electrodynamics/src/main/scala/resonantinduction/mechanical/fluid/transport/TilePump.scala

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Scala
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package resonantinduction.mechanical.fluid.transport
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import java.util.{ArrayList, List}
import net.minecraft.block.material.Material
import net.minecraft.tileentity.TileEntity
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import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.model.AdvancedModelLoader
import net.minecraftforge.common.util.ForgeDirection
import net.minecraftforge.fluids.{Fluid, FluidStack, FluidTankInfo, IFluidHandler}
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import org.lwjgl.opengl.GL11
import resonant.api.IRotatable
import resonant.api.grid.INode
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import resonant.lib.render.RenderUtility
import resonant.lib.transform.vector.Vector3
import resonantinduction.core.Reference
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import resonantinduction.mechanical.mech.TileMechanical
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import scala.collection.mutable
object TilePump
{
val model = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.domain, Reference.modelPath + "pump.tcn"))
val texture = new ResourceLocation(Reference.domain, Reference.modelPath + "pump.png")
}
class TilePump extends TileMechanical(Material.iron) with IRotatable with IFluidHandler
{
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val pressureNode = new PumpNode(this)
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//Constructor
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normalRender = false
isOpaqueCube = false
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setTextureName("material_steel")
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override def update()
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{
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super.update()
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if (!worldObj.isRemote && mechanicalNode.getPower > 0)
{
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val tileIn: TileEntity = toVector3.add(getDirection.getOpposite).getTileEntity(this.worldObj)
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if (tileIn.isInstanceOf[IFluidHandler])
{
val drain: FluidStack = (tileIn.asInstanceOf[IFluidHandler]).drain(getDirection, pressureNode.getCapacity, false)
if (drain != null)
{
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(tileIn.asInstanceOf[IFluidHandler]).drain(getDirection, fill(getDirection.getOpposite, drain, true), true)
}
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}
}
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}
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override def renderDynamic(pos: Vector3, frame: Float, pass: Int): Unit =
{
GL11.glPushMatrix()
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GL11.glTranslated(pos.x + 0.5, pos.y + 0.5, pos.z + 0.5)
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GL11.glRotatef(-90, 0, 1, 0)
if (tile.getWorldObj != null) RenderUtility.rotateBlockBasedOnDirection(getDirection)
RenderUtility.bind(TilePump.texture)
val notRendered = mutable.Set.empty[String]
GL11.glPushMatrix
GL11.glRotated(Math.toDegrees(mechanicalNode.angle.asInstanceOf[Float]), 0, 0, 1)
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for (i <- 1 to 12)
{
val fin: String = "fin" + i
val innerFin: String = "innerFin" + i
notRendered.add(fin)
notRendered.add(innerFin)
TilePump.model.renderOnly(fin, innerFin)
}
GL11.glPopMatrix()
TilePump.model.renderAllExcept(notRendered.toArray[String]: _*)
GL11.glPopMatrix()
}
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def fill(from: ForgeDirection, resource: FluidStack, doFill: Boolean): Int =
{
if (from eq getDirection.getOpposite)
{
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val tileOut: TileEntity = toVector3.add(from.getOpposite).getTileEntity(this.worldObj)
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if (tileOut.isInstanceOf[IFluidHandler]) return (tileOut.asInstanceOf[IFluidHandler]).fill(from, resource, doFill)
}
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return 0
}
def drain(from: ForgeDirection, resource: FluidStack, doDrain: Boolean): FluidStack =
{
return null
}
def drain(from: ForgeDirection, maxDrain: Int, doDrain: Boolean): FluidStack =
{
return null
}
def canFill(from: ForgeDirection, fluid: Fluid): Boolean =
{
return from eq this.getDirection.getOpposite
}
def canDrain(from: ForgeDirection, fluid: Fluid): Boolean =
{
return from eq this.getDirection
}
def getTankInfo(from: ForgeDirection): Array[FluidTankInfo] =
{
return null
}
override def getNode[N <: INode](nodeType: Class[_ <: N], from: ForgeDirection): N =
{
if (nodeType.isAssignableFrom(pressureNode.getClass))
return pressureNode.asInstanceOf[N]
return null.asInstanceOf[N]
}
}