Started breaking down the interfaces into simpler ones so its easier to
create tasks without extra junk. As well worked more on the Program
class and how it handles the tasks. Is getting close to fully coded to
be used in the encoder. Though i need to do more work and test it fully.
I might end up creating a fake program before the encoder is finished
just to test this. At this point i've failed to follow coding guide
lines to test everything you code.
Since the renderers can be disabled i need to slowly work my way threw
and provide block based looks for all non-active models. Active means
things like armbot and sentry guns were the render has a function to
play with how it works.
First machine in a series of machines. This is designed to be a low
capacity machine with a single stack input. Larger version will be added
later that can process items as fast as they are inputted. As well it
will be belt based, and will not actually store the item. Instead it
will process the item on the belt and does have a chance to miss the
item if the belt goes too fast.