Commit graph

9 commits

Author SHA1 Message Date
Rseifert
5787f65148 Reformating, and rebalance of tanks, Final 1.4.5
Did some file changes to make finding things easier
Added: Custom creative tab
Changed: File root system, :p to many files
Changed: Tank liquid trade method to balance out instead of full trade
Changed: the packet update rate of the Tank to try to fix Render Lag
Fixed: Tank Render so Liquid levels can be seen
BugIgnorable: uneven levels of liquid will not show up on tank render
but are present
BugIgnorable: eValve names sometime glitch and call all instances Empty
XXX
TODO: Fix Textures, and add model for eValve
TODO: Finish One way valve
TODO: Finish OIL,STEAM,FUEL liquid/gas blocks
2012-12-23 05:28:26 -05:00
Rseifert
b9b23fc63f Recipes,Names, and Liquid tank fixes
Fixed: the pipes having the same name as eValves
Fixed: Liquid tank trading system
Fixed: Tank being full and not filling next tank
Fixed: empty version of things showing up for Liquid type default
Added: eValve recipes
CleanedUP: Recipes, and convered most # to enum data to make things
easier to read
2012-12-23 04:26:36 -05:00
Rseifert
c93aa22dfe Almost done with 1.4.5 update
Everything is now converted to Forge Liquid API system. Everything also
works too some degree, but more bug testing is need.

Fixed: Issue with pump pumping none still sources
Fixed: Issue with EValve no getting powered on map load
ReAdded: StorageTank
etc etc minor cleanup, changes, stuff
2012-12-23 02:49:37 -05:00
Rseifert
2ca16920ec fixed issues, and finished preversion of eValve
fixed some issues with pipes but the main change is the addition of the
extractor valve(better name to come). This valve cause a machine to
start to output liqiud to basic Utilities pipes at a pressure so they
work. The Valve can also be turned off by redstone input to act as a
output control of storage tanks.
2012-12-22 08:46:23 -05:00
Rseifert
494d98bb05 where do i begin
I've made a mess of changes since last upload. Main big change is change
in forge file formate that merged minecraft and common folder. The other
is the complete rewrite to Forge Liquid api. So far only the pump,
boiler, and pipe are converted to the new system. The pipe will actual
not fully work with most machines since it can't drain liquids out of
machines. In future update there will be a block to do this called a
pipe pump. Other than those changes nothing much is diffrent.
2012-12-22 04:44:17 -05:00
Rseifert
a688f25511 Change how Pipe Guage works
Changed it so that the block being clicked on now supplies the custom
readout message. This way each block can have its own message instead of
a general one for the TE type.
2012-12-07 13:09:27 -05:00
Rseifert
680203f2b6 more rewriting of the base mod
most of this is just continued rewrites in an attempt to better the mod.
Some of the basic changes are:
removed HeatProducer / merged it with IProducer
removed Liquid from some of the interfaces name
renamed IMehcanical to IForce
moved around files
add generator from steampower to where it should be
and finally normal ctrl+shift+f formating
2012-12-02 00:30:56 -05:00
Rseifert
e70f8c52c9 bug fixes
fixed pipes not trading liquid to lower presure pipes
fixed a pump  issue that caused it to no have presure or connected
correctly
2012-11-14 13:58:33 -05:00
Rseifert
28f62284a0 moved over from other repo
got around to moving this so Calc could help me with the clean up of it.
So far i havn't changed much but will soon. The main focus for the next
week on the mod will be just cleanup and bug fixing. I will also be
moving the motor from steam power to here. The mod has alos been renamed
since now it contains more than just pipes.
2012-11-14 13:16:22 -05:00