Commit graph

117 commits

Author SHA1 Message Date
Magnar Polden
4dbb10b21d update links to github 2021-12-21 02:30:03 +01:00
maggi373
5f6b91053d remove packages 2021-12-21 02:01:58 +01:00
Magnar Polden
2931b0c138 Update ClientProxy.java 2021-12-21 01:14:01 +01:00
Magnar Polden
11dcfde91f Update ClientProxy.java 2021-12-21 01:11:20 +01:00
Magnar Polden
638bd5d200 Update ClientProxy.java 2021-12-21 01:07:29 +01:00
Magnar Polden
69b4d533f8 fixed server bug 2021-12-21 00:59:04 +01:00
Pokemonplatin
49ee3343df Teleporter and Quantum Entangloporter now have a trusted channel for smp 2021-07-03 00:12:08 +02:00
maggi373
d332a54a28 Revert "Config option ReduceRenderMachines, gl d->f, replace Random in XSTR"
This reverts commit 62e48003e1.
2020-08-03 06:32:07 +02:00
Bogdan
62e48003e1 Config option ReduceRenderMachines, gl d->f, replace Random in XSTR 2020-08-03 06:11:15 +02:00
aidancbrady
0ae477fd01 Completed Opaque Transmitter implementation. Yay! 2016-07-19 14:03:11 -04:00
aidancbrady
cdf4b16ec1 Fixed Robit dupe glitch 2016-07-05 17:30:34 -04:00
aidancbrady
5b893a1a81 Fuelwood Heater textures 2016-04-23 20:26:01 -04:00
aidancbrady
2873c0c797 Added Fuelwood Heater, currently has no texture. After doing some server timing tests, the last thing we need to make efficient is the Formulaic Assemblicator 2016-04-23 17:09:01 -04:00
aidancbrady
b97c6d8f4b Quantum Entangloporter model! 2016-04-22 23:15:18 -04:00
aidancbrady
982749bb47 Resistive Heater model, fixed Fusion Reactor 2016-04-14 15:54:52 -04:00
aidancbrady
cc0766be48 Loads of new assets 2016-04-11 16:32:01 -04:00
aidancbrady
f904c8b80c Start integrating security into all machinery. This is a very rough implementation, there's gonna be a lot of balance and corrections to make before release 2016-03-21 16:53:29 -04:00
aidancbrady
062671cdc4 Added security desk 2016-03-21 08:15:49 -04:00
aidancbrady
a87b088be6 Work on Formulaic Assemblicator, also added some new fancy models from @CyanideX! 2016-03-14 23:57:37 -04:00
aidancbrady
f8f8dfa737 More work on entangloporters 2016-03-04 13:14:48 -05:00
aidancbrady
ad15e359ac Work on Quantum Entangloporters. I get the feeling this is gonna be a big project 2016-03-04 11:06:05 -05:00
aidancbrady
4644e75202 Work on boiler stats panel, hopefully fix build 2016-03-01 10:22:24 -05:00
aidancbrady
c0f465d0cb Boiler rendering and interface, still yet to do statistics 2016-02-28 16:44:05 -05:00
aidancbrady
155758398c Continued boiler work 2016-02-28 11:52:52 -05:00
aidancbrady
9d55f6cc8a Lots of work on resistive heaters, still mostly unfinished 2016-02-26 19:51:37 -05:00
aidancbrady
3c1496740c Tiered Gas Tanks and tiered Fluid Tanks! 2016-02-24 17:01:43 -05:00
aidancbrady
84da514b54 Rename Solar Evaporation Plant to Thermal Evaporation Plant 2016-02-18 18:37:38 -05:00
aidancbrady
f19a8f9e64 Tooltip auto-scaling! All tooltips now have equal widths, even in different languages. 2016-02-03 00:37:39 -05:00
aidancbrady
203890ca88 Redesigned Solar Evaporation Controller to dynamically update heat instead of the simple linear algorithm used before
- Plant height determines overall rate of temperature change, rate of processing
- Biomes determine base temperature of plants, meaning a desert could process small amounts of brine on its own
