Magnar Polden
4dbb10b21d
update links to github
2021-12-21 02:30:03 +01:00
maggi373
5f6b91053d
remove packages
2021-12-21 02:01:58 +01:00
Magnar Polden
2931b0c138
Update ClientProxy.java
2021-12-21 01:14:01 +01:00
Magnar Polden
11dcfde91f
Update ClientProxy.java
2021-12-21 01:11:20 +01:00
Magnar Polden
638bd5d200
Update ClientProxy.java
2021-12-21 01:07:29 +01:00
Magnar Polden
69b4d533f8
fixed server bug
2021-12-21 00:59:04 +01:00
Pokemonplatin
49ee3343df
Teleporter and Quantum Entangloporter now have a trusted channel for smp
2021-07-03 00:12:08 +02:00
maggi373
d332a54a28
Revert "Config option ReduceRenderMachines, gl d->f, replace Random in XSTR"
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This reverts commit 62e48003e1
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2020-08-03 06:32:07 +02:00
Bogdan
62e48003e1
Config option ReduceRenderMachines, gl d->f, replace Random in XSTR
2020-08-03 06:11:15 +02:00
aidancbrady
0ae477fd01
Completed Opaque Transmitter implementation. Yay!
2016-07-19 14:03:11 -04:00
aidancbrady
cdf4b16ec1
Fixed Robit dupe glitch
2016-07-05 17:30:34 -04:00
aidancbrady
5b893a1a81
Fuelwood Heater textures
2016-04-23 20:26:01 -04:00
aidancbrady
2873c0c797
Added Fuelwood Heater, currently has no texture. After doing some server timing tests, the last thing we need to make efficient is the Formulaic Assemblicator
2016-04-23 17:09:01 -04:00
aidancbrady
b97c6d8f4b
Quantum Entangloporter model!
2016-04-22 23:15:18 -04:00
aidancbrady
982749bb47
Resistive Heater model, fixed Fusion Reactor
2016-04-14 15:54:52 -04:00
aidancbrady
cc0766be48
Loads of new assets
2016-04-11 16:32:01 -04:00
aidancbrady
f904c8b80c
Start integrating security into all machinery. This is a very rough implementation, there's gonna be a lot of balance and corrections to make before release
2016-03-21 16:53:29 -04:00
aidancbrady
062671cdc4
Added security desk
2016-03-21 08:15:49 -04:00
aidancbrady
a87b088be6
Work on Formulaic Assemblicator, also added some new fancy models from @CyanideX!
2016-03-14 23:57:37 -04:00
aidancbrady
f8f8dfa737
More work on entangloporters
2016-03-04 13:14:48 -05:00
aidancbrady
ad15e359ac
Work on Quantum Entangloporters. I get the feeling this is gonna be a big project
2016-03-04 11:06:05 -05:00
aidancbrady
4644e75202
Work on boiler stats panel, hopefully fix build
2016-03-01 10:22:24 -05:00
aidancbrady
c0f465d0cb
Boiler rendering and interface, still yet to do statistics
2016-02-28 16:44:05 -05:00
aidancbrady
155758398c
Continued boiler work
2016-02-28 11:52:52 -05:00
aidancbrady
9d55f6cc8a
Lots of work on resistive heaters, still mostly unfinished
2016-02-26 19:51:37 -05:00
aidancbrady
3c1496740c
Tiered Gas Tanks and tiered Fluid Tanks!
2016-02-24 17:01:43 -05:00
aidancbrady
84da514b54
Rename Solar Evaporation Plant to Thermal Evaporation Plant
2016-02-18 18:37:38 -05:00
aidancbrady
f19a8f9e64
Tooltip auto-scaling! All tooltips now have equal widths, even in different languages.
