Refactored engine package to core
This commit is contained in:
parent
e95550621a
commit
31e46db791
6 changed files with 247 additions and 247 deletions
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@ -19,7 +19,7 @@ import net.minecraft.network.Packet
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import net.minecraft.util.IIcon
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import net.minecraft.util.IIcon
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import net.minecraftforge.common.util.ForgeDirection
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import net.minecraftforge.common.util.ForgeDirection
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import org.lwjgl.opengl.GL11
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import org.lwjgl.opengl.GL11
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import resonant.engine.ResonantEngine
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import resonant.core.ResonantEngine
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import resonant.lib.network.discriminator.{PacketTile, PacketType}
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import resonant.lib.network.discriminator.{PacketTile, PacketType}
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import resonant.lib.network.handle.IPacketReceiver
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import resonant.lib.network.handle.IPacketReceiver
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import resonant.lib.prefab.tile.spatial.{SpatialBlock, SpatialTile}
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import resonant.lib.prefab.tile.spatial.{SpatialBlock, SpatialTile}
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@ -97,23 +97,6 @@ class TileImprinter extends SpatialTile(Material.circuits) with ISidedInventory
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}
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}
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/**
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* Sets the given item stack to the specified slot in the inventory (can be crafting or armor
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* sections).
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*/
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def setInventorySlotContents(slot: Int, itemStack: ItemStack)
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{
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if (slot < this.getSizeInventory)
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{
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inventory(slot) = itemStack
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}
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}
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def getSizeInventory: Int =
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{
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return this.inventory.length
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}
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/**
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/**
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* Inventory methods.
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* Inventory methods.
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*/
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*/
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@ -177,6 +160,28 @@ class TileImprinter extends SpatialTile(Material.circuits) with ISidedInventory
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}
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}
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}
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}
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/**
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* Sets the given item stack to the specified slot in the inventory (can be crafting or armor
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* sections).
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*/
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def setInventorySlotContents(slot: Int, itemStack: ItemStack)
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{
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if (slot < this.getSizeInventory)
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{
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inventory(slot) = itemStack
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}
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}
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def getSizeInventory: Int =
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{
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return this.inventory.length
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}
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def getStackInSlot(slot: Int): ItemStack =
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{
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return this.inventory(slot)
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}
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def openInventory
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def openInventory
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{
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{
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this.onInventoryChanged
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this.onInventoryChanged
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@ -187,6 +192,64 @@ class TileImprinter extends SpatialTile(Material.circuits) with ISidedInventory
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this.onInventoryChanged
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this.onInventoryChanged
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}
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}
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/**
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* Updates all the output slots. Call this to update the Imprinter.
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*/
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def onInventoryChanged
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{
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if (!this.worldObj.isRemote)
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{
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val fitlerStack: ItemStack = this.inventory(9)
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if (fitlerStack != null && fitlerStack.getItem.isInstanceOf[ItemImprint])
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{
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val outputStack: ItemStack = fitlerStack.copy
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val filters: java.util.List[ItemStack] = ItemImprint.getFilters(outputStack)
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val toAdd: Set[ItemStack] = new HashSet[ItemStack]
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val toBeImprinted: Set[ItemStack] = new HashSet[ItemStack]
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var i: Int = 0
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while (i < 9)
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{
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val stackInInventory: ItemStack = inventory(i)
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if (stackInInventory != null)
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{
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for (check <- toBeImprinted)
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{
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if (check.isItemEqual(stackInInventory))
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{
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i = 10
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}
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}
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toBeImprinted.add(stackInInventory)
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}
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i += 1;
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}
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for (stackInInventory <- toBeImprinted)
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{
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val it: Iterator[ItemStack] = filters.iterator
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var removed: Boolean = false
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while (it.hasNext)
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{
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val filteredStack: ItemStack = it.next
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if (filteredStack.isItemEqual(stackInInventory))
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{
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it.remove
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removed = true
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}
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}
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if (!removed)
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{
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toAdd.add(stackInInventory)
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}
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}
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filters.addAll(toAdd)
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ItemImprint.setFilters(outputStack, filters)
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this.inventory(9) = outputStack
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}
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}
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}
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def getInventoryStackLimit: Int =
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def getInventoryStackLimit: Int =
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{
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{
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return 64
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return 64
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@ -225,11 +288,6 @@ class TileImprinter extends SpatialTile(Material.circuits) with ISidedInventory
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GL11.glPopMatrix
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GL11.glPopMatrix
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}
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}
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def getStackInSlot(slot: Int): ItemStack =
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{
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return this.inventory(slot)
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}
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@SideOnly(Side.CLIENT) override def registerIcons(iconReg: IIconRegister)
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@SideOnly(Side.CLIENT) override def registerIcons(iconReg: IIconRegister)
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{
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{
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super.registerIcons(iconReg)
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super.registerIcons(iconReg)
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@ -346,62 +404,4 @@ class TileImprinter extends SpatialTile(Material.circuits) with ISidedInventory
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onInventoryChanged
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onInventoryChanged
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}
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}
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}
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}
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/**
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* Updates all the output slots. Call this to update the Imprinter.