- Rate of heat decay exponentially increases as heat increases, meaning large amounts of heat are needed to greatly increase temperature
- System of heat management designed for integration with heat API in near future
2016-02-02 21:39:37 -05:00
aidancbrady
0c025e1033 Structural Glass is now real, started on core turbine multiblock code 2016-01-22 15:41:34 -05:00
Aidan C. Brady
12ebfe6745 ThreadSparkle is now operated in main client thread time - new safety checks will prevent serious lag anyway 2015-04-07 10:41:17 -04:00
Aidan C. Brady
61735a27aa Fixed Solar Neutron Activator not rendering in inventory, fixed Solar Neutron Activator replacing blocks 2015-03-29 10:49:28 -04:00
Aidan C. Brady
2e79f61642 Fixed Seismic Reader reading wrong x and z coords 2015-03-23 19:41:27 -04:00
Aidan C. Brady
a31449c2d3 Fixed the crafting issue - it was fairly silly, actually 2015-03-21 00:50:19 -05:00
Ben Spiers
d560ea91a8 Move lighting config to general.
Hopefully fixes whatever weird issue was going on before.
2015-03-19 12:47:36 +00:00
Ben Spiers
efeeb06b77 Move rendering IDs to Common Proxy classes to appease ExtraUtils. 2015-03-18 21:39:01 +00:00
Aidan C. Brady
d1990c232d Finished off Oredictionificator 2015-03-16 11:43:28 -04:00
Aidan C. Brady
8a88df5f1c Start on Oredictionificator! 2015-03-13 09:14:57 -05:00
Aidan C. Brady
9c21621c06 Just about finished! Teleporter & Portable Teleporter work with the new frequency system perfectly. 2015-03-12 17:30:40 -05:00
Aidan C. Brady
6d36926866 Work on Portable Teleporter, need to fix the screwed up GUI 2015-03-12 16:52:04 -05:00
Aidan C. Brady
9043e12938 Work on new Portable Teleporter GUI - going to basically be a clone of the regular teleporter GUI without an inventory view 2015-03-12 11:18:12 -05:00
Archtikz
4f91277261 Completely remade Seismic Reader, may not be 100% efficient as it could
be and I've bug tested as much as I can.
2015-03-08 19:16:21 +00:00
Aidan C. Brady
78c3fe50ca Finished the separation of transporter and side configs 2015-03-07 22:11:10 -05:00
Aidan C. Brady
3f41027325 Started work on the new configuration interfaces, separated the transporter configuration from general side configuration, reorganized GUI elements into their own package 2015-03-07 21:08:28 -05:00
Aidan C. Brady
d4d7e88c4e Developed and implemented the foundation for Item/Gas/Energy/Fluid/Heat dynamic side configuration.
As of now, only items are supported, and the actual config GUI has not been changed. Only gameplay difference is three new configurator modes.
2015-03-07 19:09:23 -05:00
Aidan C. Brady
a0323f9334 A bit of work on the Matrix Stats GUI, hopefully completely fixed the transmitter issue 2015-03-04 00:11:09 -05:00
Aidan C. Brady
8d3dfc0c2c Work on EIM interface 2015-03-03 13:16:58 -05:00
Aidan C. Brady
1c0fe96fed Energized Induction Matrix work! 2015-03-02 23:05:54 -05:00
Aidan C. Brady
63706900ba Hopefully fixed compile issue 2015-02-28 13:39:03 -06:00
Aidan C. Brady
4aa032717e Gave all Mekanism multiblocks the sparkle animation when formed, gave Fusion Reactor a big loud sound effect, also lowered the energy required to ignite the reactor yet again (may bump up before release) 2015-02-27 22:49:48 -06:00