DarkGuardsman
b6a213b587
moved processor recipes to core
2013-09-14 04:16:32 -04:00
DarkGuardsman
5b7b064397
Got crusher working
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Well mostly work, still need to finish up the GUI, and finish animation.
2013-09-14 01:29:07 -04:00
DarkGuardsman
023e752f4f
minor corrections
2013-09-13 23:54:49 -04:00
DarkGuardsman
57f214edac
Created a crusher machine
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First machine in a series of machines. This is designed to be a low
capacity machine with a single stack input. Larger version will be added
later that can process items as fast as they are inputted. As well it
will be belt based, and will not actually store the item. Instead it
will process the item on the belt and does have a chance to miss the
item if the belt goes too fast.
2013-09-13 23:36:40 -04:00
DarkGuardsman
b7f158604e
Back to using a set version per mod
2013-09-12 19:59:03 -04:00
DarkGuardsman
68346fde01
possible fix for crash loading old crates
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Detected when running a bukkit server so unsure if its a mcpc+ thing or
an actual bug.
2013-09-09 00:45:17 -04:00
DarkGuardsman
c07803de22
Fixed create loading items that don't exist
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Since the create saves item stacks different than MC it would load them
even if the item they went too no longer existed. I'll work on a more
improved fix for this that will save the unlocalized name so in case the
IDs change the create remembers what was in it.
2013-09-09 00:15:14 -04:00
DarkGuardsman
6f8dd90743
improved packet rate for conveyor belts
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since by default the belt renders down there is no point in sending a
packet to tell the client its already rendering correctly. This should
save on lag spikes when logging into rooms full or conveyor belts
2013-09-09 00:13:37 -04:00
DarkGuardsman
0bb1c1bc6c
cleanup && Packet handler work
2013-09-08 05:18:10 -04:00
DarkGuardsman
78b4ab1514
Changed power values
2013-09-06 04:24:34 -04:00
DarkGuardsman
1ac9228879
@SideOnly(Side.CLIENT)
2013-09-05 20:40:27 -04:00
DarkGuardsman
5b57572c89
AutoSync: source code formatting
2013-09-05 20:04:25 -04:00
DarkGuardsman
cb385a284b
minor change for connections
2013-09-04 18:46:06 -04:00
DarkGuardsman
cb934a6030
import changes
2013-09-03 03:08:26 -04:00
DarkGuardsman
841032a784
fixed network connection issue
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As bad as it looked it came down to an hour of work to find that
super.cleanUpMembers() was removed by mistake.
2013-09-03 00:13:58 -04:00
DarkGuardsman
5040a7a18c
import changes
2013-09-03 00:13:10 -04:00
DarkGuardsman
0b09e8bbe5
import cleanup
2013-08-29 17:26:20 -04:00
DarkGuardsman
a6bff42f01
finish network power demand calculations
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not tested but it looks finished for the moment
2013-08-26 12:40:55 -04:00
DarkGuardsman
e6a33285be
worked on network power calculations
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more of redoing them since i deleted the old ones right off the back
when updating to 1.6.2 to remove the chance of errors
2013-08-26 05:28:39 -04:00
DarkGuardsman
640a0e27b2
worked on network adding tiles to correct sets
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Not tested but its looking good though this could be more resource
demanding then i like. However, it should only be called every so often.
2013-08-26 04:52:11 -04:00
DarkGuardsman
7feba3c3ca
enabled zh_CN lang file
2013-08-26 04:37:30 -04:00
DarkGuardsman
d86dd992a7
Merge branch 'master' of https://github.com/DarkGuardsman/Assembly-Line
2013-08-26 04:33:26 -04:00
DarkGuardsman
beedc254ca
Worked on network cleanup
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Since the AL network will need to track input and output tiles it will
need to clear then if invalid. To do this i added a nice system to both
clear for invalid types, and clear for no connections, & no
supply/demand.
