Brian Ricketts
5a1d3e5bd7
Merge branch 'master' of https://github.com/briman0094/Assembly-Line
2013-03-02 22:17:29 -06:00
Henry Mao
615ae220da
Version Bump to 0.2.8
2013-03-02 14:44:12 +08:00
Henry Mao
287aef601d
Integrated crate pathfinding
2013-03-02 14:42:15 +08:00
Henry Mao
c1eee86fd2
Added pathfinding algorithm
2013-03-02 14:34:52 +08:00
Henry Mao
380ffc55ae
Fixed build script
2013-03-02 14:26:28 +08:00
Brian Ricketts
fcd46b3804
Added BC API to repo
2013-03-02 00:25:07 -06:00
Henry Mao
4e84bf5090
Revert "Removed scripts. NO PASSWORD FOR YOU."
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This reverts commit e50921e6c3
.
2013-03-02 14:21:02 +08:00
Brian Ricketts
0c93388b73
Pushed build
2013-03-02 00:04:40 -06:00
Brian Ricketts
915cb257ec
Fixed an invalid Detector recipe
2013-03-02 00:03:09 -06:00
Brian Ricketts
cbce2df04c
Push build
2013-03-01 23:31:07 -06:00
Brian Ricketts
e50921e6c3
Removed scripts. NO PASSWORD FOR YOU.
2013-03-01 23:19:34 -06:00
Brian Ricketts
7bf55f5cac
Updated .gitignore again
2013-03-01 23:18:25 -06:00
Brian Ricketts
4789830fa5
Something.
2013-03-01 23:15:34 -06:00
Brian Ricketts
377262a19a
Updated GitIgnore
2013-03-01 23:13:55 -06:00
Brian Ricketts
6eb4a93b88
Added separate recipes for IC2, vanilla, and BasicComponents
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Fixed "buildlocal.bat". Dark, make a copy...
Tried fixing an imprinter bug; seems like a vanilla problem
2013-03-01 23:08:31 -06:00
Henry Mao
88c909c502
Update README.md
2013-02-27 21:41:50 +08:00
Henry Mao
bbe9c9b694
Update README.md
2013-02-27 21:41:05 +08:00
Brian Ricketts
5ebdfab827
Fixed thingies not being in the right creative tab
2013-02-27 01:29:12 -06:00
Brian Ricketts
43cf672769
Fixed block names and implemented BC wrench API
2013-02-27 00:54:42 -06:00
Brian Ricketts
394becf356
Push build
2013-02-26 20:28:13 -06:00
Brian Ricketts
f99ac5995b
Removed Crane components from public view. They stay this way until
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release! >:(
2013-02-25 19:56:03 -06:00
Rseifert
09f5353faa
Fixed an item stacking issue with crates
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Manipulators were not stacking items in crates above the items max stack
limit.
2013-02-22 13:16:00 -05:00
Rseifert
caf4f11c30
going to add a belt based sorter
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The idea is to have a sorter arm on the belt to flip items to the left,
right or let them pass. Similar to a pinball table. This block will
allow player to create more complex sorters, as well as item
distrubuters if they set both outputs the same.
2013-02-21 20:43:16 -05:00
Rseifert
60fae11394
Done with crane model
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Ok i'm done but non of the textures sheets are lined up. I'll do this
later or a texture artist is welcome to line the sheet up.
CraneArm is the arm this will be rendered where every the target is at.
There is a block in it that needs to be removed from the code when
added. IT is there just to help me model it. If anyone knows how it can
also be used to render the block texture on when the arm picks up a
block
craneArmHoist is were the arm connects to the craneMount point. Metal
cables need to be rendered from it to the craneArm. Look at Beacon code
for help or use Calclavia's Laser Fx with some tweaks.
