Auto-Sync
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4 changed files with 5 additions and 6 deletions
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@ -14,7 +14,7 @@ import dark.core.prefab.tilenetwork.NetworkUpdateHandler;
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/** Basically the same as network Fluid tiles class with the only difference being in how it stores
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* the fluid. When it goes to sort the fluid it will use the fluid properties to adjust its position
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* in the over all tank. Eg water goes down air goes up.
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*
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*
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* @author DarkGuardsman */
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public class NetworkFluidContainers extends NetworkFluidTiles
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{
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@ -15,8 +15,8 @@ import dark.api.fluid.INetworkFluidPart;
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import dark.api.parts.INetworkPart;
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import dark.api.parts.ITileNetwork;
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import dark.core.prefab.fluids.FluidHelper;
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import dark.core.prefab.tilenetwork.NetworkUpdateHandler;
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import dark.core.prefab.tilenetwork.NetworkTileEntities;
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import dark.core.prefab.tilenetwork.NetworkUpdateHandler;
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public class NetworkFluidTiles extends NetworkTileEntities
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{
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@ -14,7 +14,7 @@ import dark.core.prefab.tilenetwork.NetworkUpdateHandler;
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/** Extension on the fluid container network to provide a more advanced reaction to fluid passing
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* threw each pipe. As well this doubled as a pressure network for those machines that support the
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* use of pressure.
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*
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*
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* @author Rseifert */
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public class NetworkPipes extends NetworkFluidTiles
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{
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@ -37,7 +37,7 @@ public class NetworkPipes extends NetworkFluidTiles
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}
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/** Adds FLuid to this network from one of the connected Pipes
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*
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*
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* @param source - Were this liquid came from
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* @param stack - LiquidStack to be sent
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* @param doFill - actually fill the tank or just check numbers
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@ -48,7 +48,7 @@ public class NetworkPipes extends NetworkFluidTiles
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}
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/** Adds FLuid to this network from one of the connected Pipes
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*
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*
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* @param source - Were this liquid came from
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* @param stack - LiquidStack to be sent
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* @param doFill - actually fill the tank or just check numbers
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@ -3,7 +3,6 @@ package dark.fluid.common;
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import net.minecraft.block.Block;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.ShapelessRecipes;
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import net.minecraftforge.oredict.ShapedOreRecipe;
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import net.minecraftforge.oredict.ShapelessOreRecipe;
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import cpw.mods.fml.common.registry.GameRegistry;
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