Removed some code that is no longer support in the core mod
Merged all ItemBlock classes into a simple class that will later be
moved to the core.
Optimized blockID and config
still need to test and debug including create new textures for specific
pipes. Recipes are also still need for new items as well as reversed
color crafting
Just need to add renders too the new pipes and change the textures off
the old ones. I might also need to do some testing since i changed a few
methods.
Going to copy Electrical Expantion a bit and add a similiar system for
version #s and info file management. This way version # match up better
between the 3+ things that use it.
Changed name of network part so save me from miss typing it every time
Fixed connection rules for pipes so that they will connect and render
Fixed networks merging and not crashing on merge
Fixed pipe gauge item's texture so it showed
Added a render for the network pipe (temp_use)
Bug connections/networks don't update on load just yet.
They are now known as ILiquidNetworkPart since any tileEntity can act as
a conveyor of liquids in the network as long as they use that interface
and its methods right. This allows for pipes, as well as guages, fluid
motors, and other things to exist in the network without its spliting or
changing the over all network.
Getting close to being done now that the pre update stuff is out of the
way. Now its on to testing and bug hunting. After that its on to working
on the new pipe system and getting it done some time this week.
*Set a new model for the water pump
*removed other liquid types from the pump, will change this back later
*removed the pumps liquid storage ablity, it will now directly pump
water to a container behind it
*changed wire connection to two side
*changed pipe connections to one side
*fixed infinite water glitch were you could pump a flowing block
Model is not fully done since i want to get the valve to set on diffrent
faces when the top is in use. Also want it to rotate a bit when powered
by redstone.
Also worked on connectionHelper and switch a few of the itemRenders to
an actual itemRenderHelper so they look nice in the inventory and in the
players hand.
I'm getting closer to making this mod more universal for all liquids.
Right now after a bit of coding i can say i have:
*Fixed Pipes
*Fixed Tanks
*Removed Mengenta as a color(no need for another simi red/pinkish color)
*Create a IColor interface for future use with other color selective
blocks
*Created a object feed version of get for PipeColor so you can use
numbers, Strings, or LiquidData to ID a color. Useful for
setColor(Object obj)
*Worked on some textures however i need to either make a better model
for tanks or find a texture artist for help
*Found the tank model files so they can be edited
Issues still to be worked on
*Lang file, still item names are not working
*Release Valve
*Pipe Changer tool, not sure if i should use a GUI with the tool or have
15 color brushs. The ladder seems wasteful
*Block, and bucket for Waste Liquid
*Textures need some help, especial Tanks so i can add the rest of the
colored version to the creative menu
*Crafting for all Pipes, Tanks, and items need redone or added for the
new system
*Pumps needs reworked to have a diffrent version for lava,water, and
large area pumping. Small version for filling system, large for draining
source pools for constuction. Lava pump will fall under large. Might add
an oil pump, or create one for oil craft using the same design.
*Tanks still need to be tested and fixed to create pressure for Pipes if
side == down and liquid || side == up and gas
*LiquidHandler needs worked on to pre catch and add liquids to the
allowed List similar to how e methain, oil, fuel are register.
Starting down the long road of making my mod even more compatable with
other mod's liquids. This will take some time, patience, and pain
killers.
Plan of action
*Release Valve will not store any liquids but rather direction output to
pipes from other TileEntities
*Release Valve will have a gui to restrict it to outputing one or more
types of Liquids that are predefined
*Pipes will go from being fully liquid restricted to color based(0-15)
and have a universal uncolor pipe that can accept all liquids
*Once a pipe is place a tool can be used to change its color just like
in other mods.
*Some colors will be restricted to select liquids for example Blue is
water, Red is Lava, Black is oil, Yellow Fuel, White Milk,
*Steam will have its own pipe made out of bronze to fit the machines it
goes too.
*Tanks will go in the same direction
*Pumps will still be liquid restricted but come with unique textures,
models, and animation per liquid type
Current issues to resolve that are broken with push
*Release valve doesn't work at all due to changes in progress
*back compatable must be added for pipes and old release valves
Can't find the pump model but that doesn't mater its getting redone.
LargePipe is the current pipe model
Pipe is the old crappy one
EValve was a rough idea for a model for the release valve
Generator is the current, old one is missing