Commit graph

2072 commits

Author SHA1 Message Date
Aidan C. Brady
1a458834a8 Work on making flamethrowers work nice. Still need to get first person neutral particles down. 2014-07-13 13:32:28 -04:00
Anton
afe69a0f9f Update ru_RU.lang 2014-07-13 18:41:16 +04:00
Mierzen
0872cdbf04 Update en_GB, add en_ZA 2014-07-13 13:11:00 +02:00
Aidan C. Brady
6fbfd22583 Merge branch 'development' into 1.8 2014-07-13 00:16:05 -04:00
Ben Spiers
4bea4c62fd Remove stray @Method
Should fix #1500
2014-07-13 05:06:57 +01:00
Aidan C. Brady
3f7de46991 Just about polished off baby skeletons, started on getting the Flamethrower to render with correct scale and orientation 2014-07-12 23:59:39 -04:00
Aidan C. Brady
6cc7efc64b Merge branch 'master' into 1.8 2014-07-12 22:53:21 -04:00
Aidan C. Brady
c223eabb95 Fixed Combiner NEI texture, fixed Cardboard Box not working 2014-07-12 22:52:13 -04:00
Aidan C. Brady
6271284436 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 2014-07-12 22:35:04 -04:00
Aidan C. Brady
9abc111ecd Baby Skeletons, started work on Flamethrower 2014-07-12 22:34:58 -04:00
Ben Spiers
0638cdb61c More work on Fusion Reactor and Lasers 2014-07-13 02:46:47 +01:00
Aidan C. Brady
cf6f5ab387 Bump versions to 8.0.0 2014-07-12 18:52:46 -04:00
Aidan C. Brady
246c9426be Merge branch 'development' into 1.8 2014-07-12 18:50:05 -04:00
Aidan C. Brady
cfdaf37e4b Moved MFR back into api package. 2014-07-12 16:10:10 -04:00
Ben Spiers
0758ad752b Fix un-checked MFR API usage 2014-07-12 21:04:33 +01:00
Aidan C. Brady
79f27e9d11 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2014-07-12 16:02:32 -04:00
Aidan C. Brady
369eb012af Fixed Portable Tank transfer issue, fixed inventories not being sustained, fixed Logistical Transporter crash 2014-07-12 16:02:21 -04:00
Ben Spiers
a8bfe29c8e Depend on EnderIO and ExtraUtilities
If this doesn't fix it I don't know what will
2014-07-12 19:03:17 +01:00
Ben Spiers
f095cbd3fd Fix the BuildCraft API dependency
Hopefully fix some issues.
2014-07-12 18:46:43 +01:00
Aidan
896dd4de3f Merge pull request #1483 from Mierzen/patch-2
Update README.md (1.7.2 -> 1.7.10)
2014-07-12 13:09:12 -04:00
Aidan C. Brady
390f0b06bc Force Mekanism to load after FMP 2014-07-12 12:59:44 -04:00
Aidan C. Brady
d72ce6532b Updated Forge to 10.13.0.1180. 2014-07-12 12:35:42 -04:00
Mierzen
bba13581f7 Update README.md 2014-07-12 11:06:25 +02:00
Aidan C. Brady
ab0f002c5e Fixed FMP version! 2014-07-12 01:17:21 -04:00
Aidan C. Brady
5bc7288bc2 Mekanism v7...official release. 2014-07-12 00:05:19 -04:00
Aidan C. Brady
f597bce107 Updated Forge to 1179 2014-07-11 22:25:06 -04:00
Ben Spiers
e3f8508527 Merge branch 'development' into 1.8 2014-07-12 01:56:13 +01:00
Ben Spiers
4500232762 More constants!
Refine constants based on findings of experimentation with the Sage simulator I wrote (here: https://gist.github.com/unpairedbracket/43ee788498dd5dcd1011)
2014-07-12 01:54:53 +01:00
Aidan C. Brady
6095f6e062 Fixed the evil mac sound bug by increasing the sampling rate and doubling the buffer size to two bytes. Also removed printlns. 2014-07-11 16:07:58 -04:00
Aidan C. Brady
177372e9fe Rewrote idle path calculations of Logistical Transporters!
