Mekanism-tilera-Edition/common/mekanism/common
2014-01-05 15:06:54 -05:00
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asm Remove println, we're golden guys :) 2014-01-05 00:52:23 -05:00
block Properly register items, kill old transmitter code and converter as users will be starting from a clean world 2014-01-05 02:24:06 -05:00
classloading Add class enumerator for future class stuff 2013-12-08 00:43:20 -05:00
integration Hopefully fixed crash 2013-11-22 12:09:04 -05:00
inventory New, awesome Electrolytic Separator GUI :) 2014-01-02 23:34:52 -05:00
item Properly register items, kill old transmitter code and converter as users will be starting from a clean world 2014-01-05 02:24:06 -05:00
miner Digital Miner inverse mode 2014-01-04 11:41:09 -05:00
multipart Properly register items, kill old transmitter code and converter as users will be starting from a clean world 2014-01-05 02:24:06 -05:00
network Properly register items, kill old transmitter code and converter as users will be starting from a clean world 2014-01-05 02:24:06 -05:00
tileentity Fixed Bounding Blocks causing crashes 2014-01-05 12:10:05 -05:00
transporter Better client energy scales in universal cables, made Logistical Transporter pull mode take one item at a time to give L. Sorter an advantage 2013-12-27 21:50:24 -05:00
util Fixed Bounding Blocks causing crashes 2014-01-05 12:10:05 -05:00
voice Threaded VoiceConnection, made client connection fire with server-configured port 2013-12-22 16:49:04 -05:00
BinRecipe.java
CommandMekanism.java Maybe fix build? Also temporarily adding FMP lib 2014-01-04 13:16:24 -05:00
CommonPlayerTickHandler.java A few tweaks to recipe balance 2013-12-26 20:27:21 -05:00
CommonPlayerTracker.java Sync server configs with client 2013-12-22 01:49:55 -05:00
CommonProxy.java Properly register items, kill old transmitter code and converter as users will be starting from a clean world 2014-01-05 02:24:06 -05:00
CommonWorldTickHandler.java Rename Object3D to Coord4D, work on balloons 2013-12-20 16:09:09 -05:00
ConnectedTextureRenderer.java Rename Object3D to Coord4D, work on balloons 2013-12-20 16:09:09 -05:00
CoreGuiHandler.java
CreativeTabMekanism.java
DynamicFluidTank.java Rename Object3D to Coord4D, work on balloons 2013-12-20 16:09:09 -05:00
DynamicTankCache.java Rename Object3D to Coord4D, work on balloons 2013-12-20 16:09:09 -05:00
EnergyDisplay.java Threaded VoiceConnection, made client connection fire with server-configured port 2013-12-22 16:49:04 -05:00
EnergyNetwork.java Fix weird connection issue 2014-01-03 12:13:49 -05:00
EntityBalloon.java Fixed Balloons screwing up (again) 2014-01-05 15:06:54 -05:00
EntityObsidianTNT.java
EntityRobit.java Attempting to find an energy transfer issue 2013-12-21 14:27:35 -05:00
FluidNetwork.java Properly register items, kill old transmitter code and converter as users will be starting from a clean world 2014-01-05 02:24:06 -05:00
FluidSlot.java
HashList.java Fixed Model3D textures, fixed error spam on world load, fixed Digital Miner breaking blocks on top, general code cleanup 2013-11-24 12:12:42 -06:00
IActiveState.java
IAdvancedBoundingBlock.java Killed off old UE references 2013-12-21 12:51:55 -05:00
IBoundingBlock.java
IConfigurable.java Fixes! 2013-11-30 12:29:49 -05:00
IEjector.java Re-add EnumColor to API! 2013-12-01 00:03:40 -05:00
IElectricChest.java Finish multi-ID machine support 2013-11-27 16:17:10 -05:00
IElectricMachine.java
IEnergyCube.java
IFactory.java Chemical Injection Chamber initial work 2013-12-24 00:23:30 -05:00
IInvConfiguration.java Fixes! 2013-11-30 12:29:49 -05:00
ILogisticalTransporter.java A few fixes 2013-12-27 12:44:08 -05:00
IModule.java Update TE, add module config syncing 2014-01-03 14:26:41 -05:00
IRedstoneControl.java More efficient redstone control 2013-12-25 00:03:04 -05:00
ISpecialBounds.java
ISustainedInventory.java
ISustainedTank.java
ItemAttacher.java Update ItemAttacher to work with new transmitters 2014-01-03 17:19:02 -05:00
ITileComponent.java
ITileNetwork.java
IUpgradeManagement.java Work on localization support, move around some API classes to make better compatibility 2013-11-30 00:28:02 -05:00
IUpgradeTile.java Add custom Osmium Ore generation rates, generate Copper and Tin ores 2013-12-02 11:20:25 -05:00
KeySync.java Made KeySync use keybinds instead of defaults 2013-12-26 12:02:17 -05:00
Mekanism.java Stop FML complaining about item conflicts, fix my translation. 2014-01-05 17:53:10 +00:00
MekanismHooks.java Fixed IC2 weird clump things replacing Mekanism recipes 2013-12-25 00:33:08 -05:00
MekanismRecipe.java Fix up recipe system to accept wildcard blocks 2013-12-02 22:42:54 -05:00
ObfuscatedNames.java
OreDictManager.java Separated OreDict management from Mekanism, added proper recipes for Chemical Injection Chamber 2013-12-24 11:55:40 -05:00
OreHandler.java Kill off wires for the last time, fix up jetpacks 2013-12-05 21:10:15 -05:00
PacketHandler.java Rename Object3D to Coord4D, work on balloons 2013-12-20 16:09:09 -05:00
RecipeHandler.java Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model. 2014-01-03 00:28:34 +00:00
RobitAIFollow.java
RobitAIPickup.java A few fixes and new mechanics 2013-11-21 20:31:28 -05:00
SideData.java Re-add EnumColor to API! 2013-12-01 00:03:40 -05:00
SynchronizedTankData.java Rename Object3D to Coord4D, work on balloons 2013-12-20 16:09:09 -05:00
TankUpdateProtocol.java Rename Object3D to Coord4D, work on balloons 2013-12-20 16:09:09 -05:00
Teleporter.java
ThreadGetData.java
Tier.java Killed off old UE references 2013-12-21 12:51:55 -05:00
TileComponentEjector.java Rename Object3D to Coord4D, work on balloons 2013-12-20 16:09:09 -05:00
TileComponentUpgrade.java Merge branch 'master' into development 2013-12-15 23:22:39 -05:00
Version.java