Mierzen
9c2582a26e
Capitalize some language keys (yes, no and AD modes)
2014-07-13 20:21:11 +02:00
Mierzen
7328fd4400
Remove inherited language strings from en_GB and en_ZA
2014-07-13 20:19:08 +02:00
Aidan
eecfd68798
Merge pull request #1505 from Mierzen/master
...
Update en_GB, add en_ZA
2014-07-13 13:34:39 -04:00
Aidan
f92b682d0e
Merge pull request #1506 from Adaptivity/patch-4
...
Update ru_RU.lang
2014-07-13 13:34:27 -04:00
Anton
afe69a0f9f
Update ru_RU.lang
2014-07-13 18:41:16 +04:00
Mierzen
0872cdbf04
Update en_GB, add en_ZA
2014-07-13 13:11:00 +02:00
Ben Spiers
4bea4c62fd
Remove stray @Method
...
Should fix #1500
2014-07-13 05:06:57 +01:00
Aidan C. Brady
c223eabb95
Fixed Combiner NEI texture, fixed Cardboard Box not working
2014-07-12 22:52:13 -04:00
Aidan C. Brady
cfdaf37e4b
Moved MFR back into api package.
2014-07-12 16:10:10 -04:00
Ben Spiers
0758ad752b
Fix un-checked MFR API usage
2014-07-12 21:04:33 +01:00
Aidan C. Brady
79f27e9d11
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2014-07-12 16:02:32 -04:00
Aidan C. Brady
369eb012af
Fixed Portable Tank transfer issue, fixed inventories not being sustained, fixed Logistical Transporter crash
2014-07-12 16:02:21 -04:00
Ben Spiers
a8bfe29c8e
Depend on EnderIO and ExtraUtilities
...
If this doesn't fix it I don't know what will
2014-07-12 19:03:17 +01:00
Ben Spiers
f095cbd3fd
Fix the BuildCraft API dependency
...
Hopefully fix some issues.
2014-07-12 18:46:43 +01:00
Aidan
896dd4de3f
Merge pull request #1483 from Mierzen/patch-2
...
Update README.md (1.7.2 -> 1.7.10)
2014-07-12 13:09:12 -04:00
Aidan C. Brady
390f0b06bc
Force Mekanism to load after FMP
2014-07-12 12:59:44 -04:00
Aidan C. Brady
d72ce6532b
Updated Forge to 10.13.0.1180.
2014-07-12 12:35:42 -04:00
Mierzen
bba13581f7
Update README.md
2014-07-12 11:06:25 +02:00
Aidan C. Brady
ab0f002c5e
Fixed FMP version!
2014-07-12 01:17:21 -04:00
Aidan C. Brady
5bc7288bc2
Mekanism v7...official release.
2014-07-12 00:05:19 -04:00
Aidan C. Brady
f597bce107
Updated Forge to 1179
2014-07-11 22:25:06 -04:00
Aidan C. Brady
6095f6e062
Fixed the evil mac sound bug by increasing the sampling rate and doubling the buffer size to two bytes. Also removed printlns.
2014-07-11 16:07:58 -04:00
Aidan C. Brady
177372e9fe
Rewrote idle path calculations of Logistical Transporters!
...
Firstly, stacks will no longer will remember their home locations after a single failed home routing calculation. More importantly, instead of recursively pathfinding the furthest transporter from a stack's current location, the stack will randomly select a direction to start traveling. Once it reaches the end of a line of transporters, it will attempt to recalculate a path to an inventory. If it is unsuccessful, it will simply pick another direction to start traveling and the process will repeat. This keeps the previous behavior, but does it much less CPU-intensively.
2014-07-11 14:52:55 -04:00
Aidan C. Brady
4ba9afb369
Updated recipes to be more consistent. This was about all I wanted to accomplish for v7...either I make Gas Cells tomorrow or I push the release.
2014-07-11 01:45:44 -04:00
Aidan C. Brady
ee00c5a22b
Chemical Dissolution Chamber now can accept upgrades
2014-07-11 00:42:06 -04:00
Aidan C. Brady
60b226600f
Fixes galore!
