.. |
asm
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Remove println, we're golden guys :)
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2014-01-05 00:52:23 -05:00 |
block
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Properly register items, kill old transmitter code and converter as users will be starting from a clean world
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2014-01-05 02:24:06 -05:00 |
classloading
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Add class enumerator for future class stuff
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2013-12-08 00:43:20 -05:00 |
integration
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Hopefully fixed crash
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2013-11-22 12:09:04 -05:00 |
inventory
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New, awesome Electrolytic Separator GUI :)
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2014-01-02 23:34:52 -05:00 |
item
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Properly register items, kill old transmitter code and converter as users will be starting from a clean world
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2014-01-05 02:24:06 -05:00 |
miner
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Digital Miner inverse mode
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2014-01-04 11:41:09 -05:00 |
multipart
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Properly register items, kill old transmitter code and converter as users will be starting from a clean world
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2014-01-05 02:24:06 -05:00 |
network
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Properly register items, kill old transmitter code and converter as users will be starting from a clean world
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2014-01-05 02:24:06 -05:00 |
tileentity
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Fixed Bounding Blocks causing crashes
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2014-01-05 12:10:05 -05:00 |
transporter
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Better client energy scales in universal cables, made Logistical Transporter pull mode take one item at a time to give L. Sorter an advantage
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2013-12-27 21:50:24 -05:00 |
util
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Fixed Bounding Blocks causing crashes
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2014-01-05 12:10:05 -05:00 |
voice
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Threaded VoiceConnection, made client connection fire with server-configured port
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2013-12-22 16:49:04 -05:00 |
BinRecipe.java
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Bin inventory management works! I have no idea how I managed this...
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2013-11-12 11:01:16 -05:00 |
CommandMekanism.java
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Maybe fix build? Also temporarily adding FMP lib
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2014-01-04 13:16:24 -05:00 |
CommonPlayerTickHandler.java
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A few tweaks to recipe balance
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2013-12-26 20:27:21 -05:00 |
CommonPlayerTracker.java
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Sync server configs with client
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2013-12-22 01:49:55 -05:00 |
CommonProxy.java
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Properly register items, kill old transmitter code and converter as users will be starting from a clean world
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2014-01-05 02:24:06 -05:00 |
CommonWorldTickHandler.java
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Rename Object3D to Coord4D, work on balloons
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2013-12-20 16:09:09 -05:00 |
ConnectedTextureRenderer.java
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Rename Object3D to Coord4D, work on balloons
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2013-12-20 16:09:09 -05:00 |
CoreGuiHandler.java
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Rebase for new workspace (sorry)
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2013-06-28 18:01:00 -04:00 |
CreativeTabMekanism.java
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Rebase for new workspace (sorry)
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2013-06-28 18:01:00 -04:00 |
DynamicFluidTank.java
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Rename Object3D to Coord4D, work on balloons
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2013-12-20 16:09:09 -05:00 |
DynamicTankCache.java
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Rename Object3D to Coord4D, work on balloons
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2013-12-20 16:09:09 -05:00 |
EnergyDisplay.java
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Threaded VoiceConnection, made client connection fire with server-configured port
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2013-12-22 16:49:04 -05:00 |
EnergyNetwork.java
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Fix weird connection issue
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2014-01-03 12:13:49 -05:00 |
EntityBalloon.java
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Fix balloons flying away after chunk unload
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2014-01-05 12:04:22 -05:00 |
EntityObsidianTNT.java
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Fixed NEI, fixed TNT dupe
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2013-10-19 12:55:21 -04:00 |
EntityRobit.java
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Attempting to find an energy transfer issue
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2013-12-21 14:27:35 -05:00 |
FluidNetwork.java
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Properly register items, kill old transmitter code and converter as users will be starting from a clean world
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2014-01-05 02:24:06 -05:00 |
FluidSlot.java
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First 1.6 push, still work to be done
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2013-07-20 12:10:14 -04:00 |
HashList.java
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Fixed Model3D textures, fixed error spam on world load, fixed Digital Miner breaking blocks on top, general code cleanup
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2013-11-24 12:12:42 -06:00 |
IActiveState.java
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Fixed ridiculous client updates when GUI is open, fancy active sorter rendering, sorter eject sound effect :)
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2013-11-01 23:51:10 -04:00 |
IAdvancedBoundingBlock.java
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Killed off old UE references
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2013-12-21 12:51:55 -05:00 |
IBoundingBlock.java
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Rebase for new workspace (sorry)
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2013-06-28 18:01:00 -04:00 |
IConfigurable.java
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Fixes!