2013-08-26 04:33:18 -04:00
Robert WC Seifert
c958a6fcb3
Merge pull request #57 from crafteverywhere/patch-1
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Create zh_CN.properties
2013-08-25 18:20:42 -07:00
crafteverywhere
89efc705b6
Create zh_CN.properties
2013-08-26 01:47:37 +08:00
Robert WC Seifert
dd6641bc65
Merge pull request #56 from gFreezer/master
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Fix extraction from sided inventories
2013-08-24 07:34:37 -07:00
DarkGuardsman
6af4b635bc
misc sync
2013-08-24 10:12:36 -04:00
gFreezer
3c9348af43
Fix extraction from sided inventories
2013-08-24 15:52:26 +02:00
DarkGuardsman
6fee35bb17
Added refresh rate configs
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This will only work for the map host, and is design to control the rate
at which the Assembly tile network will update its connections to other
tiles.
2013-08-24 09:51:55 -04:00
DarkGuardsman
d0b5f22900
Worked on Assembly TileNetwork
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Right now its just an extended version of the Shared power network. This
should get the network moving towards running first. Then i can slowly
add in support for powering UE machines back. UE support should auto
cover BC, & IC2. So only thing to do after that is refine and add fluid
support.
2013-08-24 09:51:02 -04:00
DarkGuardsman
5e3a440ff0
Deprecated onUpdate() in the Assembly prefab
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This is left over from a long ago time when UE had an onUpdate function.
Its finally time for it to be removed in favor of something better.
2013-08-24 08:33:42 -04:00
DarkGuardsman
8be2ac3665
Packet handling change
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see DarksCoreMachine for more info
2013-08-24 08:02:49 -04:00
DarkGuardsman
ee742fc624
Fixed crash with inv
2013-08-08 10:12:30 -04:00
DarkGuardsman
0828930ddd
Fixed enchanted items saving in crates
2013-08-07 17:11:09 -04:00
DarkGuardsman
c736a84c9c
reworked crates
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still need to fix the NBT saving issue for the item stack. Either its
not saving inside the crate or its being removed on eject from the
crate. Should be an easy fix just need to take the time to find the
issue spot.
2013-08-06 17:01:41 -04:00
DarkGuardsman
000a01daa2
fixed save issue with new formate
2013-08-06 15:03:35 -04:00
DarkGuardsman
999f8c6d29
changed crate save format
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changed it to save directly from the itemstack too allow for NBT extra
data on the stack though it shouldn't have any.
2013-08-06 14:03:31 -04:00
DarkGuardsman
78d9a001ae
old crane designs
2013-08-06 11:31:32 -04:00
DarkGuardsman
fb2d7c9723
reworking crates
2013-08-06 11:31:23 -04:00
DarkGuardsman
50d03a632f
Added constructors to match prefab class
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Mainly just changes to meet TileEntityMachine power changes. Will still
need to go threw most of these later later to fix issues with power
drain.
2013-07-29 03:48:40 -04:00
DarkGuardsman
bc9c30d66b
reformatting and cleanup
2013-07-26 02:14:51 -04:00
DarkGuardsman
0acfc7e585
changed block IDs to called getNextID()
2013-07-24 15:27:41 -04:00
DarkGuardsman
a20592178f
Fixed crash on placing Armbot
2013-07-23 23:49:27 -04:00
DarkGuardsman
ddc983cd40
fixed domain loading issue
2013-07-23 03:40:36 -04:00
DarkGuardsman
96f485042e
reworked recipe system and main class file
2013-07-22 18:23:10 -04:00
DarkGuardsman
8bdec4d608
removed subs and build file
2013-07-22 00:33:38 -04:00
DarkGuardsman
4128b63e47
main package rename
2013-07-21 23:58:38 -04:00
DarkGuardsman
7acf0a5642
Made AL a sub of the Dark-Core
2013-07-21 23:56:26 -04:00
DarkGuardsman
612e1cfe26
cleanup
2013-07-21 22:51:02 -04:00
DarkGuardsman
dce6e49a69
Cleanup
2013-07-19 11:40:02 -04:00