Changed tesla coil to use electrocution handler
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1 changed files with 2 additions and 1 deletions
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@ -24,6 +24,7 @@ import resonantinduction.core.Reference;
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import resonantinduction.core.ResonantInduction;
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import resonantinduction.core.Settings;
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import resonantinduction.electrical.Electrical;
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import universalelectricity.api.UniversalElectricity;
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import universalelectricity.api.energy.EnergyStorageHandler;
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import universalelectricity.api.vector.Vector3;
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import universalelectricity.api.vector.VectorWorld;
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@ -241,7 +242,7 @@ public class TileTesla extends TileElectrical implements IMultiBlockStructure<Ti
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{
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if (mop.entityHit instanceof EntityLivingBase)
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{
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mop.entityHit.attackEntityFrom(CustomDamageSource.electrocution, 4);
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CustomDamageSource.electrocuteEntity(mop.entityHit, this, UniversalElectricity.DEFAULT_VOLTAGE * 4, 1);
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Electrical.proxy.renderElectricShock(this.worldObj, new Vector3(topTesla).clone().translate(0.5), new Vector3(mop.entityHit));
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}
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}
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