electrodynamics/archive/java/resonantinduction/mechanical/fluid/pump/TileEntityConstructionPump.java

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package resonantinduction.mechanical.fluid.pump;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.Map.Entry;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidContainerRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidTank;
import net.minecraftforge.fluids.FluidTankInfo;
import net.minecraftforge.fluids.IFluidHandler;
import resonantinduction.core.tilenetwork.ITileConnector;
import resonantinduction.mechanical.fluid.network.NetworkFluidTiles;
import resonantinduction.old.api.fluid.IDrain;
import resonantinduction.old.api.fluid.INetworkPipe;
import universalelectricity.api.vector.Vector3;
import universalelectricity.api.vector.VectorHelper;
import com.builtbroken.common.Pair;
public class TileEntityConstructionPump extends TileEntityStarterPump implements IFluidHandler, ITileConnector
{
/* LIQUID FLOW CONNECTION SIDES */
/** Internal tank for interaction but not real storage */
private FluidTank fakeTank = new FluidTank(FluidContainerRegistry.BUCKET_VOLUME);
List<IDrain> drainsUsed = new ArrayList<IDrain>();
public TileEntityConstructionPump()
{
super(50, 50, 30);
}
/**
* Gets the facing direction
*
* @param input true for input side, false for output side
* @return
*/
public ForgeDirection getFacing(boolean input)
{
return input ? this.getDirection() : this.getDirection().getOpposite();
}
@Override
public Pair<World, Vector3> getDrainOrigin()
{
TileEntity inputTile = VectorHelper.getTileEntityFromSide(worldObj, new Vector3(this), getFacing(true));
TileEntity outputTile = VectorHelper.getTileEntityFromSide(worldObj, new Vector3(this), getFacing(false));
IDrain drain = this.getNextDrain(inputTile, outputTile, drainsUsed);
if (drain == null)
{
this.drainsUsed.clear();
drain = this.getNextDrain(inputTile, outputTile, drainsUsed);
}
if (drain instanceof TileEntity)
{
this.drainsUsed.add(drain);
return new Pair<World, Vector3>(((TileEntity) drain).worldObj, new Vector3(((TileEntity) drain)));
}
return null;
}
/**
* Gets the nextDrain in the list
*
* @param inputTile - input tile must be an instance of INetworkPipe
* @param outputTile - output tile must be an instance of IFluidHandler
* @param ignoreList - list of drains to ignore so that the next one is selected
* @return the next drain it finds or null if it went threw the entire list. Its suggested to
* clear the ignoreList after getting null
*/
public IDrain getNextDrain(TileEntity inputTile, TileEntity outputTile, List<IDrain> ignoreList)
{
IDrain drain = null;
if (ignoreList == null)
{
ignoreList = new ArrayList<IDrain>();
}
if (inputTile instanceof INetworkPipe && ((INetworkPipe) inputTile).getTileNetwork() instanceof NetworkFluidTiles)
{
if (outputTile instanceof IFluidHandler)
{
for (Entry<IFluidHandler, EnumSet<ForgeDirection>> entry : ((NetworkFluidTiles) ((INetworkPipe) inputTile).getTileNetwork()).connctedFluidHandlers.entrySet())
{
if (entry.getKey() instanceof IDrain && !ignoreList.contains(entry.getKey()))
{
drain = (IDrain) entry.getKey();
break;
}
}
}
}
return drain;
}
@Override
public boolean canConnect(ForgeDirection direction)
{
return direction != getFacing(true) && direction != getFacing(false);
}
@Override
public int fill(ForgeDirection from, FluidStack resource, boolean doFill)
{
TileEntity entity = VectorHelper.getTileEntityFromSide(this.worldObj, new Vector3(this), getFacing(false));
if (entity instanceof IFluidHandler)
{
return ((IFluidHandler) entity).fill(getFacing(false).getOpposite(), resource, doFill);
}
return 0;
}
@Override
public FluidStack drain(ForgeDirection from, int maxDrain, boolean doDrain)
{
return null;
}
@Override
public FluidStack drain(ForgeDirection from, FluidStack resource, boolean doDrain)
{
// TODO Auto-generated method stub
return null;
}
@Override
public FluidTankInfo[] getTankInfo(ForgeDirection direction)
{
if (direction == this.getFacing(false) && this.fakeTank != null)
{
return new FluidTankInfo[] { new FluidTankInfo(fakeTank.getFluid(), fakeTank.getCapacity()) };
}
return null;
}
@Override
public boolean canFill(ForgeDirection from, Fluid fluid)
{
return from != getFacing(true);
}
@Override
public boolean canDrain(ForgeDirection from, Fluid fluid)
{
return false;
}
@Override
public boolean canTileConnect(Connection type, ForgeDirection dir)
{
TileEntity entity = new Vector3(this).modifyPositionFromSide(dir).getTileEntity(this.worldObj);
return entity instanceof IFluidHandler && (dir == this.getFacing(false) || dir == this.getFacing(true));
}
@Override
public void invalidate()
{
super.invalidate();
}
@Override
public String getMeterReading(EntityPlayer user, ForgeDirection side, EnumTools tool)
{
if (tool == EnumTools.PIPE_GUAGE)
{
TileEntity inputTile = VectorHelper.getTileEntityFromSide(worldObj, new Vector3(this), getFacing(true));
if (inputTile instanceof INetworkPipe && ((INetworkPipe) inputTile).getTileNetwork() instanceof NetworkFluidTiles)
{
int count = 0;
for (Entry<IFluidHandler, EnumSet<ForgeDirection>> entry : ((NetworkFluidTiles) ((INetworkPipe) inputTile).getTileNetwork()).connctedFluidHandlers.entrySet())
{
if (entry.getKey() instanceof IDrain)
{
count++;
}
}
return "Drains conencted to input : " + count;
}
}
return null;
}
}