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2013-11-30 12:29:49 -05:00 |
IEjector.java
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Re-add EnumColor to API!
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2013-12-01 00:03:40 -05:00 |
IElectricChest.java
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Finish multi-ID machine support
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2013-11-27 16:17:10 -05:00 |
IElectricMachine.java
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Rebase for new workspace (sorry)
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2013-06-28 18:01:00 -04:00 |
IEnergyCube.java
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Rebase for new workspace (sorry)
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2013-06-28 18:01:00 -04:00 |
IFactory.java
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Chemical Injection Chamber initial work
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2013-12-24 00:23:30 -05:00 |
IInvConfiguration.java
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Fixes!
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2013-11-30 12:29:49 -05:00 |
ILogisticalTransporter.java
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A few fixes
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2013-12-27 12:44:08 -05:00 |
IModule.java
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Update TE, add module config syncing
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2014-01-03 14:26:41 -05:00 |
IRedstoneControl.java
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More efficient redstone control
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2013-12-25 00:03:04 -05:00 |
ISpecialBounds.java
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Rebase for new workspace (sorry)
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2013-06-28 18:01:00 -04:00 |
ISustainedInventory.java
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General cleanup
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2013-06-28 19:43:45 -04:00 |
ISustainedTank.java
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First 1.6 push, still work to be done
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2013-07-20 12:10:14 -04:00 |
ItemAttacher.java
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Update ItemAttacher to work with new transmitters
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2014-01-03 17:19:02 -05:00 |
ITileComponent.java
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Several bugfixes, overhaul of TileEntity-based upgrade management
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2013-08-24 21:22:45 -04:00 |
ITileNetwork.java
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Rebase for new workspace (sorry)
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2013-06-28 18:01:00 -04:00 |
IUpgradeManagement.java
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Work on localization support, move around some API classes to make better compatibility
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2013-11-30 00:28:02 -05:00 |
IUpgradeTile.java
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Add custom Osmium Ore generation rates, generate Copper and Tin ores
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2013-12-02 11:20:25 -05:00 |
KeySync.java
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Made KeySync use keybinds instead of defaults
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2013-12-26 12:02:17 -05:00 |
Mekanism.java
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Stop FML complaining about item conflicts, fix my translation.
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2014-01-05 17:53:10 +00:00 |
MekanismHooks.java
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Fixed IC2 weird clump things replacing Mekanism recipes
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2013-12-25 00:33:08 -05:00 |
MekanismRecipe.java
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Fix up recipe system to accept wildcard blocks
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2013-12-02 22:42:54 -05:00 |
ObfuscatedNames.java
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Use proper obfuscation
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2013-11-07 16:59:37 -05:00 |
OreDictManager.java
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Separated OreDict management from Mekanism, added proper recipes for Chemical Injection Chamber
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2013-12-24 11:55:40 -05:00 |
OreHandler.java
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Kill off wires for the last time, fix up jetpacks
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2013-12-05 21:10:15 -05:00 |
PacketHandler.java
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Rename Object3D to Coord4D, work on balloons
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2013-12-20 16:09:09 -05:00 |
RecipeHandler.java
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Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model.
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2014-01-03 00:28:34 +00:00 |
RobitAIFollow.java
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Made robit look up on chargepad?
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2013-11-21 19:27:39 -05:00 |
RobitAIPickup.java
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A few fixes and new mechanics
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2013-11-21 20:31:28 -05:00 |
SideData.java
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Re-add EnumColor to API!
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2013-12-01 00:03:40 -05:00 |
SynchronizedTankData.java
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Rename Object3D to Coord4D, work on balloons
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2013-12-20 16:09:09 -05:00 |
TankUpdateProtocol.java
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Rename Object3D to Coord4D, work on balloons
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2013-12-20 16:09:09 -05:00 |
Teleporter.java
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Rebase for new workspace (sorry)
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2013-06-28 18:01:00 -04:00 |
ThreadGetData.java
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A bit more organizing, nothing API related
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2013-08-26 18:57:08 -04:00 |
Tier.java
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Killed off old UE references
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2013-12-21 12:51:55 -05:00 |
TileComponentEjector.java
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Rename Object3D to Coord4D, work on balloons
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2013-12-20 16:09:09 -05:00 |
TileComponentUpgrade.java
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Merge branch 'master' into development
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2013-12-15 23:22:39 -05:00 |
Version.java
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v5.5.6 Beta #24
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2013-06-29 17:24:54 -04:00 |