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*/
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def onInventoryChanged
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{
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if (!this.worldObj.isRemote)
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{
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val fitlerStack: ItemStack = this.inventory(9)
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if (fitlerStack != null && fitlerStack.getItem.isInstanceOf[ItemImprint])
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{
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val outputStack: ItemStack = fitlerStack.copy
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val filters: java.util.List[ItemStack] = ItemImprint.getFilters(outputStack)
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val toAdd: Set[ItemStack] = new HashSet[ItemStack]
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val toBeImprinted: Set[ItemStack] = new HashSet[ItemStack]
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var i: Int = 0
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while (i < 9)
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{
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val stackInInventory: ItemStack = inventory(i)
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if (stackInInventory != null)
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{
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for (check <- toBeImprinted)
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{
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if (check.isItemEqual(stackInInventory))
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{
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i = 10
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}
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}
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toBeImprinted.add(stackInInventory)
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}
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i += 1;
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}
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for (stackInInventory <- toBeImprinted)
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{
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val it: Iterator[ItemStack] = filters.iterator
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var removed: Boolean = false
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while (it.hasNext)
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{
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val filteredStack: ItemStack = it.next
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if (filteredStack.isItemEqual(stackInInventory))
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{
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it.remove
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removed = true
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}
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}
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if (!removed)
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{
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toAdd.add(stackInInventory)
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}
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}
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filters.addAll(toAdd)
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ItemImprint.setFilters(outputStack, filters)
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this.inventory(9) = outputStack
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}
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}
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}
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}
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}
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@ -27,7 +27,7 @@ import org.lwjgl.opengl.GL11
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import resonant.api.gui.ISlotPickResult
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import resonant.api.gui.ISlotPickResult
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import resonant.api.recipe.{MachineRecipes, RecipeResource, RecipeType}
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import resonant.api.recipe.{MachineRecipes, RecipeResource, RecipeType}
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import resonant.api.tile.IRotatable
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import resonant.api.tile.IRotatable
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import resonant.engine.ResonantEngine
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import resonant.core.ResonantEngine
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import resonant.lib.collection.Pair
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import resonant.lib.collection.Pair
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import resonant.lib.network.discriminator.{PacketTile, PacketType}
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import resonant.lib.network.discriminator.{PacketTile, PacketType}
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import resonant.lib.network.handle.IPacketReceiver
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import resonant.lib.network.handle.IPacketReceiver
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@ -129,6 +129,167 @@ class TileEngineeringTable extends TileInventory(Material.wood) with IPacketRece
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}
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}
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}
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}
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override def getSizeInventory: Int =
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{
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return 10 + (if (this.invPlayer != null) this.invPlayer.getSizeInventory else 0)
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}
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override def setInventorySlotContents(slot: Int, itemStack: ItemStack)
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{
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if (slot < TileEngineeringTable.CRAFTING_MATRIX_END)
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{
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craftingMatrix(slot) = itemStack
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}
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else if (slot < TileEngineeringTable.CRAFTING_OUTPUT_END)
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{
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outputInventory(slot - TileEngineeringTable.CRAFTING_MATRIX_END) = itemStack
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}
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else if (slot < TileEngineeringTable.PLAYER_OUTPUT_END && this.invPlayer != null)
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{
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this.invPlayer.setInventorySlotContents(slot - TileEngineeringTable.CRAFTING_OUTPUT_END, itemStack)
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val player: EntityPlayer = this.invPlayer.player
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if (player.isInstanceOf[EntityPlayerMP])
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{
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(player.asInstanceOf[EntityPlayerMP]).sendContainerToPlayer(player.inventoryContainer)
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}
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}
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else if (searchInventories)
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{
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var idDisplacement: Int = TileEngineeringTable.PLAYER_OUTPUT_END
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for (dir <- ForgeDirection.VALID_DIRECTIONS)
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{
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val tile: TileEntity = toVectorWorld.add(dir).getTileEntity
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if (tile.isInstanceOf[IInventory])
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{
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val inventory: IInventory = tile.asInstanceOf[IInventory]
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val slotID: Int = slot - idDisplacement
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if (slotID >= 0 && slotID < inventory.getSizeInventory)
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{
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inventory.setInventorySlotContents(slotID, itemStack)
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}
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idDisplacement += inventory.getSizeInventory
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}
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}
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}
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onInventoryChanged
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}
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/**
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* Updates all the output slots. Call this to update the Engineering Table.
