded on game
startup.
*Only TileEntityMachine handles NBT saving/loading now.
*Fixed strange characters in version number retrieving.
*Added Forge Configuration support instead of generic Properties.
*Renamed ThreadServerData to ThreadSendData.
*Fixed double name-adding for Redstone Block.
*Changed version number to 4.0.6.
*Drastically cleaned up code.
*Added more javadocs.
*Added simple tile entity networking system.
*Fixed machine remaining in active position even when it's off.
*Fixed platinum ore not spawning.
*Increased platinum ore generation from 8 blocks per vein to 16.
*Increased platinum ore generation from one vein per chunk to 3.
*Created simple machine API to allow for easier additions.
*Recoded packet system to work efficiently.
*Added INetworkedMachine interface for better machine networking.
*Added and fixed IC2 hooks, Iron Dust and Gold Dust are now
synchronized between OI and IC2.
Added progress info on Theoretical Elementizer.
Better active/inactive machine code.
I like ObsidianIngots better than ObsidianIngotsCore!
Official IC2 support. I think I've perfected it.
When you open the Credits GUI while holding a block, the block will no
longer place.
Fixed glitchy Steve's Stopwatch, Lightning Rod, and Weather Orb.
The 'Weather Orb' text is now placed correctly.
Minor bugfixes.
More bugfixes!
*Fixed bug where machine suddenly becomes inactive.
*Fixed boolean properties being loaded as false on mod's first run.
*Touched up on property code.
*Fixed crash when two different machines are placed next to each other.
*Machine code updated again, added isActive check for better on/off
handling.
*Made properties file universal -- both client and server.
*Prepared work for Forge's OreDictionary and ObsidianIngots API.
***WILL BE RELEASED SOON!***
Bug fixes!
*Touched up on machine code.
*Fixed bug where machine stays active after it has finished it's
process.
*Machine tile entity code now major factor in block active/inactive
state.
*Fixed bug where Steve's Stopwatch/Weather Orb has no effect.
*Fixed bug where Storm/Rain text on Weather Orb is too big for it's
button.
*Fixed bug where server time does not change with Steve's Stopwatch.
*Modified Javadocs.
*Removed machine GUI block update.
*Fixed isMultiplayer() function.
*Removed BlockObsidianContainer class, will be added once I merge all
machine code.
*Touched up on packet handler.
*Added SIdeOnly checks for machine blocks.
*Updated version to 4.0.1
Added in Theoretical Elementizer block to replace LifeBlock.
Touched up on machine block code.
Fixed GUIs on Enrichment Chamber and Combiner.
Added Enriched Alloy.
Basic bugfixes
Removed BlockProxy implementation on all Block classes.
Removed setRenderManager() methods on all Render classes.
Added more Javadocs to open up possibilities for the future. *cough*
api *ahem*
Removed ObsidianUtils.addName, thanks to Calclavia's FML pull request.
Touched up on comments, removed the junky ones