Aidan Brady
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6b5f8833f0
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Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy
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2013-12-19 18:21:12 -05:00 |
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Aidan Brady
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fbed46c0d9
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More fixes
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2013-12-19 16:55:41 -05:00 |
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Aidan Brady
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abaef2fd6d
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Work on connections
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2013-12-19 16:32:00 -05:00 |
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Aidan Brady
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a57f5c4fd7
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Merge branch 'master' into development
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2013-12-18 19:20:54 -05:00 |
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Aidan Brady
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f7f9da8ae9
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Fixed Digital Miner crash, made things efficient, fixed dupe bug
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2013-12-18 18:57:15 -05:00 |
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Aidan Brady
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4cd1c8f4f7
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Fix a few crashes
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2013-12-18 18:39:49 -05:00 |
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Aidan Brady
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8f24e5c18f
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Got connection types to save/load, NONE sides will now not connect or emit to acceptors
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2013-12-18 16:23:07 -05:00 |
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Aidan Brady
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c5269cc1ab
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Fix a few crashes, begin actual side-based implementation
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2013-12-18 16:09:30 -05:00 |
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Aidan Brady
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4d6a2a31b1
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Removed println
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2013-12-18 14:36:25 -05:00 |
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Ben Spiers
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52939f763b
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Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work.
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2013-12-18 18:42:05 +00:00 |
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Aidan C. Brady
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fa10c2ecb1
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Add upgrade modifier config
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2013-12-18 13:19:08 -05:00 |
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Aidan C. Brady
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4964c1689f
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Tiny cleanup
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2013-12-18 12:39:37 -05:00 |
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Aidan C. Brady
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854c909c4c
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Merge branch 'master' into development
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2013-12-18 12:07:52 -05:00 |
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Aidan C. Brady
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65c201d829
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Add try/catch to prevent OreDict iteration GUI render crash
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2013-12-18 12:05:09 -05:00 |
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Aidan C. Brady
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6ae1177c8e
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Fix that horrible Digital Miner bug once and for all
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2013-12-18 11:52:24 -05:00 |
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Aidan C. Brady
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345f5f7b30
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Remove println
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2013-12-18 11:45:13 -05:00 |
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Aidan C. Brady
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5372bc66d6
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More intelligent client-side scales
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2013-12-18 11:19:30 -05:00 |
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Aidan Brady
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0317f81e06
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Attempt to fix client render
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2013-12-18 07:24:59 -05:00 |
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Aidan Brady
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31d9275c7a
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Fixed split energy calculations, fixed gas rendering
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2013-12-17 22:37:21 -05:00 |
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Aidan C. Brady
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4d84386b8e
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2013-12-17 22:25:58 -05:00 |
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Aidan C. Brady
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1152470dd6
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Hopefully fixed an issue
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2013-12-17 22:25:54 -05:00 |
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Aidan Brady
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7c0b26880c
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Fixed jetpack kicking players
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2013-12-17 20:58:30 -05:00 |
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Aidan C. Brady
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25699f969d
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Fix client update
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2013-12-17 20:55:53 -05:00 |
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Aidan C. Brady
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fed49fbb05
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Cleanup, fix a few things
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2013-12-17 20:42:52 -05:00 |
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Aidan C. Brady
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4f5c26b0d2
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Fixed a bunch of bugs - think that Pressurized Tubes and Mechanical Pipes are done for the most part
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2013-12-17 20:28:25 -05:00 |
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Aidan C. Brady
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e7cc127bb2
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Removed now-useless checks
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2013-12-17 18:27:44 -05:00 |
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Aidan C. Brady
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dc6128a88c
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Fixed bad check
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2013-12-17 18:21:13 -05:00 |
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Aidan C. Brady
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cf0ad408dd
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Work on Mechanical Pipes
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2013-12-17 18:20:18 -05:00 |
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Aidan C. Brady
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a601def4f6
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More rendering; for some reason mech pipes are screwing up cache load
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2013-12-17 15:54:06 -05:00 |
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Aidan C. Brady
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350ad4c22e
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Rendering looks cool :)
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2013-12-17 15:36:25 -05:00 |
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Ben Spiers
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ed2a5233ae
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Fix models for large transmitters
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2013-12-17 20:02:29 +00:00 |
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Ben Spiers
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b4b8ddf62a
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Clean up unused imports
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2013-12-17 20:02:29 +00:00 |
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Ben Spiers
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8199408e75
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Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble.
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2013-12-17 20:02:29 +00:00 |
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Aidan C. Brady
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4a7b862fb7
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Use defined scale to calculate when to send updates, atm 100 possible packet stages
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2013-12-17 14:57:19 -05:00 |
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Aidan C. Brady
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60e2666a29
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Render defined scale properly
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2013-12-17 14:45:30 -05:00 |
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Aidan C. Brady
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ffd683a3f3
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Fixed rendering
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2013-12-17 14:39:30 -05:00 |
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Aidan C. Brady
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a309e88b2b
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2013-12-17 14:02:34 -05:00 |
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Aidan C. Brady
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6f26d01d6b
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Fix tiny fluid cache issue
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2013-12-17 14:02:28 -05:00 |
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Aidan Brady
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a3529a12d7
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Fix a few bugs
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2013-12-17 13:23:29 -05:00 |
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Aidan C. Brady
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4e74995143
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Got some serious work done on Gas and Fluid network logistics
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2013-12-17 12:53:33 -05:00 |
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Ben Spiers
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3a97630f55
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Add new shapes to small model.
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2013-12-17 02:21:30 +00:00 |
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Aidan Brady
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cd80bfc6cd
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2013-12-16 19:08:58 -05:00 |
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Aidan Brady
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b78b1dc850
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EnergyNetwork distribution merge/split complete, will do fluid and gas stuff tomorrow
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2013-12-16 19:08:52 -05:00 |
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Ben Spiers
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01818d4e26
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Fix up the redstone switching/cover blocking support a bit.
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2013-12-16 23:55:42 +00:00 |
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Aidan Brady
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7730649ab3
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Pushing this before I forget - lots of printlns!
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2013-12-16 18:39:58 -05:00 |
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Aidan Brady
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bdf4efecda
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2013-12-16 17:54:32 -05:00 |
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Aidan Brady
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6598295e3e
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Work on Universal Cable split logistics, I think I got this @unpairedbracket
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2013-12-16 17:54:27 -05:00 |
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Ben Spiers
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b0e2401b06
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Fix a StackOverflow
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2013-12-16 21:34:02 +00:00 |
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Aidan C. Brady
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5272d169c4
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Fixed a few bugs in the split() method and added in some new functionality for splitting of energy/fluid/gas! Unpairedbracket, shouldn't hurt you unless you modified split()
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2013-12-16 15:00:57 -05:00 |
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Aidan C. Brady
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869660d8bf
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Glowstone armor now glows
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2013-12-16 12:21:49 -05:00 |
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