Commit graph

1328 commits

Author SHA1 Message Date
aidancbrady
c2f7735115 Fixed a Bin issue 2015-05-28 16:43:01 -04:00
aidancbrady
1b41d04b93 Prevent bins from stacking 2015-05-28 16:39:57 -04:00
aidancbrady
18c0159680 Removed CLR buttons from chemical processing machines in favor of new gauge dropper functionality 2015-05-28 16:34:25 -04:00
aidancbrady
917430bf5c You can now dump any tank by shift-clicking its gauge with a gauge dropper 2015-05-28 16:27:06 -04:00
aidancbrady
b6264891f1 Fixed a small Gas Generator crash 2015-05-28 16:22:00 -04:00
aidancbrady
f95bfbb600 Fix console spam, we don't really need that anyway 2015-05-28 10:32:05 -04:00
aidancbrady
95565b38c3 Added Heavy Water Bucket! 2015-05-23 11:59:43 -04:00
aidancbrady
654bce3c7d Fixed advanced machine item input logic 2015-05-23 11:44:19 -04:00
aidancbrady
4613dcb55f Implemented BuildCraft style of dummy player, integrated with BlockEvent.BreakEvent in Digital Miner and Laser logic 2015-05-23 11:36:53 -04:00
aidancbrady
173be49a4a Merge branch 'master' into development 2015-05-22 23:07:51 -04:00
aidancbrady
384bf643e0 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2015-05-22 13:06:51 -04:00
aidancbrady
fa71836e0d Fixed bad cast, fixed tubes and pipes losing capacity after world load 2015-05-22 13:06:46 -04:00
tterrag1098
b70c0e015f Remove hard dep on unnecessarily new forge version 2015-05-13 17:18:21 -04:00
Lemmmy
273955a522 Fixed Pressurised Tubes being named incorrectly in en_GB 2015-05-12 18:37:36 +01:00
aidancbrady
0b04665055 Another fluid tank fix 2015-05-11 10:42:58 -04:00
aidancbrady
1377ec88e8 Fixed circuit OreDict implementation 2015-05-10 19:45:09 -04:00
aidancbrady
6a25667b20 Added property to prevent world damage by flamethrowers & lasers 2015-05-10 19:33:28 -04:00
aidancbrady
909e80ff77 Fixed a transporter crash, don't scale Electrolytic Separator energy usage 2015-05-10 19:20:36 -04:00
aidancbrady
9ffc1bdff3 Localization fixes, part 1 2015-05-10 19:04:42 -04:00
aidancbrady
0c2707cd05 Made sparkle animation less cpu intensive 2015-05-09 18:47:34 -04:00
aidancbrady
1c8c12ee88 Fixed a small Dynamic Tank bug 2015-05-09 18:12:41 -04:00
aidancbrady
c62e27d5fd Configurable armored jetpack resistance values, quadrupled brine production rate of SE plants 2015-05-06 08:34:04 -04:00
aidancbrady
09ba6fd8b4 Fixed block rotations 2015-05-05 10:57:34 -04:00
aidancbrady
3185f1bf22 Bumped version to 8.1.3 2015-05-05 10:45:59 -04:00
Anton
ec4691abf8 Update ru_RU.lang 2015-05-04 10:46:43 +03:00
TheVikingWarrior
314d3bd699 Update it_IT.lang
Finished it, but I'd like to remind you of issue https://github.com/aidancbrady/Mekanism/issues/2406 for the best translation
2015-05-02 00:36:20 +02:00
aidancbrady
a32d6f4953 A few fixes 2015-04-28 08:24:54 -07:00
aidancbrady
33ff01b436 Fixed transporters 2015-04-27 11:09:20 -07:00
aidancbrady
281836fc4a Revert "Oops, forgot to update the miner inventory slots"
This reverts commit 93a1789053.
2015-04-26 19:41:10 -07:00
aidancbrady
c839ce5697 Revert "Changes to GUI's for more flexibility & consistancy"
This reverts commit 61406c2b2d.
2015-04-26 19:41:03 -07:00
aidancbrady
2cbcaf0a3b Added Podzol recipe 2015-04-26 19:39:02 -07:00
aidancbrady
abce650fd4 Maybe fix bad transporters 2015-04-26 12:44:46 -07:00
aidancbrady
b44f7a999b Fixed Digital Miner starting on world load 2015-04-26 12:24:49 -07:00
Aidan Brady
8030b0e057 Fixed icons, bumped Mekanism version to 8.1.2, bumped Forge to 1395, updated CB libraries 2015-04-25 13:14:10 -07:00
TehStoneMan
f8d6993f0f Merge remote-tracking branch 'upstream/development' into development 2015-04-24 11:02:08 +10:00
TehStoneMan
93a1789053 Oops, forgot to update the miner inventory slots 2015-04-24 10:58:38 +10:00
TehStoneMan
61406c2b2d Changes to GUI's for more flexibility & consistancy
First stage of changing GUI's to add flexibility to elements, and
consistancy of visual design. Not all devices have been updated yet.
