Mekanism-tilera-Edition/src/main/java/mekanism/common
2014-07-13 00:16:05 -04:00
..
asm
block Merge branch 'master' into 1.8 2014-07-12 22:53:21 -04:00
classloading
entity Just about polished off baby skeletons, started on getting the Flamethrower to render with correct scale and orientation 2014-07-12 23:59:39 -04:00
integration Updated recipes to be more consistent. This was about all I wanted to accomplish for v7...either I make Gas Cells tomorrow or I push the release. 2014-07-11 01:45:44 -04:00
inventory Chemical Dissolution Chamber now can accept upgrades 2014-07-11 00:42:06 -04:00
item Merge branch 'development' into 1.8 2014-07-13 00:16:05 -04:00
miner Fix offsets, implement some of @tterrag1098's changes 2014-06-19 20:47:45 +02:00
multipart Rewrote idle path calculations of Logistical Transporters! 2014-07-11 14:52:55 -04:00
network Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload. 2014-07-10 17:51:26 -04:00
recipe Upgraded gas item recipe integration greatly, should make things much smoother. 2014-07-09 17:05:33 -04:00
tank Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload. 2014-07-10 17:51:26 -04:00
tile More work on Fusion Reactor and Lasers 2014-07-13 02:46:47 +01:00
transporter Fix un-checked MFR API usage 2014-07-12 21:04:33 +01:00
util Gave Chemical Oxidizer and PRC upgrade systems, fixed Chemical Oxidizer and Electrolytic Separator NEI modules 2014-07-10 22:28:04 -04:00
voice Recommit update changes that were seemingly lost in a rebase-pull. 2014-06-27 20:00:10 +01:00
world Added Salt Blocks - generates similarly to clay. Added tooltips for config GUI. Added option to regenerate ores, as this is now a thing. Also...began implementing different tiers of control circuits. 2014-07-09 22:06:36 -04:00
BoxBlacklistParser.java
CommandMekanism.java
CommonPlayerTickHandler.java
CommonPlayerTracker.java Found work-around for javac issue - need to remember to submit an issue to oracle tomorrow 2014-06-14 01:35:25 +02:00
CommonProxy.java Baby Skeletons, started work on Flamethrower 2014-07-12 22:34:58 -04:00
CommonWorldTickHandler.java Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload. 2014-07-10 17:51:26 -04:00
ConnectedTextureRenderer.java Fix weird blending issue with Dynamic Glass, gave Seismic Vibrator an on texture 2014-06-19 15:44:08 +02:00
CoreGuiHandler.java
CreativeTabMekanism.java Work on a more consistent tier system. Added Reinforced Alloy, renamed Atomic Core to Atomic Alloy, and changed the recipe of the Atomic Alloy to use multiple levels of Metallurgic Infuser processing. The Reinforced Alloy is in between. 2014-07-09 23:52:01 -04:00
EnergyDisplay.java
EnergyNetwork.java Updates for changed IC2 API. Not sure if I'll be able to use @Optional with the new non-legacy BC MJ API as it uses Annotations instead of interfaces. 2014-07-10 16:53:01 +01:00
FluidNetwork.java Transmitter code cleanup - killed the now-unused merge() method and separated data handlers from ITransmitterNetwork itself. Also added new pipe textures. 2014-07-09 15:31:57 -04:00
FluidSlot.java
HashList.java
IActiveState.java
IAdvancedBoundingBlock.java Aaaaaaand ComputerCraft. 2014-06-26 21:07:46 +01:00
IBoundingBlock.java
IEjector.java
IElectricChest.java Portable Buckets...a lot more work than I thought 2014-06-18 19:42:57 +02:00
IElectricMachine.java
IEnergyCube.java
IFactory.java
IFluidContainerManager.java Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload. 2014-07-10 17:51:26 -04:00
IInvConfiguration.java
ILogisticalTransporter.java
IModule.java
IRedstoneControl.java
ISpecialBounds.java
ISustainedInventory.java
ISustainedTank.java
ItemAttacher.java
ITileComponent.java
ITileNetwork.java
IUpgradeManagement.java
IUpgradeTile.java
KeySync.java
Mekanism.java Just about polished off baby skeletons, started on getting the Flamethrower to render with correct scale and orientation 2014-07-12 23:59:39 -04:00
ObfuscatedNames.java
OreDictCache.java Tank-based fluid container interaction fixes. Can't figure out the data request issue. 2014-07-07 15:54:26 -04:00
PacketHandler.java Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload. 2014-07-10 17:51:26 -04:00
Resource.java
RobitAIFollow.java
RobitAIPickup.java
SideData.java
Teleporter.java
ThreadGetData.java
Tier.java Work on a more consistent tier system. Added Reinforced Alloy, renamed Atomic Core to Atomic Alloy, and changed the recipe of the Atomic Alloy to use multiple levels of Metallurgic Infuser processing. The Reinforced Alloy is in between. 2014-07-09 23:52:01 -04:00
Version.java