Vexatos
558db65da9
Update de_DE.properties
2013-12-09 17:32:22 +01:00
DarkGuardsman
1e25feee01
update lang file
2013-12-04 14:05:36 -05:00
DarkGuardsman
3f3095f3d9
Finished message box
2013-11-30 05:46:07 -05:00
DarkGuardsman
22a7dd8c12
minor changes
2013-11-30 03:45:47 -05:00
Robert
aecf41bfbc
a mess of stuff
2013-11-29 19:36:23 -05:00
DarkGuardsman
b77ee71fdf
Created most of the fluid can code including render
2013-11-27 09:39:37 -05:00
Robert
108a3b93ac
Worked on steam generator a bit
2013-11-27 05:38:59 -05:00
Robert
e04aa0b7aa
Removing some junk
...
Might re-add some of this stuff back later but its in the way
2013-11-26 07:31:51 -05:00
Robert
fec18db641
Taking basic generator into a different direction
...
After looking at the new coal gen model i decided to change how i want
to create start up machines. The new design will require a basic steam
generator to be placed bellow a steam user. In this case there will be a
coal fired, and liquid fuel fired steam gen. Then a turbine and a piston
steam consume will be placed above the gen. They will work together to
create power though not as effective as single block version. However,
it will be cheaper to run and require less work to keep running. The
player should only have to added water to the machines every 1000
cycles.
2013-11-26 07:11:22 -05:00
Robert
a77b14a58c
Started working on starter machines again
2013-11-26 02:37:15 -05:00
DarkGuardsman
facbc231ed
Worked on part textures
2013-11-25 10:44:57 -05:00
Robert
ec59a3d8b5
worked on gas blocks
...
dropped the ideal of using a tile entity as it was not generating with
it correctly. Instead we are going to use metadata to represent the
volume starting at 512 bucks and working down to 10mb.
2013-11-22 16:44:33 -05:00
Robert
676ce13d34
removed debug
2013-11-21 18:07:28 -05:00
Robert
516a1bbec4
Started new item textures
2013-11-11 13:13:04 -05:00
Robert
6e25105da9
Worked on car
2013-11-10 20:27:51 -05:00
Robert
2a89c258f8
Started up on gas blocks
2013-11-10 13:18:28 -05:00
DarkGuardsman
5fe979c5f0
Seems my git files got reset
2013-11-08 17:34:00 -05:00
DarkGuardsman
2119b5043b
Finished off the major tool textures
...
Still have to go threw an make all the shear textures but they are not
craftable so there is no rush.
2013-11-05 02:38:00 -05:00
DarkGuardsman
da96375b8c
Recipe Stuff
2013-11-02 08:10:51 -04:00
DarkGuardsman
1d708b9a33
Worked on recipes
2013-10-25 03:02:00 -04:00
DarkGuardsman
1b2eafe506
Added New tab and changed tab icons
2013-10-23 08:31:45 -04:00
DarkGuardsman
35b14aa38c
Forcing github to refresh textures
2013-10-22 19:22:20 -04:00
DarkGuardsman
f6e6d5bf56
...
2013-10-22 19:21:45 -04:00
DarkGuardsman
96ae56e53a
...
2013-10-22 19:14:55 -04:00
DarkGuardsman
edbe3758c8
...
2013-10-22 19:14:10 -04:00
DarkGuardsman
bcece40d96
Re-syncing item pictures
2013-10-22 19:13:57 -04:00
DarkGuardsman
b69c77e064
Forcing github to sync pictures
2013-10-22 19:13:16 -04:00
DarkGuardsman
7ec4980de6
Created a single solar panel texture
2013-10-22 16:31:26 -04:00
DarkGuardsman
e73bd46db5
Finished the bronze tool textures
2013-10-22 16:00:44 -04:00
DarkGuardsman
adc46d3345
Item clean up and change in item registration
2013-10-22 15:51:24 -04:00
DarkGuardsman
116ac28a22
Created texture for all tools, though still working
...
Did actually texture the aluminum tools and got a simi good look out of
them.
2013-10-22 12:46:59 -04:00
DarkGuardsman
f286935a2f
Worked on the tool some more and started on textures
2013-10-22 10:27:15 -04:00
Archtikz
0c92637e0a
Just looking, accidental edit.
2013-10-13 09:15:27 +01:00
DarkGuardsman
0968b54016
temp removed dependency file
...
was not needed right now anyways
2013-09-30 22:19:41 -04:00
DarkGuardsman
c590609db2
Working on a way to load mod dependencies
...
Based off chicken bone's core mod.
2013-09-23 10:59:10 -04:00
DarkGuardsman
913618afe6
Started work on electric furnace model
2013-09-21 23:31:10 -04:00
DarkGuardsman
4a2dd3eca1
Added metal fragment textures & other crafting
2013-09-21 22:22:33 -04:00
DarkGuardsman
be157ae1fc
corrected var names for ores in lang files
...
Nothing has changed but the new ore setup need the vars to be lower
case, as well aluminum ore is now called by its correct name.
2013-09-21 11:38:57 -04:00
DarkGuardsman
687a966992
reworked how ores are setup
...
Removed the dependency on using the material enum as it was adding ores
that should not generate which was causing a lot of issues. So to solve
this the block has its own enum set of ores it will work with. However,
i still need to reset the ore generator
2013-09-21 11:36:03 -04:00
Vexatos
4b7ac191cc
Update de_DE.properties
2013-09-21 11:43:28 +02:00
DarkGuardsman
0884cb61dd
Added solar panel
2013-09-20 13:48:57 -04:00
DarkGuardsman
36a480b9c0
Added fill/drain fluid item helpers to fluid helper
...
Simple code to work with fluid container items.
2013-09-16 12:01:33 -04:00
crafteverywhere
419442ed3a
Create zh_CN.properties
2013-09-13 14:58:03 +08:00
Vexatos
1e09c1dcdb
Created de_DE.properties
...
I guess this must be ISO 8859-1 (Calclavia version) encoded.
2013-09-08 14:50:56 +02:00
DarkGuardsman
81abfe2627
Correct textures and name loading
2013-09-06 01:05:37 -04:00
DarkGuardsman
d048d92da4
Worked on lang file a bit
2013-09-06 00:47:28 -04:00
DarkGuardsman
f19ac591ae
Added Ilus Element mod for merging
...
Content will be merged into the core as an optional decor block/item
set.
2013-09-03 17:24:43 -04:00
DarkGuardsman
972bb67835
Imported textures from FM, and minor work
2013-08-26 15:52:24 -04:00
DarkGuardsman
d95799cd0a
Fixed texture file name mod->asset
...
Forgot to do this right after starting working on 1.6.2 :P i'm behind i
guess on a few things more then just bugs
2013-08-26 13:32:47 -04:00
DarkGuardsman
bb0d5b6fad
Merged TheDarkMachine into core
...
At first i was going to keep the core as a simple loader but seeing that
need for content out of my DarkMachine mod i merged the two. This will
cause a bit of extra stuff for the player to deal with. However, i did
add configs to disable the ore and ore Items from the mod.
2013-07-21 23:43:56 -04:00