Commit graph

9 commits

Author SHA1 Message Date
DarkGuardsman
4659fcf404 Auto-Sync 2013-09-25 16:37:41 -04:00
DarkGuardsman
6eb7a36c4e Created alt block texture in place of rejector render
Since the renderers can be disabled i need to slowly work my way threw
and provide block based looks for all non-active models. Active means
things like armbot and sentry guns were the render has a function to
play with how it works.
2013-09-24 11:24:43 -04:00
DarkGuardsman
a169f82e81 Added tiered textures for crates
I know i said i wouldn't do this right away but it was a slow morning.
2013-09-24 11:23:18 -04:00
DarkGuardsman
7abe19e96d Worked on ore processor
Added option to turn off animation
Fixed inventory update issue
Fixed Lang file names
2013-09-21 16:57:33 -04:00
DarkGuardsman
575d016dbc Created grinder model
Needs more work but i can start with this for now.
2013-09-17 00:01:09 -04:00
DarkGuardsman
5b7b064397 Got crusher working
Well mostly work, still need to finish up the GUI, and finish animation.
2013-09-14 01:29:07 -04:00
DarkGuardsman
57f214edac Created a crusher machine
First machine in a series of machines. This is designed to be a low
capacity machine with a single stack input. Larger version will be added
later that can process items as fast as they are inputted. As well it
will be belt based, and will not actually store the item.  Instead it
will process the item on the belt and does have a chance to miss the
item if the belt goes too fast.
2013-09-13 23:36:40 -04:00
crafteverywhere
89efc705b6 Create zh_CN.properties 2013-08-26 01:47:37 +08:00
DarkGuardsman
9ce878400a Fixed Resource Location and asset loading
mod/assemblyline -> assets/al
2013-07-12 11:09:45 -04:00