2015-04-24 00:14:03 +10:00
RAWRwins254
746ed3f5d7 Fixing NPE from EnergyAcceptorWrapper.java not handling ticks that aren't related to a TileEntity. 2015-04-23 01:46:04 -05:00
Ben Spiers
5baf4605e0 Fix FluidStack now being amount-specific in its hashCode() method. 2015-04-17 18:29:57 +01:00
Ben Spiers
e6ee804686 Update forge again. 2015-04-17 18:27:41 +01:00
Ben Spiers
0919a82484 Merge branch 'master' into development 2015-04-17 18:01:03 +01:00
Ben Spiers
d8c26c3ed0 Hopefully fix some RF problems with pseudo-acceptors. 2015-04-17 17:44:02 +01:00
Aidan
f1b0410cad Merge pull request #2551 from emperor06/CC_InductionMatrix
Added ComputerCraft support to Induction Matrix.
2015-04-16 17:55:20 -04:00
emperor06
447e81c1be Added ComputerCraft support to Induction Matrix. 2015-04-16 17:35:48 +02:00
Aidan C. Brady
32a0e0ff4e Merge branch 'master' into development 2015-04-16 11:28:14 -04:00
Yves
b9bfbad96c Update fr_FR.lang 2015-04-16 12:29:20 +02:00
Aidan C. Brady
308233720c Temporary fix for multiple buffer type merges 2015-04-15 12:52:07 -04:00
Aidan C. Brady
2c53ce6956 Configurator's "empty" mode now only works on Mekanism container blocks 2015-04-15 12:44:52 -04:00
Aidan C. Brady
425f0c27c3 Prevent crash when creating EnergyAcceptorWrapper 2015-04-14 10:55:38 -04:00
Aidan C. Brady
33f19cf895 Fixed a crash 2015-04-13 08:43:08 -04:00
Aidan C. Brady
36a2335350 Merge branch 'master' into development 2015-04-13 08:21:05 -04:00
Aidan C. Brady
9d76df996c Tiny cleanup 2015-04-13 08:19:36 -04:00
Yves
1d6fc0918c Update fr_FR.lang 2015-04-13 09:08:56 +02:00
Aidan C. Brady
c61e4c116b Cleanup 2015-04-12 17:19:32 -04:00
Aidan C. Brady
da661af41c Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2015-04-12 17:16:21 -04:00
Aidan C. Brady
f89f3c1aaa Fixed hash code assignment 2015-04-12 17:16:16 -04:00
Ben Spiers
03e45cc401 Back to Forge 1291.
Turns out I do silly things when I'm tired...
2015-04-12 03:38:33 +01:00
Ben Spiers
866abf5c8d Fix build. 2015-04-12 00:38:28 +01:00
Ben Spiers
c23aafee9f Should fix the NPE in updateTransmitterOnSide. 2015-04-12 00:19:49 +01:00
Ben Spiers
13221b5bf3 Remove some unused methods. 2015-04-12 00:12:18 +01:00
Ben Spiers
d73eed2865 Fix the draining issue 2015-04-12 00:09:35 +01:00
Ben Spiers
17e1cea25a Possible fix for EnergyNet weirdness. 2015-04-11 14:27:21 +01:00
Ben Spiers
420e1619e6 Clean up some TransporterPathfinder stuff. 2015-04-10 23:55:59 +01:00
Ben Spiers
7b4404a973 Remove an unused parameter. 2015-04-10 23:55:59 +01:00
Ben Spiers
91d323ccdd Maybe fix negative buffer issues . 2015-04-10 23:55:59 +01:00
Ben Spiers
05508b598a Fix non-overworld dimensions. 2015-04-10 19:21:34 +01:00
Ben Spiers
5b558065fc Might fix the NPE in FluidNetwork that @NitroxydeX was experiencing 2015-04-10 18:54:38 +01:00
Ben Spiers
468abefe17 Fix NPE on creating networks. 2015-04-10 18:39:27 +01:00
Ben Spiers
cb95cfeedd Fix ITubeConnection acceptors that aren't IGasHandler 2015-04-10 18:39:06 +01:00
Vexatos
6bb5ff81da Update de_DE.lang 2015-04-10 14:53:57 +02:00
Aidan C. Brady
f39d6d097d Merge branch 'master' into development 2015-04-10 08:34:14 -04:00
Aidan C. Brady
5fec517a6d Crash fix 2015-04-10 08:34:02 -04:00
Aidan C. Brady
174509444b Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2015-04-10 08:24:34 -04:00
Aidan C. Brady
a03ef85f4c Fixed compile, bumped version to 8.1.1 2015-04-10 08:24:28 -04:00
TehStoneMan
76a21dfdf3 Merge remote-tracking branch 'upstream/development' into development 2015-04-09 11:44:38 +10:00
TehStoneMan
4d50a3503a Changed name of Obsidian Ingot to avoid confusion with other mods
Changed "Obsidian Ingot" to "Refined Obsidian Ingot" as some other mods
(for example Tinker's Construct) also have obsidian ingots that are
technically a different material with a different ore dictionary entry.
