DarkGuardsman
7a3fc461d0
removed all update errors from MC1.6
2013-07-11 04:40:07 -04:00
DarkGuardsman
bbcc18dd9c
added multi-block code from old UE
2013-07-10 04:35:08 -04:00
DarkGuardsman
eac9b1ee8c
Added BC fluid render and fixed them
2013-07-10 04:34:55 -04:00
DarkGuardsman
5d12db00be
changed consumeItem to be static
2013-07-10 02:05:34 -04:00
DarkGuardsman
c20acfc473
added to fluid Helper
2013-07-09 23:44:59 -04:00
DarkGuardsman
c961f3634e
removed more errors
2013-07-09 14:27:00 -04:00
DarkGuardsman
485ca799d8
Oh joy of updating to 1.6
...
This is going to take a lot of time to get working 100%
2013-07-09 13:10:09 -04:00
DarkGuardsman
30161f90f1
Fixed some power math
2013-07-08 01:28:37 -04:00
DarkGuardsman
0db6bb803d
changed power network and machine
2013-07-07 09:26:51 -04:00
DarkGuardsman
0b5da1920b
runnableMachine no longer drain its own network
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If runable machine is an instance of INetworkPart it will not drain
power from any tile entity around it that shares the same network to
prevent self powering.
2013-07-07 05:06:34 -04:00
DarkGuardsman
b1fbad6201
minor edit
2013-07-06 02:18:31 -04:00
DarkGuardsman
cb320b6115
cleanup
2013-07-06 00:45:50 -04:00
DarkGuardsman
d4cdd93130
Working on my own power network class
2013-07-05 22:09:50 -04:00
DarkGuardsman
80dce03362
Added my own direction class
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Same as ForgeDirection but with more directions
2013-07-05 22:09:40 -04:00
DarkGuardsman
f4e5f023ce
random changes to runnable machine
2013-07-05 22:09:24 -04:00
DarkGuardsman
3510a37a90
changed path finder to use tileEntity lists
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This should allow for more connections than the standard 6 sides that
most tiles seem to only use.
2013-07-05 22:09:08 -04:00
DarkGuardsman
b6c026b1ba
cleanup
2013-07-05 22:08:22 -04:00
DarkGuardsman
ce76d225ee
removed basic components
2013-07-01 19:05:40 -04:00
DarkGuardsman
296838857a
updated basic component lib
2013-07-01 19:01:21 -04:00
DarkGuardsman
ac15cf12a0
Changed RunnableMachine to function diffrent
2013-07-01 19:00:36 -04:00
DarkGuardsman
fe90843d44
updated subs
2013-06-25 15:37:24 -04:00
Calclavia
43f54a3d5d
Fixed Buildcraft energy issue
2013-06-21 19:41:13 -04:00
DarkGuardsman
cf1d9f4598
cleaned up and reduced library
...
@calclavia update submodules as i'm still working on getting Bitbucket
to clone ICBM threw sourceTree. Something about modding-lib will not
cloning... if you moved it to bitbucket might want to give me access.
2013-06-19 06:22:33 -04:00
Robert Seifert
ed2868d981
Fixed orbit manager radius
2013-06-15 11:38:18 -04:00
Robert Seifert
14d3054e5b
Changed runnableMachine to not rely on Calc's code
...
Sorry @Calclavia if this looks like copying but i want to use this class
in all my mods without including your library. This way i can allow
other modders to work on my code without asking for your code.