2013-02-19 22:35:45 -05:00
Rseifert
dea769dde1
Model Cleanup and upload
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Uploaded Crane Mount point
Moved Files around to help my eyes find things
2013-02-19 21:39:41 -05:00
Henry Mao
5e59176c41
Fixed crane frame recipe conflict with boots
2013-02-19 19:56:06 +08:00
Henry Mao
d9f4c6146c
Fixed armbot and manipulator dupe bug
2013-02-18 23:06:27 +08:00
Rseifert
b75bf7d092
added stuff to GrabDictionary
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I also adjusted some number in the belt in hope to fix and issue with
stuff getting caught on the edge of a belt when a slated belt is trying
to place an item on it.
2013-02-18 08:44:24 -05:00
Henry Mao
4fbea4c94e
Fixed large crate bug
2013-02-18 19:49:41 +08:00
Rseifert
815e26818e
fixed crash with last change
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Also confirmed fix for grab command, Entities are now picked up and not
moved by the belt.
2013-02-17 05:10:31 -05:00
Rseifert
a69f2375a1
Re Added Ignore Entity to Belts
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I ORIGINAL added this so that machine could take control of the Entity
without the belt trying to move the Entity. This should correct the
issue with the armbot trying to grab an Entity but it being ripped out
of its hands by the moving belt.
2013-02-17 04:55:14 -05:00
Henry Mao
a4ea8ed8b2
Briman you failed!
2013-02-17 15:54:10 +08:00
Henry Mao
496c13405f
AS 0.2.6 Release
2013-02-15 16:32:17 +08:00
Henry Mao
9afab004ff
Refined IC2 support, making it work.
2013-02-15 16:10:52 +08:00
Henry Mao
cad749fa5c
Fixed detector emitting from front
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This causes belts to stop.
2013-02-15 16:10:41 +08:00
Henry Mao
d3b8e7ab62
Updated UE API to 1.2.6
2013-02-15 15:49:12 +08:00
Rseifert
9e41c06f57
Fixed Grab command with new parms
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You can now use the Entities name as well as say if you want to grab the
adult or child version of the Entity. The parms are reversable so the
user can use
grab Entity Child
grab child Entity
grab Entity
2013-02-14 05:12:24 -05:00
Henry Mao
d96d48ea2d
Added laser drill model into code
2013-02-14 17:17:34 +08:00
Rseifert
29be8c5ce3
uploading <Comply_cat_Ed> Model for the lazer
2013-02-14 03:46:00 -05:00
Henry Mao
c9093d56e0
Added laser drill model by xiaoxiao
2013-02-13 23:04:51 +08:00
Rseifert
2afc52e5de
removed player from being grabbed
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Still need to make this possible but for some reason it errored out so i
readded the check for the player back to the Entity Checks
2013-02-13 01:03:49 -05:00
Rseifert
22915fbc26
fixed Entity IF checks for Grab cmd
2013-02-13 00:55:39 -05:00
Rseifert
00e1fb65e2
fixed null error
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fixed it erroring out to debug but now it doesn't work at all
2013-02-13 00:17:57 -05:00
Rseifert
5714eb5f1f
added child as an ult word for baby
2013-02-13 00:12:08 -05:00
Rseifert
663f4829f5
More work on grab command
2013-02-13 00:07:12 -05:00
Rseifert
e35eb3ab30
same as last
2013-02-12 23:37:01 -05:00
Rseifert
44d59abac5
improving grab command
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Adding support to the command to specify what entity that it should
grab, as well as a way to register more Entities by name for the grab
command
2013-02-12 23:24:45 -05:00
Rseifert
c6e07dfc5a
;/ give up on the powerTo command for the moment
2013-02-12 22:50:35 -05:00
Rseifert
a9cdd654c4
more stuff for powerTo command
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so far it doesn't work but with a little time and less of me beating my
head into the keyboard it will get done.
2013-02-12 22:26:31 -05:00
Rseifert
5330d60d8a
Added method to armbot for PowerTo command
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untested so far but just setting stuff up.
2013-02-12 22:15:24 -05:00