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*/
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override def onInventoryChanged
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{
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if (worldObj != null)
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{
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if (!worldObj.isRemote)
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{
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this.outputInventory(TileEngineeringTable.CRAFTING_OUTPUT_SLOT) = null
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var didCraft: Boolean = false
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val inventoryCrafting: InventoryCrafting = this.getCraftingMatrix
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val matrixOutput: ItemStack = CraftingManager.getInstance.findMatchingRecipe(inventoryCrafting, this.worldObj)
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if (matrixOutput != null && this.getCraftingManager.getIdealRecipe(matrixOutput) != null)
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{
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this.outputInventory(TileEngineeringTable.CRAFTING_OUTPUT_SLOT) = matrixOutput
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didCraft = true
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}
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if (!didCraft)
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{
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val filterStack: ItemStack = craftingMatrix(TileEngineeringTable.CENTER_SLOT)
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if (filterStack != null && filterStack.getItem.isInstanceOf[ItemImprint])
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{
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val filters: java.util.List[ItemStack] = ItemImprint.getFilters(filterStack)
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for (o <- filters)
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{
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val outputStack: ItemStack = o
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if (outputStack != null)
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{
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val idealRecipe: Pair[ItemStack, Array[ItemStack]] = this.getCraftingManager.getIdealRecipe(outputStack)
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if (idealRecipe != null)
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{
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val recipeOutput: ItemStack = idealRecipe.left
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if (recipeOutput != null & recipeOutput.stackSize > 0)
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{
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this.outputInventory(TileEngineeringTable.CRAFTING_OUTPUT_SLOT) = recipeOutput
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didCraft = true
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worldObj.markBlockForUpdate(xCoord, yCoord, zCoord)
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return
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}
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}
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}
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}
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}
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}
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worldObj.markBlockForUpdate(xCoord, yCoord, zCoord)
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}
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}
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}
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/**
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* Gets the AutoCraftingManager that does all the crafting results
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*/
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def getCraftingManager: AutoCraftingManager =
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{
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if (craftManager == null)
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{
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craftManager = new AutoCraftingManager(this)
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}
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return craftManager
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}
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/**
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* Construct an InventoryCrafting Matrix on the fly.
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*
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* @return
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*/
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def getCraftingMatrix: InventoryCrafting =
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{
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val inventoryCrafting: InventoryCrafting = new InventoryCrafting(new ContainerDummy(this), 3, 3)
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for (i <- 0 until this.craftingMatrix.length)
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{
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inventoryCrafting.setInventorySlotContents(i, this.craftingMatrix(i))
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}
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return inventoryCrafting
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}
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/**
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* DO NOT USE THIS INTERNALLY. FOR EXTERNAL USE ONLY!
