DarkGuardsman
81c1d78ac1
attempted to fix a load error
2013-07-23 23:50:07 -04:00
DarkGuardsman
533fef288e
Fixed errors with Domain and recipe loader
2013-07-23 03:38:55 -04:00
DarkGuardsman
18cd9b1319
Developed a way to load recipes easier
2013-07-23 01:46:27 -04:00
DarkGuardsman
27acf3287e
Created a Triple class
2013-07-23 01:45:38 -04:00
DarkGuardsman
b52de99572
reworked recipe system and main class file
2013-07-22 18:25:01 -04:00
DarkGuardsman
75b5ace914
updated ICBM api
2013-07-22 18:24:55 -04:00
DarkGuardsman
090c84b48f
moved API file
2013-07-22 01:20:20 -04:00
Robert WC Seifert
505472fd98
Update README.md
2013-07-22 01:12:45 -04:00
DarkGuardsman
7f130d330f
uploading license.txt
2013-07-22 01:11:21 -04:00
Robert WC Seifert
9883d971f7
Update README.md
2013-07-22 01:10:30 -04:00
DarkGuardsman
fb37031651
Moved APIs over from API bank to reduce repo count
2013-07-22 01:05:40 -04:00
DarkGuardsman
7e1ef517b9
massive package and file movement
2013-07-22 01:00:00 -04:00
DarkGuardsman
b44b1d709f
registered Multi-block
2013-07-22 00:44:26 -04:00
DarkGuardsman
bb0d5b6fad
Merged TheDarkMachine into core
...
At first i was going to keep the core as a simple loader but seeing that
need for content out of my DarkMachine mod i merged the two. This will
cause a bit of extra stuff for the player to deal with. However, i did
add configs to disable the ore and ore Items from the mod.
2013-07-21 23:43:56 -04:00
DarkGuardsman
609954e058
updated code for UE api
...
Removed TileEntityElectricMachine and replaced it with the UE
UniversalMachine class
Removed the BC to UE class as it is no longer needed or functional
Added NetworkSharedPower so that tileEntities can share power in a
network allowing things like Electric Fences or battery box grids.
However, it doesn't unloaded power then it is removed so should only be
used for running machines
2013-07-21 22:53:49 -04:00
DarkGuardsman
6365e06b08
Cleanup and restructure of machine block
2013-07-19 11:37:50 -04:00
DarkGuardsman
8538476bc9
cleanup
2013-07-19 10:04:41 -04:00
DarkGuardsman
3d82011b96
Fixed Liquid renderer
...
This was at one point in time the BuildCraft fluid renderer. However, i
have rewrote most of it in order to fix it. BuiltCraft staff is welcome
to take anything from the render code they want.
2013-07-18 14:32:31 -04:00
DarkGuardsman
e3300615a6
Turned Lib into a mod
2013-07-18 14:31:28 -04:00
DarkGuardsman
d9a74730ab
Edit, changes, etc..
...
Forgot to push while i still remember what i did and what each change
was. Guess it will due just to have it synced
2013-07-14 10:50:35 -04:00
DarkGuardsman
7a3fc461d0
removed all update errors from MC1.6
2013-07-11 04:40:07 -04:00
DarkGuardsman
bbcc18dd9c
added multi-block code from old UE
2013-07-10 04:35:08 -04:00
DarkGuardsman
eac9b1ee8c
Added BC fluid render and fixed them
2013-07-10 04:34:55 -04:00
DarkGuardsman
5d12db00be
changed consumeItem to be static
2013-07-10 02:05:34 -04:00
DarkGuardsman
c20acfc473
added to fluid Helper
2013-07-09 23:44:59 -04:00
DarkGuardsman
c961f3634e
removed more errors
2013-07-09 14:27:00 -04:00
DarkGuardsman
485ca799d8
Oh joy of updating to 1.6
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This is going to take a lot of time to get working 100%
2013-07-09 13:10:09 -04:00
DarkGuardsman
30161f90f1
Fixed some power math
2013-07-08 01:28:37 -04:00
DarkGuardsman
0db6bb803d
changed power network and machine
2013-07-07 09:26:51 -04:00
DarkGuardsman
0b5da1920b
runnableMachine no longer drain its own network
...
If runable machine is an instance of INetworkPart it will not drain
power from any tile entity around it that shares the same network to
prevent self powering.
2013-07-07 05:06:34 -04:00
DarkGuardsman
b1fbad6201
minor edit
2013-07-06 02:18:31 -04:00
DarkGuardsman
cb320b6115
cleanup
2013-07-06 00:45:50 -04:00
DarkGuardsman
d4cdd93130
Working on my own power network class
2013-07-05 22:09:50 -04:00
DarkGuardsman
80dce03362
Added my own direction class
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Same as ForgeDirection but with more directions
2013-07-05 22:09:40 -04:00
DarkGuardsman
f4e5f023ce
random changes to runnable machine
2013-07-05 22:09:24 -04:00
DarkGuardsman
3510a37a90
changed path finder to use tileEntity lists
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This should allow for more connections than the standard 6 sides that
most tiles seem to only use.
2013-07-05 22:09:08 -04:00
DarkGuardsman
b6c026b1ba
cleanup
2013-07-05 22:08:22 -04:00
DarkGuardsman
ce76d225ee
removed basic components
2013-07-01 19:05:40 -04:00
DarkGuardsman
296838857a
updated basic component lib
2013-07-01 19:01:21 -04:00
DarkGuardsman
ac15cf12a0
Changed RunnableMachine to function diffrent
2013-07-01 19:00:36 -04:00
DarkGuardsman
fe90843d44
updated subs
2013-06-25 15:37:24 -04:00
Calclavia
43f54a3d5d
Fixed Buildcraft energy issue
2013-06-21 19:41:13 -04:00
DarkGuardsman
cf1d9f4598
cleaned up and reduced library
...
@calclavia update submodules as i'm still working on getting Bitbucket
to clone ICBM threw sourceTree. Something about modding-lib will not
cloning... if you moved it to bitbucket might want to give me access.
2013-06-19 06:22:33 -04:00
Robert Seifert
ed2868d981
Fixed orbit manager radius
2013-06-15 11:38:18 -04:00
Robert Seifert
14d3054e5b
Changed runnableMachine to not rely on Calc's code
...
Sorry @Calclavia if this looks like copying but i want to use this class
in all my mods without including your library. This way i can allow
other modders to work on my code without asking for your code.
2013-06-14 12:32:21 -04:00
Robert Seifert
6feb886340
Massive package and class rework
2013-06-11 20:45:04 -04:00
Robert Seifert
92a0c5248f
Worked on Factions and factions prefabs
2013-06-11 19:43:28 -04:00
Robert Seifert
86ad98a2fb
Possible fix to smp sentry issue
2013-06-11 00:48:33 -04:00
Robert Seifert
edfa4739e8
Changes to FakeEntityTile
2013-06-09 21:57:34 -04:00
Robert Seifert
41c1032226
Small change to damage entity
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Still will need to be corrected later to pass the question to the tile
2013-06-09 10:29:30 -04:00