2016-02-03 00:37:39 -05:00
aidancbrady
203890ca88
Redesigned Solar Evaporation Controller to dynamically update heat instead of the simple linear algorithm used before
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- Plant height determines overall rate of temperature change, rate of processing
- Biomes determine base temperature of plants, meaning a desert could process small amounts of brine on its own
- Rate of heat decay exponentially increases as heat increases, meaning large amounts of heat are needed to greatly increase temperature
- System of heat management designed for integration with heat API in near future
2016-02-02 21:39:37 -05:00
aidancbrady
0c025e1033
Structural Glass is now real, started on core turbine multiblock code
2016-01-22 15:41:34 -05:00
Aidan C. Brady
12ebfe6745
ThreadSparkle is now operated in main client thread time - new safety checks will prevent serious lag anyway
2015-04-07 10:41:17 -04:00
Aidan C. Brady
61735a27aa
Fixed Solar Neutron Activator not rendering in inventory, fixed Solar Neutron Activator replacing blocks
2015-03-29 10:49:28 -04:00
Aidan C. Brady
2e79f61642
Fixed Seismic Reader reading wrong x and z coords
2015-03-23 19:41:27 -04:00
Aidan C. Brady
a31449c2d3
Fixed the crafting issue - it was fairly silly, actually
2015-03-21 00:50:19 -05:00
Ben Spiers
d560ea91a8
Move lighting config to general.
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Hopefully fixes whatever weird issue was going on before.
2015-03-19 12:47:36 +00:00
Ben Spiers
efeeb06b77
Move rendering IDs to Common Proxy classes to appease ExtraUtils.
2015-03-18 21:39:01 +00:00
Aidan C. Brady
d1990c232d
Finished off Oredictionificator
2015-03-16 11:43:28 -04:00
Aidan C. Brady
8a88df5f1c
Start on Oredictionificator!
2015-03-13 09:14:57 -05:00
Aidan C. Brady
9c21621c06
Just about finished! Teleporter & Portable Teleporter work with the new frequency system perfectly.
2015-03-12 17:30:40 -05:00
Aidan C. Brady
6d36926866
Work on Portable Teleporter, need to fix the screwed up GUI
2015-03-12 16:52:04 -05:00
Aidan C. Brady
9043e12938
Work on new Portable Teleporter GUI - going to basically be a clone of the regular teleporter GUI without an inventory view
2015-03-12 11:18:12 -05:00
Archtikz
4f91277261
Completely remade Seismic Reader, may not be 100% efficient as it could
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be and I've bug tested as much as I can.
2015-03-08 19:16:21 +00:00
Aidan C. Brady
78c3fe50ca
Finished the separation of transporter and side configs
2015-03-07 22:11:10 -05:00
Aidan C. Brady
3f41027325
Started work on the new configuration interfaces, separated the transporter configuration from general side configuration, reorganized GUI elements into their own package
2015-03-07 21:08:28 -05:00
Aidan C. Brady
d4d7e88c4e
Developed and implemented the foundation for Item/Gas/Energy/Fluid/Heat dynamic side configuration.
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As of now, only items are supported, and the actual config GUI has not been changed. Only gameplay difference is three new configurator modes.
2015-03-07 19:09:23 -05:00
Aidan C. Brady
a0323f9334
A bit of work on the Matrix Stats GUI, hopefully completely fixed the transmitter issue
2015-03-04 00:11:09 -05:00
Aidan C. Brady
8d3dfc0c2c
Work on EIM interface
2015-03-03 13:16:58 -05:00
Aidan C. Brady
1c0fe96fed
Energized Induction Matrix work!
2015-03-02 23:05:54 -05:00
Aidan C. Brady
63706900ba
Hopefully fixed compile issue
2015-02-28 13:39:03 -06:00
Aidan C. Brady
4aa032717e
Gave all Mekanism multiblocks the sparkle animation when formed, gave Fusion Reactor a big loud sound effect, also lowered the energy required to ignite the reactor yet again (may bump up before release)
2015-02-27 22:49:48 -06:00