Firstly, stacks will no longer will remember their home locations after a single failed home routing calculation.  More importantly, instead of recursively pathfinding the furthest transporter from a stack's current location, the stack will randomly select a direction to start traveling. Once it reaches the end of a line of transporters, it will attempt to recalculate a path to an inventory.  If it is unsuccessful, it will simply pick another direction to start traveling and the process will repeat.  This keeps the previous behavior, but does it much less CPU-intensively.
2014-07-11 14:52:55 -04:00
Aidan C. Brady
4ba9afb369 Updated recipes to be more consistent. This was about all I wanted to accomplish for v7...either I make Gas Cells tomorrow or I push the release. 2014-07-11 01:45:44 -04:00
Aidan C. Brady
ee00c5a22b Chemical Dissolution Chamber now can accept upgrades 2014-07-11 00:42:06 -04:00
Aidan C. Brady
60b226600f Fixes galore! 2014-07-11 00:34:05 -04:00
Aidan C. Brady
eda233f1cf More GUI bugs! 2014-07-10 23:12:19 -04:00
Aidan C. Brady
77d3469f61 Fix a few GUI bugs 2014-07-10 23:06:35 -04:00
Aidan C. Brady
171c9767e0 Chemical Crystallizer now accepts upgrades 2014-07-10 22:40:20 -04:00
Aidan C. Brady
65a8633441 Gave Chemical Oxidizer and PRC upgrade systems, fixed Chemical Oxidizer and Electrolytic Separator NEI modules 2014-07-10 22:28:04 -04:00
Aidan C. Brady
7198704363 Fixed a crash! 2014-07-10 18:13:56 -04:00
Aidan C. Brady
fc878661d5 Implemented new container edit modes in Portable Tank and Dynamic Tank, still need to set up IFluidContainerItem integration with the Dynamic Tank 2014-07-10 18:08:53 -04:00
Aidan C. Brady
12f3ef8665 Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload. 2014-07-10 17:51:26 -04:00
Aidan C. Brady
16c5f7cdb3 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-07-10 16:25:04 -04:00
Aidan C. Brady
1f9782d1c7 Added logic to allow fluid-accepting machines to use IFluidContainerItem fluids 2014-07-10 16:24:55 -04:00
Ben Spiers
a643f1c35c Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance. 2014-07-10 19:24:33 +01:00
Ben Spiers
55b178b907 Revert "Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance."
This reverts commit 7394ceda8f.
2014-07-10 19:22:54 +01:00
Aidan C. Brady
95b6ac8be1 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-07-10 13:35:37 -04:00
Aidan C. Brady
fc138c57c2 Portable Tank now serves as a FluidContainerItem, now I just need to get fluid-accepting machines to recognize them 2014-07-10 13:30:58 -04:00
Ben Spiers
7394ceda8f Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance. 2014-07-10 16:53:01 +01:00
Ben Spiers
cd10bc88c8 Updates for changed IC2 API. Not sure if I'll be able to use @Optional with the new non-legacy BC MJ API as it uses Annotations instead of interfaces. 2014-07-10 16:53:01 +01:00
Ben Spiers
5e0dc25e2b Update BC and IC2 APIs. Not updated Mek code to match yet. 2014-07-10 16:53:01 +01:00
Aidan C. Brady
9dc1c1d1c6 Work on a more consistent tier system. Added Reinforced Alloy, renamed Atomic Core to Atomic Alloy, and changed the recipe of the Atomic Alloy to use multiple levels of Metallurgic Infuser processing. The Reinforced Alloy is in between. 2014-07-09 23:52:01 -04:00