05a8ea03e9
*Added Dynamic Tanks. *Added Dynamic Valves. *Added Dynamic Glass. *Added Wind Turbines. *Factories can change recipe type. *Events for liquid and energy transfer. *Fixed console spam. *Fixed major lag with Universal Cable and lava-carrying Mechanical Pipes. *Liquid now renders with correct transparency. *Fixed bad packets with Mechanical Pipe. *Fixed NPE with null array in liquid transfer. *Sounds now load if the sound system changes state in-game. *Sounds now pause when the game pauses. *Other enhancements and fixes.
111 lines
3.6 KiB
Java
111 lines
3.6 KiB
Java
package mekanism.client;
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import mekanism.common.Mekanism;
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import mekanism.common.TileEntityDynamicTank;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.world.IBlockAccess;
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import org.lwjgl.opengl.GL11;
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import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class BasicRenderingHandler implements ISimpleBlockRenderingHandler
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{
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@Override
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public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
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{
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GL11.glPushMatrix();
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GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
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if(block.blockID == Mekanism.basicBlockID)
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{
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renderItem(renderer, metadata, block);
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}
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GL11.glPopMatrix();
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}
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@Override
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public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
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{
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if(block.blockID == Mekanism.basicBlockID)
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{
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int metadata = world.getBlockMetadata(x, y, z);
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renderer.renderStandardBlock(block, x, y, z);
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renderer.setRenderBoundsFromBlock(block);
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return true;
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}
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return false;
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}
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@Override
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public boolean shouldRender3DInInventory()
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{
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return true;
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}
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@Override
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public int getRenderId()
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{
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return ClientProxy.BASIC_RENDER_ID;
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}
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/**
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* Cleaned-up snip of RenderBlocks.renderBlockAsItem() -- used for rendering an item as an entity,
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* in a player's inventory, and in a player's hand.
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* @param renderer - RenderBlocks renderer to render the item with
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* @param metadata - block/item metadata
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* @param block - block to render
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*/
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public void renderItem(RenderBlocks renderer, int metadata, Block block)
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{
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block.setBlockBoundsForItemRender();
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renderer.setRenderBoundsFromBlock(block);
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if(renderer.useInventoryTint)
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{
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int renderColor = block.getRenderColor(metadata);
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float red = (float)(renderColor >> 16 & 255) / 255.0F;
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float green = (float)(renderColor >> 8 & 255) / 255.0F;
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float blue = (float)(renderColor & 255) / 255.0F;
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GL11.glColor4f(red, green, blue, 1.0F);
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}
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GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
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Tessellator tessellator = Tessellator.instance;
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, -1.0F, 0.0F);
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renderer.renderBottomFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, metadata));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 1.0F, 0.0F);
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renderer.renderTopFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, metadata));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 0.0F, -1.0F);
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renderer.renderEastFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, metadata));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 0.0F, 1.0F);
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renderer.renderWestFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, metadata));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(-1.0F, 0.0F, 0.0F);
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renderer.renderNorthFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, metadata));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(1.0F, 0.0F, 0.0F);
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renderer.renderSouthFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, metadata));
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tessellator.draw();
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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}
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}
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