Aidan C. Brady
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b73cf8f8ed
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Remove back crafting
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2013-12-22 16:03:23 -05:00 |
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Anton
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5650ae38d1
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Update ru_RU.lang
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2013-12-22 14:39:34 +03:00 |
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Aidan C. Brady
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90985663bb
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Sync server configs with client
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2013-12-22 01:49:55 -05:00 |
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Aidan Brady
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ced44e97fc
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A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow!
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2013-12-22 01:21:40 -05:00 |
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Aidan Brady
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0f7e8eec31
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A few fixes
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2013-12-22 01:07:47 -05:00 |
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Aidan Brady
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87ce53f3fe
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Removed more UE stuff
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2013-12-22 01:04:35 -05:00 |
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Aidan Brady
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3210153f38
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Add delay to bin eject, removed old transmitters from creative tab, fixed descriptions of transmitters
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2013-12-22 00:53:27 -05:00 |
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Aidan Brady
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4812b432fd
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A few fixes, added recipes for balloons
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2013-12-22 00:42:46 -05:00 |
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Aidan Brady
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96fdb4d168
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2013-12-21 21:06:48 -05:00 |
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Aidan Brady
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6c87a8e288
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Add Pos3D because vectors
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2013-12-21 21:06:39 -05:00 |
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Ben Spiers
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a70ce09442
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Move Multipart initialisation to fix converter registration.
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2013-12-22 01:43:18 +00:00 |
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Aidan Brady
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6cf6ba2b09
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Transporters can now auto-pull items from adjacent sides, fixed recalculation logic with differing side types
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2013-12-21 19:54:12 -05:00 |
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Aidan Brady
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f25bc6f941
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Fixed saving
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2013-12-21 15:58:59 -05:00 |
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Aidan Brady
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198305ff39
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Fixed transfer issue
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2013-12-21 14:54:12 -05:00 |
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Aidan Brady
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d6ad61114e
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Attempting to find an energy transfer issue
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2013-12-21 14:27:35 -05:00 |
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Aidan Brady
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235c3f20a2
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Killed off old UE references
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2013-12-21 12:51:55 -05:00 |
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Aidan
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c3f023c9e2
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Merge pull request #736 from VeryBigBro/patch-1
Update ru_RU.lang
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2013-12-21 09:23:08 -08:00 |
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Aidan Brady
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32a371c40d
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Fixed teleporters
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2013-12-21 12:22:17 -05:00 |
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Anton
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e163d5e6bd
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Update ru_RU.lang
some work
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2013-12-21 19:54:29 +03:00 |
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Aidan Brady
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bbbd5dea73
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Fix some rendering bugs
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2013-12-21 01:31:52 -05:00 |
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Aidan Brady
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f2a3923c18
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Got things working
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2013-12-21 01:13:09 -05:00 |
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Aidan Brady
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5c3943bd5d
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More logic
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2013-12-21 00:58:56 -05:00 |
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Aidan Brady
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516dfb9ffb
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Bits of work on transporter logic
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2013-12-21 00:32:15 -05:00 |
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Aidan Brady
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15aa17e441
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Connections complete, colors now update renderer properly
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2013-12-20 21:34:16 -05:00 |
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Aidan Brady
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d3661b3cd8
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Got colors working, need to fix connections
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2013-12-20 21:05:44 -05:00 |
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Aidan Brady
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2cf6fdc18c
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Lots more work
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2013-12-20 19:12:33 -05:00 |
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Aidan Brady
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7bb6b2761b
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Base code done, onto actual implementation
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2013-12-20 18:29:22 -05:00 |
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Aidan Brady
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2fcbbcfa6a
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Loads of work on transporters
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2013-12-20 18:14:31 -05:00 |
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Aidan Brady
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f2d202d90f
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Work on transporters
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2013-12-20 17:46:24 -05:00 |
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Aidan Brady
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40e2d3b7fc
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Bump version, work on multipart transporters
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2013-12-20 16:47:09 -05:00 |
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Aidan C. Brady
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0ab803feeb
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Rename Object3D to Coord4D, work on balloons
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2013-12-20 16:09:09 -05:00 |
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Aidan Brady
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48af6f8fcc
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Balloons :)
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2013-12-20 13:27:54 -05:00 |
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Aidan Brady
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0367e62b34
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Custom particles for different colors when breaking balloon
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2013-12-20 01:17:54 -05:00 |
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Aidan Brady
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510debc0fb
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Kill induction module and start on balloons :)
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2013-12-20 01:05:41 -05:00 |
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Aidan Brady
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6b5f8833f0
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Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy
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2013-12-19 18:21:12 -05:00 |
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Aidan Brady
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fbed46c0d9
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More fixes
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2013-12-19 16:55:41 -05:00 |
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Aidan Brady
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abaef2fd6d
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Work on connections
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2013-12-19 16:32:00 -05:00 |
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Aidan Brady
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a57f5c4fd7
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Merge branch 'master' into development
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2013-12-18 19:20:54 -05:00 |
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Aidan Brady
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f7f9da8ae9
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Fixed Digital Miner crash, made things efficient, fixed dupe bug
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2013-12-18 18:57:15 -05:00 |
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Aidan Brady
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4cd1c8f4f7
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Fix a few crashes
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2013-12-18 18:39:49 -05:00 |
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Aidan Brady
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8f24e5c18f
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Got connection types to save/load, NONE sides will now not connect or emit to acceptors
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2013-12-18 16:23:07 -05:00 |
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Aidan Brady
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c5269cc1ab
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Fix a few crashes, begin actual side-based implementation
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2013-12-18 16:09:30 -05:00 |
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Aidan Brady
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4d6a2a31b1
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Removed println
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2013-12-18 14:36:25 -05:00 |
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Ben Spiers
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52939f763b
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Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work.
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2013-12-18 18:42:05 +00:00 |
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Aidan C. Brady
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fa10c2ecb1
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Add upgrade modifier config
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2013-12-18 13:19:08 -05:00 |
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Aidan C. Brady
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4964c1689f
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Tiny cleanup
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2013-12-18 12:39:37 -05:00 |
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Aidan C. Brady
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854c909c4c
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Merge branch 'master' into development
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2013-12-18 12:07:52 -05:00 |
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Aidan C. Brady
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65c201d829
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Add try/catch to prevent OreDict iteration GUI render crash
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2013-12-18 12:05:09 -05:00 |
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Aidan C. Brady
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6ae1177c8e
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Fix that horrible Digital Miner bug once and for all
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2013-12-18 11:52:24 -05:00 |
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Aidan C. Brady
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345f5f7b30
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Remove println
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2013-12-18 11:45:13 -05:00 |
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