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*/
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override def getStackInSlot(slot: Int): ItemStack =
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{
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if (slot < TileEngineeringTable.CRAFTING_MATRIX_END)
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{
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return this.craftingMatrix(slot)
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}
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else if (slot < TileEngineeringTable.CRAFTING_OUTPUT_END)
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{
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return outputInventory(slot - TileEngineeringTable.CRAFTING_MATRIX_END)
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}
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else if (slot < TileEngineeringTable.PLAYER_OUTPUT_END && invPlayer != null)
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{
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return this.invPlayer.getStackInSlot(slot - TileEngineeringTable.CRAFTING_OUTPUT_END)
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}
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else if (searchInventories)
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{
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var idDisplacement: Int = TileEngineeringTable.PLAYER_OUTPUT_END
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for (dir <- ForgeDirection.VALID_DIRECTIONS)
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{
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val tile: TileEntity = toVectorWorld.add(dir).getTileEntity
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if (tile.isInstanceOf[IInventory])
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{
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val inventory: IInventory = tile.asInstanceOf[IInventory]
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val slotID: Int = slot - idDisplacement
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if (slotID >= 0 && slotID < inventory.getSizeInventory)
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{
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return inventory.getStackInSlot(slotID)
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}
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idDisplacement += inventory.getSizeInventory
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}
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}
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}
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return null
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}
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override def use(player: EntityPlayer, hitSide: Int, hit: Vector3): Boolean =
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override def use(player: EntityPlayer, hitSide: Int, hit: Vector3): Boolean =
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{
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{
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if (player.getCurrentEquippedItem != null && player.getCurrentEquippedItem.getItem.isInstanceOf[ItemHammer])
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if (player.getCurrentEquippedItem != null && player.getCurrentEquippedItem.getItem.isInstanceOf[ItemHammer])
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@ -330,11 +491,6 @@ class TileEngineeringTable extends TileInventory(Material.wood) with IPacketRece
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nbt.setBoolean("searchInventories", this.searchInventories)
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nbt.setBoolean("searchInventories", this.searchInventories)
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}
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}
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override def getSizeInventory: Int =
|
|
||||||
{
|
|
||||||
return 10 + (if (this.invPlayer != null) this.invPlayer.getSizeInventory else 0)
|
|
||||||
}
|
|
||||||
|
|
||||||
def read(data: ByteBuf, player: EntityPlayer, `type`: PacketType)
|
def read(data: ByteBuf, player: EntityPlayer, `type`: PacketType)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
|
@ -418,162 +574,6 @@ class TileEngineeringTable extends TileInventory(Material.wood) with IPacketRece
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
override def setInventorySlotContents(slot: Int, itemStack: ItemStack)
|
|
||||||
{
|
|
||||||
if (slot < TileEngineeringTable.CRAFTING_MATRIX_END)
|
|
||||||
{
|
|
||||||
craftingMatrix(slot) = itemStack
|
|
||||||
}
|
|
||||||
else if (slot < TileEngineeringTable.CRAFTING_OUTPUT_END)
|
|
||||||
{
|
|
||||||
outputInventory(slot - TileEngineeringTable.CRAFTING_MATRIX_END) = itemStack
|
|
||||||
}
|
|
||||||
else if (slot < TileEngineeringTable.PLAYER_OUTPUT_END && this.invPlayer != null)
|
|
||||||
{
|
|
||||||
this.invPlayer.setInventorySlotContents(slot - TileEngineeringTable.CRAFTING_OUTPUT_END, itemStack)
|
|
||||||
val player: EntityPlayer = this.invPlayer.player
|
|
||||||
if (player.isInstanceOf[EntityPlayerMP])
|
|
||||||
{
|
|
||||||
(player.asInstanceOf[EntityPlayerMP]).sendContainerToPlayer(player.inventoryContainer)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (searchInventories)
|
|
||||||
{
|
|
||||||
var idDisplacement: Int = TileEngineeringTable.PLAYER_OUTPUT_END
|
|
||||||
for (dir <- ForgeDirection.VALID_DIRECTIONS)
|
|
||||||
{
|
|
||||||
val tile: TileEntity = toVectorWorld.add(dir).getTileEntity
|
|
||||||
if (tile.isInstanceOf[IInventory])
|
|
||||||
{
|
|
||||||
val inventory: IInventory = tile.asInstanceOf[IInventory]
|
|
||||||
val slotID: Int = slot - idDisplacement
|
|
||||||
if (slotID >= 0 && slotID < inventory.getSizeInventory)
|
|
||||||
{
|
|
||||||
inventory.setInventorySlotContents(slotID, itemStack)
|
|
||||||
}
|
|
||||||
idDisplacement += inventory.getSizeInventory
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
onInventoryChanged
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates all the output slots. Call this to update the Engineering Table.