2014-07-11 00:34:05 -04:00
Aidan C. Brady
eda233f1cf
More GUI bugs!
2014-07-10 23:12:19 -04:00
Aidan C. Brady
77d3469f61
Fix a few GUI bugs
2014-07-10 23:06:35 -04:00
Aidan C. Brady
171c9767e0
Chemical Crystallizer now accepts upgrades
2014-07-10 22:40:20 -04:00
Aidan C. Brady
65a8633441
Gave Chemical Oxidizer and PRC upgrade systems, fixed Chemical Oxidizer and Electrolytic Separator NEI modules
2014-07-10 22:28:04 -04:00
Aidan C. Brady
7198704363
Fixed a crash!
2014-07-10 18:13:56 -04:00
Aidan C. Brady
fc878661d5
Implemented new container edit modes in Portable Tank and Dynamic Tank, still need to set up IFluidContainerItem integration with the Dynamic Tank
2014-07-10 18:08:53 -04:00
Aidan C. Brady
12f3ef8665
Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload.
2014-07-10 17:51:26 -04:00
Aidan C. Brady
16c5f7cdb3
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-07-10 16:25:04 -04:00
Aidan C. Brady
1f9782d1c7
Added logic to allow fluid-accepting machines to use IFluidContainerItem fluids
2014-07-10 16:24:55 -04:00
Ben Spiers
55b178b907
Revert "Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance."
...
This reverts commit 7394ceda8f
.
2014-07-10 19:22:54 +01:00
Aidan C. Brady
95b6ac8be1
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-07-10 13:35:37 -04:00
Aidan C. Brady
fc138c57c2
Portable Tank now serves as a FluidContainerItem, now I just need to get fluid-accepting machines to recognize them
2014-07-10 13:30:58 -04:00
Ben Spiers
7394ceda8f
Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance.
2014-07-10 16:53:01 +01:00
Ben Spiers
cd10bc88c8
Updates for changed IC2 API. Not sure if I'll be able to use @Optional with the new non-legacy BC MJ API as it uses Annotations instead of interfaces.
2014-07-10 16:53:01 +01:00
Ben Spiers
5e0dc25e2b
Update BC and IC2 APIs. Not updated Mek code to match yet.
2014-07-10 16:53:01 +01:00
Aidan C. Brady
9dc1c1d1c6
Work on a more consistent tier system. Added Reinforced Alloy, renamed Atomic Core to Atomic Alloy, and changed the recipe of the Atomic Alloy to use multiple levels of Metallurgic Infuser processing. The Reinforced Alloy is in between.
2014-07-09 23:52:01 -04:00
Aidan C. Brady
23adf9ad24
Added Salt Blocks - generates similarly to clay. Added tooltips for config GUI. Added option to regenerate ores, as this is now a thing. Also...began implementing different tiers of control circuits.
2014-07-09 22:06:36 -04:00
Aidan C. Brady
63970a29ea
Upgraded gas item recipe integration greatly, should make things much smoother.
2014-07-09 17:05:33 -04:00
Aidan C. Brady
377fff30ca
We don't really need getLocation(), instead using Coord4D.get() with the getTile() method.
2014-07-09 15:37:43 -04:00
Aidan C. Brady
ee87d8cef5
Transmitter code cleanup - killed the now-unused merge() method and separated data handlers from ITransmitterNetwork itself. Also added new pipe textures.
2014-07-09 15:31:57 -04:00
Aidan C. Brady
f405a9e2f0
Fixed transmitter recipes to more reasonable options.
2014-07-09 02:15:28 -04:00
Aidan C. Brady
df31833cb6
Tiny cleanup
2014-07-08 14:13:29 -04:00
Ben Spiers
4e32a77ac8
Fix Client/Server issues.
2014-07-07 23:33:48 +01:00
Aidan C. Brady
83ff761ec4
Fix a bug with takeTopItem() inventory management. This fixed it, @ErogenousBeef!
2014-07-07 18:21:22 -04:00