Commit graph

449 commits

Author SHA1 Message Date
Robert
cc87d1c393 Move GUIs into gui folder
forgot these were in the main client package
2013-11-09 13:14:55 -05:00
Robert
3d84ad3749 Worked more on GuiBar prefab
Changed the name since it has other uses than power. Though i'll need to
make a way to change the texture used to render the bar.
2013-11-09 13:13:56 -05:00
Robert
f1376aba74 Started on a power bar GUI component
Should be a simple and fast way for any GUI to create a power bar on the
screen
2013-11-09 12:54:57 -05:00
Robert
a039f46a6f Idea reminder to create base Gui for machines 2013-11-09 12:43:57 -05:00
Robert
b41be74dec Created two tank prefabs 2013-11-09 12:39:41 -05:00
Robert
68d725912b Package changes 2013-11-09 12:39:33 -05:00
Robert
814a1333dd Moved debug blocks to machine package 2013-11-09 12:25:32 -05:00
Robert
a2df91ec23 Suppressed a few warnings in the auto crafting helper 2013-11-09 11:53:40 -05:00
Robert
78a8659abc Uploading my coding format for java 2013-11-09 11:28:15 -05:00
Robert
10215d9e2f Added set methods to Pair class 2013-11-09 11:28:05 -05:00
Robert
4d17561a37 Working on item networks for AL 2013-11-09 11:27:56 -05:00
DarkGuardsman
06c4b331b6 Set network to invalidate when merging 2013-11-08 17:40:26 -05:00
DarkGuardsman
5fe979c5f0 Seems my git files got reset 2013-11-08 17:34:00 -05:00
DarkGuardsman
c6bcb4ce17 Added Ray Trace class from code in the empire engine 2013-11-08 12:05:21 -05:00
DarkGuardsman
18fe6f072d CleanupFormatting 2013-11-08 12:04:19 -05:00
DarkGuardsman
3630324a2f Moved this over from FM 2013-11-08 05:22:16 -05:00
DarkGuardsman
6d437b9f1e Worked on gases a bit more 2013-11-08 05:22:08 -05:00
DarkGuardsman
fb58861207 Started up on redoing arch's gas system
Not that it was bad archadia but we have the fluid system which i'm
using. Though to help out a bit i took your gas and made it extend the
fluid class. This way you can create gas fluid faster. As well i started
to create an enum to store all the gases with extended element data.
Later on this will allow use to do advanced features like gas increasing
pressure when heated.
2013-11-08 03:55:55 -05:00
DarkGuardsman
e57ea196a2 Started working on active tile networks 2013-11-08 01:29:36 -05:00
DarkGuardsman
01333fe4b0 Updated License 2013-11-07 23:10:32 -05:00
DarkGuardsman
a4b618f5df Quick idea to create a help manual 2013-11-06 17:40:56 -05:00
DarkGuardsman
fd6c5d5990 Fixed an issue with the save helper 2013-11-06 17:11:39 -05:00
DarkGuardsman
06c88806dd Worked on save manager some more 2013-11-06 10:03:29 -05:00
DarkGuardsman
2d825496c4 Changing packages to reduce package count
Cleanup in other words
2013-11-06 08:41:00 -05:00
DarkGuardsman
78480e265b Recreating a save manager to handle object saving
This will help save object that are not saved by the world.
2013-11-06 08:28:06 -05:00
DarkGuardsman
6ee96828d7 Removed help page stuff
I'm not really working on it and its just adding to the file count so i
removed it.
2013-11-06 08:27:31 -05:00
DarkGuardsman
f87eec9af1 Worked on tools a bit 2013-11-05 03:39:39 -05:00
DarkGuardsman
2119b5043b Finished off the major tool textures
Still have to go threw an make all the shear textures but they are not
craftable so there is no rush.
2013-11-05 02:38:00 -05:00
DarkGuardsman
96d136a3f4 Disabled salvaging function of ore processors
There were several bugs that are not resolved but a few still remain.
The main one is near zero output from salvaged. Which even though its
not a big issue it still means that players lose items when they should
get stuff back.
2013-11-05 02:01:30 -05:00
DarkGuardsman
4537211850 Auto-Sync 2013-11-04 23:12:34 -05:00
DarkGuardsman
3793f44c4f Start in on a bit of the recipe handling 2013-11-04 23:08:48 -05:00
DarkGuardsman
629938c923 idea for complex autocrafting 2013-11-04 22:00:23 -05:00
DarkGuardsman
bc7c6451cd Cleanup on Processor Recipes 2013-11-04 22:00:12 -05:00
DarkGuardsman
e87b6418e6 Added a tile that only stores NBT 2013-11-04 19:54:04 -05:00
DarkGuardsman
a0c72a508a Fixed damage on tools 2013-11-04 19:31:51 -05:00
DarkGuardsman
f5bc748171 Worked on processor and toyed with a few things 2013-11-04 11:46:10 -05:00
DarkGuardsman
21af3b9d6d Working on correcting issues with processor recipes 2013-11-04 07:55:27 -05:00
DarkGuardsman
df5cd16a8e Added a date method to modprefab
Added it since i'm going to be working on objects that only work during
set times of the year.
2013-11-04 03:40:11 -05:00
DarkGuardsman
8043e49528 Removed loop issue 2013-11-03 01:59:15 -04:00
DarkGuardsman
8bf0e12ba8 Added client side debug for packets per block 2013-11-03 01:21:30 -04:00
DarkGuardsman
da96375b8c Recipe Stuff 2013-11-02 08:10:51 -04:00
DarkGuardsman
8fa92f8697 Documented properties of HeatingData container 2013-10-30 17:45:47 -04:00
DarkGuardsman
158e3b0dd6 Started toying with the idea of molten fluids 2013-10-30 17:38:13 -04:00
DarkGuardsman
f8a9f54e4d Auto-Sync 2013-10-29 04:16:28 -04:00
DarkGuardsman
f7f93833e4 Worked on a few recipes 2013-10-28 18:27:04 -04:00
DarkGuardsman
ae4e57c6e5 Removing the use of the recipe loader for small items
It seems the recipe loader is defective for recipes under a set size. I
can't pin down what is wrong so for the moment i am switching some
recipes back to the old Mc system. This way i know they function and
don't have to worry about them.
2013-10-28 17:17:19 -04:00
DarkGuardsman
0afd6d0fba Changed the recipes for process to correct loading issues 2013-10-27 22:42:18 -04:00
DarkGuardsman
46cbf797ca Added ore name to wire 2013-10-27 04:21:42 -04:00
DarkGuardsman
2dca3e5034 Made ruble to dust output random 2013-10-27 04:13:17 -04:00
DarkGuardsman
d615a8745b Changed battery from 1GJ to 5MJ 2013-10-26 18:55:44 -04:00