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asm
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block
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Merge branch 'master' into 1.8
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2014-07-12 22:53:21 -04:00 |
classloading
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entity
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Just about polished off baby skeletons, started on getting the Flamethrower to render with correct scale and orientation
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2014-07-12 23:59:39 -04:00 |
integration
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Updated recipes to be more consistent. This was about all I wanted to accomplish for v7...either I make Gas Cells tomorrow or I push the release.
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2014-07-11 01:45:44 -04:00 |
inventory
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Chemical Dissolution Chamber now can accept upgrades
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2014-07-11 00:42:06 -04:00 |
item
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Merge branch 'development' into 1.8
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2014-07-13 00:16:05 -04:00 |
miner
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Fix offsets, implement some of @tterrag1098's changes
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2014-06-19 20:47:45 +02:00 |
multipart
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Rewrote idle path calculations of Logistical Transporters!
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2014-07-11 14:52:55 -04:00 |
network
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Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload.
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2014-07-10 17:51:26 -04:00 |
recipe
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Upgraded gas item recipe integration greatly, should make things much smoother.
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2014-07-09 17:05:33 -04:00 |
tank
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Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload.
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2014-07-10 17:51:26 -04:00 |
tile
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More work on Fusion Reactor and Lasers
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2014-07-13 02:46:47 +01:00 |
transporter
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Fix un-checked MFR API usage
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2014-07-12 21:04:33 +01:00 |
util
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Gave Chemical Oxidizer and PRC upgrade systems, fixed Chemical Oxidizer and Electrolytic Separator NEI modules
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2014-07-10 22:28:04 -04:00 |
voice
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Recommit update changes that were seemingly lost in a rebase-pull.
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2014-06-27 20:00:10 +01:00 |
world
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Added Salt Blocks - generates similarly to clay. Added tooltips for config GUI. Added option to regenerate ores, as this is now a thing. Also...began implementing different tiers of control circuits.
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2014-07-09 22:06:36 -04:00 |
BoxBlacklistParser.java
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CommandMekanism.java
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CommonPlayerTickHandler.java
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CommonPlayerTracker.java
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Found work-around for javac issue - need to remember to submit an issue to oracle tomorrow
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2014-06-14 01:35:25 +02:00 |
CommonProxy.java
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Baby Skeletons, started work on Flamethrower
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2014-07-12 22:34:58 -04:00 |
CommonWorldTickHandler.java
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Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload.
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2014-07-10 17:51:26 -04:00 |
ConnectedTextureRenderer.java
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Fix weird blending issue with Dynamic Glass, gave Seismic Vibrator an on texture
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2014-06-19 15:44:08 +02:00 |
CoreGuiHandler.java
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CreativeTabMekanism.java
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Work on a more consistent tier system. Added Reinforced Alloy, renamed Atomic Core to Atomic Alloy, and changed the recipe of the Atomic Alloy to use multiple levels of Metallurgic Infuser processing. The Reinforced Alloy is in between.
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2014-07-09 23:52:01 -04:00 |
EnergyDisplay.java
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EnergyNetwork.java
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Updates for changed IC2 API. Not sure if I'll be able to use @Optional with the new non-legacy BC MJ API as it uses Annotations instead of interfaces.
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2014-07-10 16:53:01 +01:00 |
FluidNetwork.java
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Transmitter code cleanup - killed the now-unused merge() method and separated data handlers from ITransmitterNetwork itself. Also added new pipe textures.
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2014-07-09 15:31:57 -04:00 |
FluidSlot.java
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HashList.java
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IActiveState.java
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IAdvancedBoundingBlock.java
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Aaaaaaand ComputerCraft.
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2014-06-26 21:07:46 +01:00 |
IBoundingBlock.java
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IEjector.java
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IElectricChest.java
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Portable Buckets...a lot more work than I thought
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2014-06-18 19:42:57 +02:00 |
IElectricMachine.java
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IEnergyCube.java
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IFactory.java
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IFluidContainerManager.java
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Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload.
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2014-07-10 17:51:26 -04:00 |
IInvConfiguration.java
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ILogisticalTransporter.java
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IModule.java
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IRedstoneControl.java
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ISpecialBounds.java
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ISustainedInventory.java
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ISustainedTank.java
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ItemAttacher.java
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ITileComponent.java
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ITileNetwork.java
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IUpgradeManagement.java
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IUpgradeTile.java
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KeySync.java
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Mekanism.java
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Just about polished off baby skeletons, started on getting the Flamethrower to render with correct scale and orientation
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2014-07-12 23:59:39 -04:00 |
ObfuscatedNames.java
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OreDictCache.java
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Tank-based fluid container interaction fixes. Can't figure out the data request issue.
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2014-07-07 15:54:26 -04:00 |
PacketHandler.java
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Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload.
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2014-07-10 17:51:26 -04:00 |
Resource.java
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RobitAIFollow.java
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RobitAIPickup.java
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SideData.java
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Teleporter.java
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ThreadGetData.java
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Tier.java
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Work on a more consistent tier system. Added Reinforced Alloy, renamed Atomic Core to Atomic Alloy, and changed the recipe of the Atomic Alloy to use multiple levels of Metallurgic Infuser processing. The Reinforced Alloy is in between.
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2014-07-09 23:52:01 -04:00 |
Version.java
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