Commit graph

2998 commits

Author SHA1 Message Date
Ben Spiers 01f37e552e Make induction ports work with connected textures. 2015-03-17 23:49:45 +00:00
Aidan C. Brady ad2a354f45 Refactored Dust items, removed Obsidian ore processing (doesn't have a use considering Obsidian is just about entirely renewable) 2015-03-17 19:16:36 -04:00
Aidan C. Brady f5d94ca1dc Perfected Portable Tank valve animation 2015-03-17 18:02:07 -04:00
Aidan C. Brady 3c39af45de Added Crescent Hammer support 2015-03-17 17:44:28 -04:00
Aidan C. Brady 6847a1e9ee Minor cleanup 2015-03-17 17:36:32 -04:00
Aidan C. Brady 1f28a9bfbf Transporters now have deeply integrated support for bins, including prediction algorithms 2015-03-17 17:30:40 -04:00
Aidan C. Brady a5a9ab9daf Merge branch 'master' into development 2015-03-17 17:27:17 -04:00
Aidan C. Brady 088cd2f4d3 A few bin fixes 2015-03-17 17:26:59 -04:00
Aidan C. Brady 2749adcc06 Made sure transporters check strict inventory stack limits, fixed the AE2 interaction 2015-03-17 15:30:40 -04:00
Aidan C. Brady c991e12bea Removed test recipe. IMC is done! 2015-03-17 10:50:45 -04:00
Aidan C. Brady bfbddd3c47 Standardize the names of machine outputs 2015-03-17 10:29:09 -04:00
Aidan C. Brady 1071b57b7d IMC API for machines! 2015-03-17 08:43:41 -04:00
Aidan C. Brady 749c579bb3 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2015-03-16 15:05:49 -04:00
Aidan C. Brady 71420a2550 Fixed PlayerSound fade effect 2015-03-16 15:05:43 -04:00
Ben Spiers 71a9bfc4f9 Make the @Optional removals stricter.
Require IC2, BC or CoFHCore to be loaded in order to use their respective APIs. Remove all the individual mod deps to prevent us depending on mods that depend on us.
2015-03-16 15:48:19 +00:00
Aidan C. Brady 9db789674a Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2015-03-16 11:43:41 -04:00
Aidan C. Brady d1990c232d Finished off Oredictionificator 2015-03-16 11:43:28 -04:00
Ben Spiers 797308f587 Update Forge version.
Account for the random inexplicable non-existence of FMLRenderAccessLibrary
2015-03-16 15:22:19 +00:00
Aidan C. Brady 1580d968ec Updated CoFH API 2015-03-16 11:12:48 -04:00
Aidan C. Brady 77c68b05bf Merge branch 'master' into development 2015-03-16 11:03:07 -04:00
Aidan C. Brady 02cb425cbd Work on Oredictionificator operations 2015-03-16 11:02:54 -04:00
Aidan 9a704f2812 Merge pull request #2211 from Dannerick/myDev1
[#2210] fix for NPE on placing an empty gas-burning generator
2015-03-16 11:02:30 -04:00
Aidan C. Brady d61723c5f7 Fixed a few issues - Oredictionificator filter system is done 2015-03-16 07:58:53 -04:00
Aidan C. Brady 2cd3d5d899 Work on GUI 2015-03-15 23:39:55 -04:00
brian lewis 2a1fe5b3e9 [#2210] fix for NPE on placing an empty gas-burning generator 2015-03-15 19:26:12 -05:00
Aidan C. Brady f51c528bbf Added recipes for new v8 content 2015-03-15 17:57:15 -04:00
Aidan C. Brady 9f20e0bce0 Oredictionificator work 2015-03-13 20:37:20 -04:00
Aidan C. Brady 6870b211c5 Oredictionificator work 2015-03-13 10:20:19 -05:00
Aidan C. Brady 8a88df5f1c Start on Oredictionificator! 2015-03-13 09:14:57 -05:00
Aidan C. Brady 6e3efacffb Hide Heat Transmitter until it's finished 2015-03-12 23:48:13 -05:00
Aidan C. Brady ca16c64de1 Fixed a crash 2015-03-12 23:37:04 -05:00
Aidan C. Brady 093d18e6fa Implemented a failsafe tick handler in FrequencyManager, fixed a small deactivation mishap 2015-03-12 23:29:11 -05:00
Aidan C. Brady 6801092113 Fixed data fetch 2015-03-12 23:17:25 -05:00
Aidan C. Brady f9c10d9012 More work on teleporters, implemented chunkloading 2015-03-12 22:55:37 -05:00
Aidan C. Brady 9c21621c06 Just about finished! Teleporter & Portable Teleporter work with the new frequency system perfectly. 2015-03-12 17:30:40 -05:00
Aidan C. Brady 6d36926866 Work on Portable Teleporter, need to fix the screwed up GUI 2015-03-12 16:52:04 -05:00
Aidan C. Brady 9043e12938 Work on new Portable Teleporter GUI - going to basically be a clone of the regular teleporter GUI without an inventory view 2015-03-12 11:18:12 -05:00
Aidan C. Brady d16a6f06ee Teleporting works! Tomorrow I'll try and implement the Portable Teleporter. 2015-03-12 01:32:24 -05:00
Aidan C. Brady cefd4ba107 Fixed another NBT issue 2015-03-12 01:18:21 -05:00
Aidan C. Brady c2c3bd14bc Many fixes - still need to get private frequencies to load 2015-03-12 01:03:31 -05:00
Aidan C. Brady dc611eb0b2 Work on GUI, things are starting to work 2015-03-11 18:13:47 -05:00
Aidan C. Brady 76b93bec65 More teleporter work. Getting pretty complicated, hopefully I can pull this off 2015-03-11 17:42:33 -05:00
Aidan C. Brady 855a5acf1d Code cleanup 2015-03-11 15:41:13 -05:00
Aidan a86bb36ca0 Merge pull request #2193 from Siigari/development
Remastered and looped audio correctly.
2015-03-11 11:01:01 -05:00
Aidan C. Brady 8da23839f3 Merge branch 'master' into development
Conflicts:
	src/main/resources/assets/mekanism/sounds/Elementizer.ogg
2015-03-11 11:00:32 -05:00
Aidan 7cfc0c5c3f Merge pull request #2192 from Siigari/master
Remastered, downmixed audio, improved levels, created seamless looping.
2015-03-11 10:59:48 -05:00
Aidan c394c7c9bb Merge pull request #2186 from Archtikz/development
Completely remade Seismic Reader.
2015-03-11 10:59:31 -05:00
Aidan C. Brady 5e5975bc58 Work on new teleporter system - still a lot to do 2015-03-11 10:58:15 -05:00
Aidan C. Brady 605532adab Added frequency framework, should make creating frequency-based teleportation networks a breeze 2015-03-09 23:55:32 -05:00
Siigari 71d712e4f6 Remastered and looped audio correctly. 2015-03-09 20:35:28 -07:00