Aidan C. Brady
ad2a354f45
Refactored Dust items, removed Obsidian ore processing (doesn't have a use considering Obsidian is just about entirely renewable)
2015-03-17 19:16:36 -04:00
Aidan C. Brady
f5d94ca1dc
Perfected Portable Tank valve animation
2015-03-17 18:02:07 -04:00
Aidan C. Brady
3c39af45de
Added Crescent Hammer support
2015-03-17 17:44:28 -04:00
Aidan C. Brady
6847a1e9ee
Minor cleanup
2015-03-17 17:36:32 -04:00
Aidan C. Brady
1f28a9bfbf
Transporters now have deeply integrated support for bins, including prediction algorithms
2015-03-17 17:30:40 -04:00
Aidan C. Brady
a5a9ab9daf
Merge branch 'master' into development
2015-03-17 17:27:17 -04:00
Aidan C. Brady
088cd2f4d3
A few bin fixes
2015-03-17 17:26:59 -04:00
Aidan C. Brady
2749adcc06
Made sure transporters check strict inventory stack limits, fixed the AE2 interaction
2015-03-17 15:30:40 -04:00
Aidan C. Brady
c991e12bea
Removed test recipe. IMC is done!
2015-03-17 10:50:45 -04:00
Aidan C. Brady
bfbddd3c47
Standardize the names of machine outputs
2015-03-17 10:29:09 -04:00
Aidan C. Brady
1071b57b7d
IMC API for machines!
2015-03-17 08:43:41 -04:00
Aidan C. Brady
749c579bb3
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2015-03-16 15:05:49 -04:00
Aidan C. Brady
71420a2550
Fixed PlayerSound fade effect
2015-03-16 15:05:43 -04:00
Ben Spiers
71a9bfc4f9
Make the @Optional removals stricter.
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Require IC2, BC or CoFHCore to be loaded in order to use their respective APIs. Remove all the individual mod deps to prevent us depending on mods that depend on us.
2015-03-16 15:48:19 +00:00
Aidan C. Brady
9db789674a
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2015-03-16 11:43:41 -04:00
Aidan C. Brady
d1990c232d
Finished off Oredictionificator
2015-03-16 11:43:28 -04:00
Ben Spiers
797308f587
Update Forge version.
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Account for the random inexplicable non-existence of FMLRenderAccessLibrary
2015-03-16 15:22:19 +00:00
Aidan C. Brady
1580d968ec
Updated CoFH API
2015-03-16 11:12:48 -04:00
Aidan C. Brady
77c68b05bf
Merge branch 'master' into development
2015-03-16 11:03:07 -04:00
Aidan C. Brady
02cb425cbd
Work on Oredictionificator operations
2015-03-16 11:02:54 -04:00
Aidan
9a704f2812
Merge pull request #2211 from Dannerick/myDev1
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[#2210 ] fix for NPE on placing an empty gas-burning generator
2015-03-16 11:02:30 -04:00
Aidan C. Brady
d61723c5f7
Fixed a few issues - Oredictionificator filter system is done
2015-03-16 07:58:53 -04:00
Aidan C. Brady
2cd3d5d899
Work on GUI
2015-03-15 23:39:55 -04:00
brian lewis
2a1fe5b3e9
[ #2210 ] fix for NPE on placing an empty gas-burning generator
2015-03-15 19:26:12 -05:00
Aidan C. Brady
f51c528bbf
Added recipes for new v8 content
2015-03-15 17:57:15 -04:00
Aidan C. Brady
9f20e0bce0
Oredictionificator work
2015-03-13 20:37:20 -04:00
Aidan C. Brady
6870b211c5
Oredictionificator work
2015-03-13 10:20:19 -05:00
Aidan C. Brady
8a88df5f1c
Start on Oredictionificator!
2015-03-13 09:14:57 -05:00
Aidan C. Brady
6e3efacffb
Hide Heat Transmitter until it's finished
2015-03-12 23:48:13 -05:00
Aidan C. Brady
ca16c64de1
Fixed a crash
2015-03-12 23:37:04 -05:00
Aidan C. Brady
093d18e6fa
Implemented a failsafe tick handler in FrequencyManager, fixed a small deactivation mishap
2015-03-12 23:29:11 -05:00
Aidan C. Brady
6801092113
Fixed data fetch
2015-03-12 23:17:25 -05:00
Aidan C. Brady
f9c10d9012
More work on teleporters, implemented chunkloading
2015-03-12 22:55:37 -05:00
Aidan C. Brady
9c21621c06
Just about finished! Teleporter & Portable Teleporter work with the new frequency system perfectly.
2015-03-12 17:30:40 -05:00
Aidan C. Brady
6d36926866
Work on Portable Teleporter, need to fix the screwed up GUI
2015-03-12 16:52:04 -05:00
Aidan C. Brady
9043e12938
Work on new Portable Teleporter GUI - going to basically be a clone of the regular teleporter GUI without an inventory view
2015-03-12 11:18:12 -05:00
Aidan C. Brady
d16a6f06ee
Teleporting works! Tomorrow I'll try and implement the Portable Teleporter.
2015-03-12 01:32:24 -05:00
Aidan C. Brady
cefd4ba107
Fixed another NBT issue
2015-03-12 01:18:21 -05:00
Aidan C. Brady
c2c3bd14bc
Many fixes - still need to get private frequencies to load
2015-03-12 01:03:31 -05:00
Aidan C. Brady
dc611eb0b2
Work on GUI, things are starting to work
2015-03-11 18:13:47 -05:00
Aidan C. Brady
76b93bec65
More teleporter work. Getting pretty complicated, hopefully I can pull this off
2015-03-11 17:42:33 -05:00
Aidan C. Brady
855a5acf1d
Code cleanup
2015-03-11 15:41:13 -05:00
Aidan
a86bb36ca0
Merge pull request #2193 from Siigari/development
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Remastered and looped audio correctly.
2015-03-11 11:01:01 -05:00
Aidan C. Brady
8da23839f3
Merge branch 'master' into development
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Conflicts:
src/main/resources/assets/mekanism/sounds/Elementizer.ogg
2015-03-11 11:00:32 -05:00
Aidan
7cfc0c5c3f
Merge pull request #2192 from Siigari/master
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Remastered, downmixed audio, improved levels, created seamless looping.
2015-03-11 10:59:48 -05:00
Aidan
c394c7c9bb
Merge pull request #2186 from Archtikz/development
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Completely remade Seismic Reader.
2015-03-11 10:59:31 -05:00
Aidan C. Brady
5e5975bc58
Work on new teleporter system - still a lot to do
2015-03-11 10:58:15 -05:00
Aidan C. Brady
605532adab
Added frequency framework, should make creating frequency-based teleportation networks a breeze
2015-03-09 23:55:32 -05:00
Siigari
71d712e4f6
Remastered and looped audio correctly.
2015-03-09 20:35:28 -07:00
Siigari
58ea87fef0
Remastered and downmixed audio, improved levels and created seamless looping.
2015-03-09 19:58:07 -07:00