|
|
||||||
*/
|
|
||||||
override def onInventoryChanged
|
|
||||||
{
|
|
||||||
if (worldObj != null)
|
|
||||||
{
|
|
||||||
if (!worldObj.isRemote)
|
|
||||||
{
|
|
||||||
this.outputInventory(TileEngineeringTable.CRAFTING_OUTPUT_SLOT) = null
|
|
||||||
var didCraft: Boolean = false
|
|
||||||
val inventoryCrafting: InventoryCrafting = this.getCraftingMatrix
|
|
||||||
val matrixOutput: ItemStack = CraftingManager.getInstance.findMatchingRecipe(inventoryCrafting, this.worldObj)
|
|
||||||
if (matrixOutput != null && this.getCraftingManager.getIdealRecipe(matrixOutput) != null)
|
|
||||||
{
|
|
||||||
this.outputInventory(TileEngineeringTable.CRAFTING_OUTPUT_SLOT) = matrixOutput
|
|
||||||
didCraft = true
|
|
||||||
}
|
|
||||||
if (!didCraft)
|
|
||||||
{
|
|
||||||
val filterStack: ItemStack = craftingMatrix(TileEngineeringTable.CENTER_SLOT)
|
|
||||||
if (filterStack != null && filterStack.getItem.isInstanceOf[ItemImprint])
|
|
||||||
{
|
|
||||||
val filters: java.util.List[ItemStack] = ItemImprint.getFilters(filterStack)
|
|
||||||
for (o <- filters)
|
|
||||||
{
|
|
||||||
val outputStack: ItemStack = o
|
|
||||||
if (outputStack != null)
|
|
||||||
{
|
|
||||||
val idealRecipe: Pair[ItemStack, Array[ItemStack]] = this.getCraftingManager.getIdealRecipe(outputStack)
|
|
||||||
if (idealRecipe != null)
|
|
||||||
{
|
|
||||||
val recipeOutput: ItemStack = idealRecipe.left
|
|
||||||
if (recipeOutput != null & recipeOutput.stackSize > 0)
|
|
||||||
{
|
|
||||||
this.outputInventory(TileEngineeringTable.CRAFTING_OUTPUT_SLOT) = recipeOutput
|
|
||||||
didCraft = true
|
|
||||||
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the AutoCraftingManager that does all the crafting results
|
|
||||||
*/
|
|
||||||
def getCraftingManager: AutoCraftingManager =
|
|
||||||
{
|
|
||||||
if (craftManager == null)
|
|
||||||
{
|
|
||||||
craftManager = new AutoCraftingManager(this)
|
|
||||||
}
|
|
||||||
return craftManager
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Construct an InventoryCrafting Matrix on the fly.
|
|
||||||
*
|
|
||||||
* @return
|
|
||||||
*/
|
|
||||||
def getCraftingMatrix: InventoryCrafting =
|
|
||||||
{
|
|
||||||
val inventoryCrafting: InventoryCrafting = new InventoryCrafting(new ContainerDummy(this), 3, 3)
|
|
||||||
|
|
||||||
for (i <- 0 until this.craftingMatrix.length)
|
|
||||||
{
|
|
||||||
inventoryCrafting.setInventorySlotContents(i, this.craftingMatrix(i))
|
|
||||||
}
|
|
||||||
return inventoryCrafting
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* DO NOT USE THIS INTERNALLY. FOR EXTERNAL USE ONLY!
|
|
||||||
*/
|
|
||||||
override def getStackInSlot(slot: Int): ItemStack =
|
|
||||||
{
|
|
||||||
if (slot < TileEngineeringTable.CRAFTING_MATRIX_END)
|
|
||||||
{
|
|
||||||
return this.craftingMatrix(slot)
|
|
||||||
}
|
|
||||||
else if (slot < TileEngineeringTable.CRAFTING_OUTPUT_END)
|
|
||||||
{
|
|
||||||
return outputInventory(slot - TileEngineeringTable.CRAFTING_MATRIX_END)
|
|
||||||
}
|
|
||||||
else if (slot < TileEngineeringTable.PLAYER_OUTPUT_END && invPlayer != null)
|
|
||||||
{
|
|
||||||
return this.invPlayer.getStackInSlot(slot - TileEngineeringTable.CRAFTING_OUTPUT_END)
|
|
||||||
}
|
|
||||||
else if (searchInventories)
|
|
||||||
{
|
|
||||||
var idDisplacement: Int = TileEngineeringTable.PLAYER_OUTPUT_END
|
|
||||||
for (dir <- ForgeDirection.VALID_DIRECTIONS)
|
|
||||||
{
|
|
||||||
val tile: TileEntity = toVectorWorld.add(dir).getTileEntity
|
|
||||||
if (tile.isInstanceOf[IInventory])
|
|
||||||
{
|
|
||||||
val inventory: IInventory = tile.asInstanceOf[IInventory]
|
|
||||||
val slotID: Int = slot - idDisplacement
