Commit graph

4642 commits

Author SHA1 Message Date
Rseifert
3d238fdd38 Cleanup && Finished Animation & most of piston
Mostly just a code upload to move work to my other pc but i did get
steam piston's animation done. I also cleaned up a little moved EU
vampire to dev blocks, removed old steam piston, and corrected GUI.
Current bugs: Mech energy will not trade, Steam piston GUI willl not
display Newtons out putted, and slight lag being cause by packets.
2012-10-02 23:27:18 -04:00
Rseifert
b26beba828 writing Steam power
since half of it was not working i'm going to write the mod part by part
starting with the steam piston and its new model
2012-10-01 23:14:58 -04:00
Rseifert
0748ec34ee worked on mechanical system and updated for ue8.7
Simi unstable due to how i've been messing around with mechanical
systems, but it looks good enough. It also seems to work fine on UE8.7,
and i added dependence checks to remove some error on load. On top of
that i update version number for both mods to be the same. Will help
track versions better
2012-09-30 20:22:26 -04:00
Rseifert
813392f5e1 change package and started coding mechanical rod
since i want the steam piston to output a rotational energy rather than
strait electric i started coding the mechanical rod. It has a max range
of 10 blocks, and only transfers energy in one direction. Later i'll add
a gear box to allow for several directions, as well as speed control.
Also right now the system is design to use rpm as power units but later
i'm change it to correct units, since rpm just describes speed and not
power.
2012-09-25 16:21:52 -04:00
Rseifert
241424ceb5 Updating for UE 8.5 lite and forge 4.1
Still have work to do but mostly done
2012-09-25 13:23:40 -04:00
Rseifert
22b872c557 config fix 2012-09-25 09:40:09 -04:00
Rseifert
d41c646249 Started work on valve
should have this done this weekend and it will be a basic valve that
denies connection of pipes when off. Version one will be by hand and
version two by redstone. Both are start in the same block.
2012-09-23 07:29:19 -04:00
Rseifert
f16047c2ad add liquid types to pumps
fixed textures for some pipe types and pump will pump any liquid with a
block id linked too it. Which is oil,lava,water only ;/

also i moved some package around was getting hard to sort sh** out
2012-09-23 05:59:20 -04:00
Rseifert
1b6e69e7a5 Change boiler to use IHeatProducer
Boiler originaly uses this to gain heat to boil water. Due to lack of
use i moved it too direct heat gain from fireBox. Now i've add the heat
api to basic pipes and changes boiler to also accept lava souce as a
heat provider at 10*random*tickRate min 0 max 100 heat gain.
2012-09-23 04:13:13 -04:00
Rseifert
88ee4ca306 add presure to pipes
mainly use only for max range of a pipe but later i'll add leaking and
breaking of pipes
2012-09-23 03:40:35 -04:00
Rseifert
cce1196292 fixed packet issue 2012-09-20 19:42:37 -04:00
Rseifert
781ea577e1 Forgot Version # changes 2012-09-20 03:38:47 -04:00
Rseifert
ad45a0ce59 Changed Liquid to store as a Type rather than Int
This is a major change in how everything is stored and is only first
step. This change water being ID I to Liquid.WATER. Makes it so much
easier to understand what a liquid is and carries extra info like the
block that is linked to the liquid. The Name of the liquid.

