Calclavia
1288e7ecd5
Changed vanilla furnace generation from 2 to 10
2013-10-14 16:32:19 +08:00
Calclavia
417c5858d8
Fixed render wire server crash
2013-10-14 16:24:06 +08:00
Ben Spiers
7a65a88735
Fix advanced furnaces secretly invalidating themselves without telling anyone
2013-10-13 11:54:01 +01:00
Calclavia
8488324dda
Updated submodules
2013-10-10 23:02:58 +08:00
Calclavia
a47e8b9a36
Fixed #29 IC2 direction power checking
2013-10-10 22:45:06 +08:00
Calclavia
5c5657de1c
Made vanilla furnace stop producing power upon no request
2013-10-10 22:22:36 +08:00
Calclavia
49e6fed4fc
Version bump
2013-10-10 22:06:41 +08:00
Calclavia
671373f13a
Removed ticking wires
2013-10-09 23:02:02 +08:00
Calclavia
56a3f7a74a
Got vanilla electric furnace working with wires without shift right click
2013-10-09 23:00:18 +08:00
Calclavia
4e28aeec6b
Replaced vanilla furnace, thanks to Xhamolk
2013-10-09 14:46:50 +08:00
Calclavia
2917ccdf7c
Fixed recipe character derp
2013-10-09 14:17:51 +08:00
Calclavia
6195541693
RI should now work without multipart
2013-10-09 14:11:00 +08:00
Calclavia
883c0458da
Added recipes for multipart wires
2013-10-09 14:02:46 +08:00
Calclavia
e44027bcf5
Fixed unamed MultiPart wires
2013-10-02 20:38:46 +08:00
Calclavia
3b35287c2c
Updated IC2 and fixed comparator item recipe
2013-10-02 20:29:04 +08:00
Calclavia
0d74861474
Updated build FML dependencies
2013-10-02 20:02:22 +08:00
Ben Spiers
a2d05d04ec
Of course IC2 would be awkward. Add a prewritten java trait as I don't think it's possible to make auto-generated ones not crash.
2013-09-30 02:52:42 +01:00
Ben Spiers
39b28888cd
Update some of the IC2 stuff in PartUniversalConductor
2013-09-30 02:51:27 +01:00
Ben Spiers
86165e0271
An accidental infinite buildcraft power buffer for superconductors is not a good idea.
2013-09-29 04:08:07 +01:00
Ben Spiers
86ada23be6
That might help compatibility
2013-09-29 04:07:05 +01:00
Ben Spiers
827ae480ef
It would probably be best if I didn't mess up other renderers just to make mine shiny.
2013-09-29 00:27:11 +01:00
Ben Spiers
ca4b71c095
Use a slightly more tessellated model for the shine
2013-09-28 23:12:10 +01:00
Ben Spiers
bf92e166b0
Update/improve the renderer a bit
2013-09-28 22:59:49 +01:00
Ben Spiers
a392540570
Update the caching of connections to account for acceptors
2013-09-28 22:23:51 +01:00
Ben Spiers
d402a8f915
It was an old version, too.
2013-09-27 03:13:16 +01:00
Ben Spiers
1d8e1f339e
Well, that fixed the reobf, but now we're including the whole of multipart. This should stop that.
2013-09-27 03:13:01 +01:00
Ben Spiers
defe33eddd
Attempt to fix the reobfuscation issue
2013-09-27 02:33:35 +01:00
Ben Spiers
f18af3964b
Move some PartWire stuff up into superclasses
2013-09-27 00:41:29 +01:00
Ben Spiers
f51a371559
Insulation cleaning
2013-09-27 00:40:39 +01:00
Ben Spiers
a70bf89aac
Override bind to replace tile in network when it changes
2013-09-26 20:29:06 +01:00
Ben Spiers
5e832d86ac
Unused imports
2013-09-26 20:27:19 +01:00
Ben Spiers
484c3a83a6
getTile() is deprecated.
2013-09-26 20:26:54 +01:00
Ben Spiers
a7579ff98f
Big refactor of connection code. Connections can now be blocked by covers but pass through hollow covers.
2013-09-26 20:26:02 +01:00
Ben Spiers
2bf6c2de9c
Chickenbones fixed that bug
2013-09-26 20:19:19 +01:00
Ben Spiers
98990b3d54
Add option for silver to be shiny. It's not great but it's the best I can do
2013-09-26 17:55:28 +01:00
Ben Spiers
db9acd9058
Realise why increasing the "V" in HSV seemed to be having no effect, feel silly.
...
It would be cool if we could do some sort of specular reflection on the silver and maybe superconductor wires, but I don't think we can. Or if we could it would be way beyond the scope of this mod.
2013-09-24 04:12:49 +01:00
Ben Spiers
9df402ea96
Refine some metal colours to make the grey metals a bit more different and the others look a bit better (I think).
2013-09-24 03:09:13 +01:00
Ben Spiers
56ff149fdf
Add breaking particle effects.
2013-09-24 03:06:28 +01:00
Ben Spiers
e8a75ed2ff
Add a bit more distinctness to the UVs and add a config option for lo-fi insulation textures.
2013-09-24 03:03:59 +01:00
Ben Spiers
0e01a0b132
I don't think it needed that interface.
2013-09-23 00:06:18 +01:00
Ben Spiers
df80d749ab
Move refresh on neighbor change to PartConductor
2013-09-23 00:06:18 +01:00
Calclavia
40df343a34
Updated build script
2013-09-22 11:46:23 +08:00
Calclavia
22e69669f3
Merge branch 'master' into multipart-experimental
...
Conflicts:
src/resonantinduction/ResonantInduction.java
2013-09-22 11:08:00 +08:00
Ben Spiers
0b5f5c470c
Refine some colours: pink was too light, brown was nearly white and cyan was... not cyan
2013-09-22 01:47:11 +01:00
Ben Spiers
f53c129c10
Add obj models to fix weird rendering.
2013-09-22 01:47:11 +01:00
Ben Spiers
095355418a
Stop them from always dropping wool. derp.
2013-09-22 01:47:10 +01:00
Ben Spiers
81778cebb6
Make networks form when loaded.
...
That was so annoying, feel like there should be a way of doing this with tile entities, but hey, I've always said multiparts are nicer to work with than vanilla block/tiles
2013-09-22 01:47:10 +01:00
Calclavia
c57ea54f85
Added copper wire oredict support
2013-09-21 23:34:05 +08:00
Calclavia
39edccc54b
Updated to Minecraft 1.6.4
2013-09-21 11:20:39 +08:00
Calclavia
7435e4b348
Version bump
2013-09-21 11:01:25 +08:00