I also adjusted some number in the belt in hope to fix and issue with
stuff getting caught on the edge of a belt when a slated belt is trying
to place an item on it.
I ORIGINAL added this so that machine could take control of the Entity
without the belt trying to move the Entity. This should correct the
issue with the armbot trying to grab an Entity but it being ripped out
of its hands by the moving belt.
You can now use the Entities name as well as say if you want to grab the
adult or child version of the Entity. The parms are reversable so the
user can use
grab Entity Child
grab child Entity
grab Entity
Now to just figure out how to actual apply power to a block and this
command will be done.
Also i still can't get 7zip cmd installed on my computer too use. So i
had to create my own include script for now.
I really need a better name for this collection of helper methods but
can't think of one. So if you guys have a more usable name i'm open to
suggestions.
Also update IC2 api files but it doesn't look like anything has changed.
Another thing 7zip does work that way on my computer as the script for
building was created. I have to use the 7za.exe inorder to get it too
work.
Changed: drop command to drop the item at the exact location instead of
dropping it with velocity in a random direction
Moved: ArmHelper and DebugToPlayer back to my folder since i'm using
similar files in other repos
Moved: drop methods from the break command to my helper
Cleaned: my helper class up and finished the find all item methods to
wrok better
Added: powerTo command though it doesn't do anything for the moment
this will be used to control and assist in the movement of the crane.
Will still have to create something seperate to do commands but this
will be used to move the crane.
If you have a crate, with items in it, clicking on a create that is
empty or contains the same item will result in the held crate giving
some of its items to the block crate. So far now bugs but futhur testing
will be need to make sure that the max limit is held as well as the item
crate can still be used.
Also not sure why the two computer craft api files think there new.
Tried to correct the place and break command. As well as created a
Harvest commands that auto grabs the block after breaking it. However,
there seem to be a few bugs left over that i will have to correct later.
When you clicked bellow the mid line for items with limit bellow 64 it
would give you 64 which means more than one stack. In some cases this is
not wanted so i limited to a single stack of the limited ammount of the
item.
Manipulator was stacking up items more than there max stack size
Also i Change the .gitignore too support the fact i use the textures in
the src folder for my eclipse to function. I would have use the include
bat but it failed to function
I Also added a simple boolean in TileEntityAssemblyNetwork to test
everything without having a power supply attacked to the blocks.
*Added: Rail model
*Added: Pully model
*Added: Ablity to use crane part block in game, though it does nothing
*Moved: Block & Item class for crane parts to crane package
Btw the ItemCraneParts is needed. I'm going to use it to have the item
render in hand diffrent then in the inventory which can only be done
with an item class.
I think either my forge or mcp is not the same version as you guys since
right off the back several of the var were diffrent. Might want to
update your forge and check.
Another note i'm starting to work on our crane design as a way to make
the quarry as well. I'll post my though on it in the issue section for
us to talk about.
Added RotateTo command
Added .fire(velocity) to CC peripheral
Added .rotateTo(yaw, pitch) to CC peripheral
Changed .rotate(yaw) to .rotateBy(yaw, pitch) in CC API
Fixed RETURN command (and other ROTATE commands) not waiting properly
Not sure if you guys are even bug testing on SMP but you need too every
so often. SMP lan, and SMP Dedicated are two diffrent server types. The
SMP lan can get away with something like playing sound. However, doing
anything client related on SMP Dedicated will cause a crash. Make sure
in the code anything client releated is only done on the client reguard
less of how small.
Also who every changed the rejector to use the paper item and display
the item name above it good job. Its a nice feature and better than the
GUI I had, however if there isn't a way alread we need to work in a way
to have several item on a rejector. Which we can either do with the
detector, another block, or the rejector itself.
On another note i turned down the AMP pull a little to make belt lines
easier to feed.
*Still need to do the item view
*I also removed some unneeded textures
*Change gitignore to not include thumb.db files since they always seem
to change