2015-04-09 11:42:39 +10:00
Ben Spiers
94189a4f61 Fix Transporters with multipart. 2015-04-09 02:39:23 +01:00
Ben Spiers
4ca9456de8 Use path score to sort paths, not length. 2015-04-09 02:39:23 +01:00
Ben Spiers
36f0607d5e Prioritise faster paths, by making cost inversely proportional to speed. 2015-04-09 02:39:23 +01:00
Aidan C. Brady
068e4b58a7 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2015-04-07 10:42:50 -04:00
Aidan C. Brady
12ebfe6745 ThreadSparkle is now operated in main client thread time - new safety checks will prevent serious lag anyway 2015-04-07 10:41:17 -04:00
Ben Spiers
4a2dde8f87 Fix API, put back some methods that GC uses, optimise imports in API. 2015-04-06 18:53:16 +01:00
Aidan C. Brady
034d732e15 A bit more tidying 2015-04-06 11:10:57 -04:00
Aidan C. Brady
ec7b0555c9 Cleanup 2015-04-06 11:08:57 -04:00
Aidan
841e358ce0 Merge pull request #2478 from aidancbrady/networkRefactor
Network Refactor
2015-04-06 11:00:45 -04:00
Aidan C. Brady
a61974a681 Cleanup 2015-04-06 10:12:59 -04:00
Ben Spiers
1997054bad Merge branch 'development' into networkRefactor 2015-04-06 04:36:11 +01:00
Ben Spiers
f4a6fb8274 Do some things I TODOed earlier 2015-04-06 04:32:47 +01:00
Ben Spiers
d70595ad84 Fix a last few issues, and stop leaking networks on the client 2015-04-06 04:11:08 +01:00
TehStoneMan
f74acdfca6 Updated Digital Miner GUI
Updates to the Digital Miner config GUI to match changes to Logistical
Sorter GUI
2015-04-06 11:38:21 +10:00
Ben Spiers
c13b3b240f Fix some bugs with LogiTransporters 2015-04-06 02:18:45 +01:00
Ben Spiers
16ce88f09a Restore some client-side network stuff. More fixes 2015-04-06 01:29:07 +01:00
TehStoneMan
87bb257147 Merge remote-tracking branch 'upstream/development' into development 2015-04-06 08:32:36 +10:00
Aidan C. Brady
cbb8cbc0b0 Added a null check - this may fix some other issues 2015-04-05 13:02:57 -04:00
Aidan
01285fc203 Merge pull request #2475 from WhitePhoenix0/master
Added AmbientAccumulators.png
2015-04-05 13:00:42 -04:00
WhitePhoenix0
91423c38a8 Added temp AmbientAcculmulator.png
Stops the missing texture errors until this can be resolved properly.
2015-04-05 08:45:33 -07:00
TehStoneMan
293b8c08f1 Sorting buttons now work
Got the sorting buttons to work. Clicking on the arrow buttons on a
filter panel will now move that filter up or down in the filter list.
Without having made any changed to how filters are processed, filters
higher in the list will naturally be processed before later filters,
thereby making it like a priority system.
For example, if an item matches two filters, the higher priority filter
will take that item before the lower filter, in that way seperating a
specific item from a broader (wildcard) specified filter.
2015-04-05 23:03:56 +10:00
Kodos Atoz
22d37b14bf Update en_US.lang
Added basic tooltip for the new reactor logic port.  Feel free to change this as you feel.
2015-04-05 05:09:21 -05:00
TehStoneMan
50e72bc381 Merge remote-tracking branch 'upstream/development' into development 2015-04-05 08:52:06 +10:00
TehStoneMan
cb9a10cdcf Updates to Logistical Sorter GUI
Add scroll wheel control to scrollbar.
Dim scrollbar when nothing to scroll.
Remove blank space when scrolled to end of list.
Add move filter up/down buttons to GUI (Not yet functional)
2015-04-04 23:34:27 +11:00