|
|
||||||
if (slotID >= 0 && slotID < inventory.getSizeInventory)
|
|
||||||
{
|
|
||||||
return inventory.getStackInSlot(slotID)
|
|
||||||
}
|
|
||||||
idDisplacement += inventory.getSizeInventory
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return null
|
|
||||||
}
|
|
||||||
|
|
||||||
override def isItemValidForSlot(i: Int, itemstack: ItemStack): Boolean =
|
override def isItemValidForSlot(i: Int, itemstack: ItemStack): Boolean =
|
||||||
{
|
{
|
||||||
return true
|
return true
|
||||||
|
|
|
@ -13,7 +13,7 @@ import edx.quantum.QuantumContent
|
||||||
import net.minecraftforge.common.MinecraftForge
|
import net.minecraftforge.common.MinecraftForge
|
||||||
import net.minecraftforge.common.config.Configuration
|
import net.minecraftforge.common.config.Configuration
|
||||||
import org.modstats.{ModstatInfo, Modstats}
|
import org.modstats.{ModstatInfo, Modstats}
|
||||||
import resonant.engine.ResonantEngine
|
import resonant.core.ResonantEngine
|
||||||
import resonant.lib.mod.config.ConfigHandler
|
import resonant.lib.mod.config.ConfigHandler
|
||||||
import resonant.lib.mod.loadable.LoadableHandler
|
import resonant.lib.mod.loadable.LoadableHandler
|
||||||
|
|
||||||
|
|
|
@ -18,7 +18,7 @@ import net.minecraft.tileentity.TileEntity
|
||||||
import net.minecraft.util.{AxisAlignedBB, IIcon}
|
import net.minecraft.util.{AxisAlignedBB, IIcon}
|
||||||
import net.minecraft.world.IBlockAccess
|
import net.minecraft.world.IBlockAccess
|
||||||
import net.minecraftforge.common.util.ForgeDirection
|
import net.minecraftforge.common.util.ForgeDirection
|
||||||
import resonant.engine.ResonantEngine
|
import resonant.core.ResonantEngine
|
||||||
import resonant.lib.network.discriminator.{PacketTile, PacketType}
|
import resonant.lib.network.discriminator.{PacketTile, PacketType}
|
||||||
import resonant.lib.network.handle.IPacketIDReceiver
|
import resonant.lib.network.handle.IPacketIDReceiver
|
||||||
import resonant.lib.prefab.tile.spatial.SpatialBlock
|
import resonant.lib.prefab.tile.spatial.SpatialBlock
|
||||||
|
|
|
@ -10,7 +10,7 @@ import net.minecraft.nbt.NBTTagCompound
|
||||||
import net.minecraft.network.Packet
|
import net.minecraft.network.Packet
|
||||||
import net.minecraftforge.common.util.ForgeDirection
|
import net.minecraftforge.common.util.ForgeDirection
|
||||||
import net.minecraftforge.fluids._
|
import net.minecraftforge.fluids._
|
||||||
import resonant.engine.ResonantEngine
|
import resonant.core.ResonantEngine
|
||||||
import resonant.lib.content.prefab.TIO
|
import resonant.lib.content.prefab.TIO
|
||||||
import resonant.lib.grid.energy.EnergyStorage
|
import resonant.lib.grid.energy.EnergyStorage
|
||||||
import resonant.lib.network.discriminator.{PacketTile, PacketType}
|
import resonant.lib.network.discriminator.{PacketTile, PacketType}
|
||||||
|
|
|
@ -11,7 +11,7 @@ import net.minecraft.nbt.NBTTagCompound
|
||||||
import net.minecraft.network.Packet
|
import net.minecraft.network.Packet
|
||||||
import net.minecraftforge.common.util.ForgeDirection
|
import net.minecraftforge.common.util.ForgeDirection
|
||||||
import net.minecraftforge.fluids._
|
import net.minecraftforge.fluids._
|
||||||
import resonant.engine.ResonantEngine
|
import resonant.core.ResonantEngine
|
||||||
import resonant.lib.grid.energy.EnergyStorage
|
import resonant.lib.grid.energy.EnergyStorage
|
||||||
import resonant.lib.mod.config.Config
|
import resonant.lib.mod.config.Config
|
||||||
import resonant.lib.network.discriminator.{PacketTile, PacketType}
|
import resonant.lib.network.discriminator.{PacketTile, PacketType}
|
||||||
|
|
Loading…
Add table
Reference in a new issue