2013-06-14 12:32:21 -04:00
Robert Seifert
6feb886340
Massive package and class rework
2013-06-11 20:45:04 -04:00
Robert Seifert
92a0c5248f
Worked on Factions and factions prefabs
2013-06-11 19:43:28 -04:00
Robert Seifert
86ad98a2fb
Possible fix to smp sentry issue
2013-06-11 00:48:33 -04:00
Robert Seifert
edfa4739e8
Changes to FakeEntityTile
2013-06-09 21:57:34 -04:00
Robert Seifert
41c1032226
Small change to damage entity
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Still will need to be corrected later to pass the question to the tile
2013-06-09 10:29:30 -04:00
Robert Seifert
e4327c7cc2
Changed EntityTileDamage to extend entityLiving
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This allow for entities to target this entity if it was an attack source
2013-06-09 07:49:11 -04:00
Robert Seifert
0c6b9153ca
Passed right clicks onto the tile
2013-06-09 06:13:39 -04:00
Robert Seifert
3c43f66dd6
Added to IHpTile
2013-06-09 06:13:13 -04:00
Robert Seifert
1ef0ea0be2
Made basic machine class have an inf power mode
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This mode should only be triggered by players in creative mode. This way
a creative mode player can force the machine to run without power.
2013-06-09 05:35:26 -04:00
Robert Seifert
022a1a0d75
Add IHeatObject
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This is too be used by objects mainly block to store heat.
2013-06-09 05:34:16 -04:00
Robert Seifert
a8d4560cba
Worked on custom damage and damage entity
2013-06-09 05:33:55 -04:00
Robert Seifert
e33f0b98e3
Added custom damage code
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As well i added a way to create a fake entity for tile to be attacked by
vinalla and other mobs.
2013-06-08 03:02:53 -04:00
Robert Seifert
e84b7aa28f
Getting somewhere with Quaternions
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I think i still have a bit to work on to make this work as i'm not
getting a perfect circle in testing. Rather i'm getting a star shaped
pattern from the points.
2013-06-06 22:35:41 -04:00
Robert Seifert
dab331f042
Testing use of Quaternions for rotation
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This doesn't seem to be going well however i don't really understand how
to use them yet. Looking at them though i think OpenGl uses these for
model rotation. I might want to look into there code later...
2013-06-06 15:45:28 -04:00
Robert Seifert
8724a1023d
Possible solution to orbit (untested)
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I'll test this after i make a test frame for it. Though i think this
might be it as long as i got the ideal down. After i tried to go to
sleep my brain broke down the changes pre rotation. If Y axis changes
the XZ distance change. If Z Axis changes YX distance changes. If X Axis
changes YZ axis changes. After figuring that out now i can use sin cos
to get the radian angles and times that by radius to get the delta
change in position.... or at least that is what i think. Testing will
prove me right or wrong.
2013-06-05 05:16:41 -04:00
Robert Seifert
10788a58b2
Worked on using sphere cords for orbit calcs (untested)
2013-06-05 03:27:06 -04:00
Robert Seifert
c3684dc952
Added math for Spherical coordinates
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ref for math http://en.wikipedia.org/wiki/Spherical_coordinates
Might be adding more math methods later as i need them
2013-06-05 03:03:09 -04:00
Robert Seifert
0fcb2a0a54
File rename and doc edits
2013-06-05 03:00:32 -04:00
Robert Seifert
9f60e32729
repackaging and orbit changes
2013-06-05 02:30:19 -04:00
Robert Seifert
1a4415779c
Worked on orbit helper/network
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This is going to need a ton of work and love to get right. Right now its
not even going to function.
2013-06-05 01:50:27 -04:00
Robert Seifert
1d146a3617
texture addition
2013-06-03 23:16:43 -04:00
Robert Seifert
a2d4398419
package change for hydraulic api
2013-06-03 08:34:02 -04:00
Robert Seifert
6cfa463c2b
changed balanceCollieveTank to better simulate tanks
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Original this just spread out the liquid to all network parts. For the
ContainerNetwork which simulate tanks this fills the bottom tanks first.
2013-06-03 08:32:17 -04:00
Robert Seifert
ccf812758b
Added render classes from BC
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I'll need to edit these later just so i don't fill like i took code
freely from BC. Even though there license does allow taking code freely
:/
2013-06-03 07:11:14 -04:00
Robert Seifert
dc4e34496e
Network corrections
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Fixed several issues with the network but there are still more to go.
2013-06-03 04:27:08 -04:00