Commit graph

226 commits

Author SHA1 Message Date
Maxwolf Goodliffe 893d1ff628 Massive refactoring, merged Atomic Science into Resonant Induction as Atomic module. All language files merged also! 2014-05-14 09:10:15 -07:00
Robert S b0c59913f6 Fixed missing import 2014-05-14 01:58:36 -04:00
Robert S 7615acc605 Updated to use Resonant-Engine as the core mod 2014-05-14 01:32:00 -04:00
Robert S 9e8ae6ade3 Fixed double laser render, and laser fade for laser gun 2014-05-08 10:11:31 -04:00
Robert S 8f9ff1154e Made laser gun dump energy cache when laser gun is not held by player 2014-05-08 08:52:19 -04:00
Robert S 2300100bbd Fixed energy drain issue with laser 2014-05-08 08:21:42 -04:00
Robert S dc3bd53e18 Moved ray trace code to calc-core 2014-05-08 01:23:42 -04:00
Robert S 433fcc31e4 Separated smelt and remove mode to prevent harvesting issues 2014-05-06 02:12:25 -04:00
Robert S 434ee0cbc3 Laser gun consumes less energy per mode its in 2014-05-06 02:03:16 -04:00
Robert S 738a673bef Minor lang key change for laser gun 2014-05-06 01:01:48 -04:00
Robert S 19700874d6 Removed debug from laser 2014-05-06 00:07:58 -04:00
Robert S aa7e8fdde7 Fixed sync issues with laser when discharging its battery 2014-05-05 22:29:17 -04:00
Robert S ecf0ea78ac Increased laser charge up delay to 20ticks 2014-05-05 17:41:13 -04:00
Robert S bace43ead9 Laser gun now consumes energy per tick, also increase cost from 1j to 100j 2014-05-05 17:37:35 -04:00
Robert S 7644aadf80 More work on tool prefabs, setup energy tiers, stack limits, and item settings 2014-05-05 17:26:08 -04:00
Robert S 8ca3070735 Created some basic tool prefabs which includes support for energy & tool modes 2014-05-05 17:14:18 -04:00
Robert S 15d96e3563 Fixed harvesting animation staying after the laser was removed from the block 2014-05-05 15:21:21 -04:00
Robert S 62bc34a1ba changed default energy value of laser gun to match batter used to craft it 2014-05-05 02:55:14 -04:00
Robert S 0ef24f5f30 Made laser gun support other mods item charging 2014-05-05 02:09:09 -04:00
Robert S 3ba57bf470 Added thermal version of laser gun as a test of thermal grid 2014-05-05 01:06:15 -04:00
Robert S 96edeae5c7 Added recipe for laser gun 2014-05-04 09:12:07 -04:00
Robert S 429cb6b8cd Clean up on laser code, and texture fix for laser gun 2014-05-04 08:30:22 -04:00
Robert S 23a910a050 Laser now shows breaking animation 2014-05-04 06:46:05 -04:00
Robert S e3260ef2e1 Created the start of a mining laser gun, pulled from old assembly line mod 2014-05-04 03:18:13 -04:00
Robert S 990f83d5ce Added toString to several tiles allowing better debug 2014-04-27 15:20:48 -04:00
Robert S 3c2f73a27b Added waila support for crates 2014-04-26 12:21:58 -04:00
Robert S e73d80b982 Added tool tip on item lev to say its disabled 2014-04-25 00:10:30 -04:00
Robert S 159e8ecc26 Added electrical damage to framed wires 2014-04-24 15:10:17 -04:00
tgame14 7669547a75 small cleanup 2014-04-21 13:03:37 +03:00
tgame14 124192bcdf Cleaned up direction map of IItemRailing 2014-04-20 15:13:15 +03:00
tgame14 04d6046716 Cleanup of Item railings 2014-04-20 15:05:52 +03:00
tgame14 c8d41fa55e Cleanup of Item railings 2014-04-20 15:02:16 +03:00
Robert S 81ee8e26cf Changed insulation back to wool until i can implement an insulation handler 2014-04-20 01:25:12 -04:00
tgame14 2a6a027787 Adding proper constructor data to ItemRailingTransfer 2014-04-17 20:30:21 +03:00
tgame14 8485dd2e59 added Item for ItemRailing, and registered in Multipart factory including in load phase, EXPERIMENTAL 2014-04-17 18:01:17 +03:00
tgame14 35a430dc7e Cleaned imports 2014-04-17 13:42:33 +03:00
tgame14 c78cd153e6 Adding logic to choose next ItemRailing for IItemRailingTransfer to go to next 2014-04-17 13:41:53 +03:00
tgame14 4395c9ec55 Added weak Ref to ItemRailingTransfer to allow caching of current target, and end goal 2014-04-17 13:25:35 +03:00
tgame14 dff9049ea2 made ItemRailingTransfer accept node instead of Part 2014-04-17 13:15:41 +03:00
tgame14 d5648b2fba Pointing connected Railing to node for logic queries 2014-04-17 13:11:54 +03:00
tgame14 1ba7f878c4 Abstracting PartRailing from being an IItemRailing and instead making nodes implement it 2014-04-17 13:09:44 +03:00
tgame14 f9483a2db5 Clean up, made Comparator of ItemRailing to compare against distance to source ItemRailing 2014-04-17 12:32:53 +03:00
tgame14 27bfc697f9 Adding comparators to sort through nodes, including logic to choose target for items to fire at 2014-04-17 11:41:48 +03:00
tgame14 29b5af3e51 Switched to external Compiler, fixed all java syntax errors 2014-04-16 16:52:29 +03:00
tgame14 0ddff4cd7b removed errored code bit 2014-04-16 16:49:49 +03:00
tgame14 e355371458 Fixed missing ; stupid IntelliJ.... 2014-04-16 16:47:20 +03:00
tgame14 817e4fd9cf Merge branch 'development' of https://bitbucket.org/calclavia/resonant-induction into development 2014-04-16 16:44:30 +03:00
tgame14 b536a284fb Adding utility methods and properly implementing several interfaces, Railings now are able to search around them 2014-04-16 16:44:06 +03:00
tgame14 5443704ab0 Cleanup and adding comparator for sorting most probably target for IItemTransfer 2014-04-16 16:11:39 +03:00
Robert S de82ff94a1 Re-enabled item lev, instead disabled recipe && part updating 2014-04-16 09:01:05 -04:00