Dropped sound level of armbot

per kodos's request
This commit is contained in:
Robert Seifert 2013-05-08 09:58:53 -04:00
parent ccd8f18df7
commit 1dcebc7ab5

View file

@ -201,7 +201,7 @@ public class TileEntityArmbot extends TileEntityAssemblyNetwork implements IMult
if (this.ticks % 5 == 0 && FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT) if (this.ticks % 5 == 0 && FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT)
{ {
// sound is 0.25 seconds long (20 ticks/second) // sound is 0.25 seconds long (20 ticks/second)
this.worldObj.playSound(this.xCoord, this.yCoord, this.zCoord, "mods.assemblyline.conveyor", 0.8f, 1.7f, true); this.worldObj.playSound(this.xCoord, this.yCoord, this.zCoord, "mods.assemblyline.conveyor", 0.4f, 1.7f, true);
} }
if (Math.abs(this.renderYaw - this.rotationYaw) < this.ROTATION_SPEED + 0.1f) if (Math.abs(this.renderYaw - this.rotationYaw) < this.ROTATION_SPEED + 0.1f)