DarkGuardsman
388ab18e62
Fixed a render issue with pipe connections
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Name connecting to release valve
2013-12-04 15:14:00 -05:00
DarkGuardsman
9686422ff4
Fixed an issue with tank render
2013-12-04 15:09:37 -05:00
DarkGuardsman
23dc4f8073
Got tank item render work with fluids
2013-12-04 14:57:55 -05:00
DarkGuardsman
1394b4fccf
Tanks can be picked up with fluid inside
2013-12-04 14:23:59 -05:00
DarkGuardsman
6110377655
Crates can now be stacked to 64
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That is if they are empty
2013-12-04 14:22:43 -05:00
DarkGuardsman
403c8431f8
Import changes
2013-12-04 14:07:13 -05:00
DarkGuardsman
5d54992f14
Import changes
2013-12-04 14:07:00 -05:00
DarkGuardsman
f6a42dd58a
Updated tank names
2013-12-04 14:06:15 -05:00
DarkGuardsman
3fbcb21bde
Import Changes
2013-12-04 14:06:09 -05:00
DarkGuardsman
1e25feee01
update lang file
2013-12-04 14:05:36 -05:00
DarkGuardsman
14ce020223
added option for item to go to player
2013-12-04 13:53:16 -05:00
DarkGuardsman
20d38222bb
Worked on battery box
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Change rotate with wrench and added shift click pickup support.
2013-12-04 13:49:14 -05:00
DarkGuardsman
1c6be93db8
refractor/move/cleanup
2013-12-04 13:36:17 -05:00
DarkGuardsman
12bc882ec9
Moved some stuff around
2013-12-04 13:01:55 -05:00
DarkGuardsman
1c6a60c0c5
more cleanup
2013-12-04 12:52:12 -05:00
DarkGuardsman
784f8fa366
removed some classes
2013-12-04 12:26:05 -05:00
DarkGuardsman
6d785adf35
Import changes
2013-12-04 11:48:37 -05:00
DarkGuardsman
0ef16b6312
Import changes
2013-12-04 11:48:11 -05:00
DarkGuardsman
1e167cb2e6
File changes
2013-12-04 11:47:42 -05:00
DarkGuardsman
3fd7b8e229
Starting to separate core from content
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At some point in the near future the core will need to act as a library
more than a mod. Though it will still need to have its common items, and
blocks. Such as parts, and ores. Machines like the battery box, wire,
and generator will be moved to another mod.
2013-12-04 11:40:26 -05:00
DarkGuardsman
76cd56a6cc
Auto-Sync
2013-12-04 07:46:20 -05:00
DarkGuardsman
6dea7410b2
Auto-Sync
2013-12-04 07:46:16 -05:00
DarkGuardsman
3907ef6ebe
Auto-Sync
2013-12-04 07:46:12 -05:00
DarkGuardsman
21ffc54264
Created a script to update the core
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Arch fill free to use this to save you time
2013-12-04 07:39:29 -05:00
DarkGuardsman
700ca95467
Added built-broken-lib to the manual clone script
2013-12-04 07:37:26 -05:00
Robert
da61748b6f
Got battery boxes full working
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Well fully in terms of they store power, give power, take batteries, and
accept wire connections. Work still needs to be done for visuals, and
features such as redstone disabling.
2013-12-03 09:38:15 -05:00
Robert
a08cc322ce
Changed how gui packets are sent
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instead of asking the machine to send the packet the prefab asks for the
data to send. This way the need to know how to send the packet is not
needed. Rather the only thing that needs to be done is to return a new
packet with the data.
2013-12-03 09:00:03 -05:00
Robert
68e121cdfc
worked on generators and battery box
2013-12-03 08:59:11 -05:00
Robert
58f3634f4b
Worked on a generator prefab
2013-12-03 08:36:44 -05:00
Robert
1fe1a31d88
Cleaned up Energy Machine class
2013-12-03 08:09:34 -05:00
Robert
35a1ee5a8a
Documentation of Energy Machine
2013-12-03 07:58:28 -05:00
Robert
a055a4a2ca
Worked on battery box
2013-12-03 07:58:26 -05:00
Archtikz
8e232535fd
Sorry, just configuring something on my end
2013-12-03 07:42:11 +00:00
Archtikz
3f99e996dd
Renamed some things
2013-12-03 07:19:49 +00:00
DarkGuardsman
cfc0ef4a6e
changed add to insert button
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worked the add button into more of an insert button. As well added a
bellow and above button for insert though the above is disabled
currently due to bugs.
2013-12-02 09:08:40 -05:00
DarkGuardsman
6c235767b0
got add task working
2013-12-02 08:22:48 -05:00
DarkGuardsman
59b1382134
Got argument edits to save/load/update
2013-12-02 07:49:48 -05:00
DarkGuardsman
c04830ebc4
Most likely broke a few things
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Was working on getting edits to task to save when i decided to redo
arguments. I have yet to fully test the changes so things might be
broken.
2013-12-02 07:43:16 -05:00
DarkGuardsman
fad9b46b4d
Got encoder working
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Well not fully but it can send the program to the client. The client can
remove and edit parts of the program. Though some changes don't save due
to the task not being fully setup yet.
2013-11-30 05:47:27 -05:00
DarkGuardsman
b720ce59bc
.last
2013-11-30 05:46:19 -05:00
DarkGuardsman
3f3095f3d9
Finished message box
2013-11-30 05:46:07 -05:00
DarkGuardsman
fab6a2df1f
text
2013-11-30 05:15:55 -05:00
DarkGuardsman
4a30727193
working on message box for gui
2013-11-30 05:04:05 -05:00
DarkGuardsman
22a7dd8c12
minor changes
2013-11-30 03:45:47 -05:00
DarkGuardsman
a3009a72a7
Removed test program from gui
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well removed it from the gui but added it to the tile in the same exact
format. Mainly just to test that the gui can pull the program from the
tile. Once this test is done though the program will need to be moved to
server side. That way packet testing can begin. After that its on to
actual editing.
2013-11-30 03:44:36 -05:00
DarkGuardsman
cdaf97f480
Got tool tips and edit gui working
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Still a long ways to go but its start to look like something.
2013-11-30 03:25:08 -05:00
DarkGuardsman
cdbc6b1313
+ last
2013-11-30 02:49:29 -05:00
DarkGuardsman
529344f1db
Working on encoder gui
2013-11-30 02:49:16 -05:00
DarkGuardsman
20a03233af
worked on encoder
2013-11-29 23:20:02 -05:00
DarkGuardsman
014e6cc50c
.
2013-11-29 20:39:16 -05:00