Commit graph

21 commits

Author SHA1 Message Date
Robert
294363f313 move farm tech files to correct dir 2013-12-19 23:42:19 -05:00
Robert
3fc8bbb317 updated en_US 2013-12-12 19:26:43 -05:00
Hisirious
672b8a93f8 Create pt_BR.properties 2013-12-10 10:03:08 -02:00
Vexatos
71fa9d4676 Update de_DE.properties 2013-12-09 17:53:39 +01:00
DarkGuardsman
cdbc6b1313 + last 2013-11-30 02:49:29 -05:00
Robert
46bb0f1eb4 worked on the advanced hopper 2013-11-13 19:33:50 -05:00
crafteverywhere
cceeec1fae Update zh_CN.properties 2013-10-31 00:09:31 +08:00
DarkGuardsman
cc37505fe0 Worked on rendering arrows in the GUI 2013-10-24 18:27:01 -04:00
DarkGuardsman
4de3b2ab39 Worked on encoder
We have something though its not much. The encoder now has an inventory,
code, and help gui. The inventory gui needs a slot for the disk and
possible more slots for other disk. Possible should add a way to clear
the disk and clone to another disk. The code gui is not close to finish
though it now does render parts of the task. Still working on lining
things up and thinking about expanding the size. The help gui has
nothing.
2013-10-23 22:51:38 -04:00
DarkGuardsman
9fd3ddb66e Starting on encoder 2013-10-23 13:32:27 -04:00
DarkGuardsman
bab12f761d Created textures for ore machines 2013-10-22 16:44:52 -04:00
DarkGuardsman
ac953b2c50 Worked on Task interfaces and Program handler
Started breaking down the interfaces into simpler ones so its easier to
create tasks without extra junk. As well worked more on the Program
class and how it handles the tasks. Is getting close to fully coded to
be used in the encoder. Though i need to do more work and test it fully.
I might end up creating a fake program before the encoder is finished
just to test this. At this point i've failed to follow coding guide
lines to test everything you code.
2013-10-18 10:43:34 -04:00
DarkGuardsman
4659fcf404 Auto-Sync 2013-09-25 16:37:41 -04:00
DarkGuardsman
6eb7a36c4e Created alt block texture in place of rejector render
Since the renderers can be disabled i need to slowly work my way threw
and provide block based looks for all non-active models. Active means
things like armbot and sentry guns were the render has a function to
play with how it works.
2013-09-24 11:24:43 -04:00
DarkGuardsman
a169f82e81 Added tiered textures for crates
I know i said i wouldn't do this right away but it was a slow morning.
2013-09-24 11:23:18 -04:00
DarkGuardsman
7abe19e96d Worked on ore processor
Added option to turn off animation
Fixed inventory update issue
Fixed Lang file names
2013-09-21 16:57:33 -04:00
DarkGuardsman
575d016dbc Created grinder model
Needs more work but i can start with this for now.
2013-09-17 00:01:09 -04:00
DarkGuardsman
5b7b064397 Got crusher working
Well mostly work, still need to finish up the GUI, and finish animation.
2013-09-14 01:29:07 -04:00
DarkGuardsman
57f214edac Created a crusher machine
First machine in a series of machines. This is designed to be a low
capacity machine with a single stack input. Larger version will be added
later that can process items as fast as they are inputted. As well it
will be belt based, and will not actually store the item.  Instead it
will process the item on the belt and does have a chance to miss the
item if the belt goes too fast.
2013-09-13 23:36:40 -04:00
crafteverywhere
89efc705b6 Create zh_CN.properties 2013-08-26 01:47:37 +08:00
DarkGuardsman
9ce878400a Fixed Resource Location and asset loading
mod/assemblyline -> assets/al
2013-07-12 11:09:45 -04:00