I also started on a way to stored beams by create a class like Clac's
Vectors.  It stores a beam as a new beam with intensity, canProduce
light,and direction moving.
2012-09-20 03:34:07 -04:00
Rseifert
7dddcd1be3 updates to UE 8
minor changes nothing big
2012-09-12 19:38:16 -04:00
Rseifert
ce3d3afcfe minor cleanup 2012-09-05 23:15:16 -04:00
Rseifert
df6e890c43 fixed infinite water bug *again*
i think i fixed it this time threw but knowing how its been it might
crop up again. Need to clean up my code badly and find a way to recyle
code better.
2012-09-04 01:01:54 -04:00
Rseifert
34f2d5572e Fixed pump recipe 2012-09-03 19:44:52 -04:00
Rseifert
ccbadd6c4b changed version 2012-09-03 19:31:09 -04:00
Rseifert
dd410bb781 Updated Pump,and some textures
Again nothing major changed. Just a model for the pump and made it
possible to craft
2012-09-03 19:30:24 -04:00
Rseifert
18aef1ff28 Texture updates and Gui opening change
nothing big. Just updated the textures and reverted the gui to open on
right click instead of with a wrench
2012-09-03 17:52:07 -04:00
Rseifert
638df386d3 SMP bug fix
think this will fix the SMP crash cased by pipes
2012-09-03 01:08:40 -04:00
Rseifert
5629758503 fixed mcmod.info files
Not sure why but both of these vanished and were replaced by UE's mcmod
file.
2012-09-02 13:13:14 -04:00
Rseifert
d485f7072f jenkins changes 2012-09-02 00:48:40 -04:00
Rseifert
451feabf0d clean up,updates,bug fixes
nothing major
2012-09-01 21:31:07 -04:00
Rseifert
34aff9017a Package name changes and bug fixes 2012-08-29 13:06:30 -04:00
Rseifert
937ee33f7c Testing an idea
looks like jenkins will not build steam power without Basic Pipes
2012-08-28 17:29:46 -04:00
Rseifert
18079fb1ce Clean UP 2012-08-28 14:13:35 -04:00
Rseifert
1cf72c7f8d Uploaded mcmod.info file 2012-08-28 10:17:29 -04:00
Rseifert
3b8c25aa55 dido 2012-08-28 10:13:18 -04:00
Rseifert
c794d11880 dido
more stuff to make combatible with jenkins. ug
2012-08-28 10:11:13 -04:00
Rseifert
4911151bec . 2012-08-28 09:01:41 -04:00
Rseifert
fab70e6e85 . 2012-08-28 09:01:05 -04:00
Rseifert
bd35ad9a56 Setting up for jenkins 2012-08-28 08:59:21 -04:00
Rseifert
45ed6f0d7f fixed a server side bug
not sure why i got a method not found error for this but it looks like
its fixed
2012-08-27 21:26:46 -04:00
Rseifert
21afceb5ed Config file fix 2012-08-27 20:11:03 -04:00
Rseifert
bac2723c43 Added the start of a generator block 2012-08-27 19:37:45 -04:00
Rseifert
93d020863c Clean up and bugs fixes 2012-08-27 19:37:32 -04:00
Rseifert
66fc0aee1b git repo moved to project folder
src will now upload strait from my MCP project location. Meaning the
package names changed just in git.
2012-08-27 09:11:16 -04:00
Rseifert
40f0710849 Update of code
I really should have update git after i changed packages. Now there so
many changes i really don't care to sort threw them. Main changes though
are boiler tank model/code changed to show corner block when more than
one boil is placed togther. Steam engine was changed to steam piston set
and shows animation when running. FireBox now shows flames on the
correct side. All models rotate as well but only when first placed. No
wrench rotation support will be added. A lot of code cleanup and bug
fixes including an infinite water loop in the boiler tanks.
2012-08-27 07:59:13 -04:00
Rseifert
5a0fd88182 Init 1.3.2 Update upload
Most of it is working just need some more work before can be call
Updated. Still have to fix model rotations, Add new steam engine, Add
Eletric motor block, Add crank Shaft, Fix all models to fit to pipes, Re
do pipes to look nicer. Most likely i need to fix both steam engine and
boiler's share resources methods, and Generation methods
2012-08-23 04:02:25 -04:00
Rseifert
5a4c49b0cc Pre for update.Archived 1.2.5 Code 2012-08-21 16:05:21 -04:00
DarkGuardsman
bb6b51d255 Merge pull request #3 from atrain99/master
I just cleaned up a few things. No biggie.
2012-07-23 12:57:51 -07:00
AJ Fleming
eb540c69f5 Simplified exactly 3 things. 2012-07-23 12:36:41 -05:00
AJ Fleming
a87c6510a7 Imported class. "Roses are red, violets are blue, remember to import, or you'll just have to type!"-Headfirst Java 2012-07-23 12:34:33 -05:00
AJ Fleming
e554343643 Spelling fixes. 2012-07-23 12:32:20 -05:00
Rseifert
b511034970 update pics 2012-07-22 21:27:00 -04:00
Rseifert
bd4fb9ccd2 recoded control to use bots
setup controler to use bots for task rather than mine itself.
2012-07-22 21:24:46 -04:00
Rseifert
965e482e13 setup shoeBot to do basic harvesting 2012-07-22 21:24:06 -04:00
Rseifert
728095f8ba Coded robot bas class
code a ton of stuff into the base class for the  robots. add basic
functions for seting up task, collecting blocks,harvesting block,
finding controler
2012-07-22 21:23:41 -04:00
Rseifert
fbb7a56c6f Code cleanup
removed grinder code from git repo in favor of using hawks grinder.
2012-07-22 21:21:39 -04:00