worked the add button into more of an insert button. As well added a
bellow and above button for insert though the above is disabled
currently due to bugs.
Well not fully but it can send the program to the client. The client can
remove and edit parts of the program. Though some changes don't save due
to the task not being fully setup yet.
well removed it from the gui but added it to the tile in the same exact
format. Mainly just to test that the gui can pull the program from the
tile. Once this test is done though the program will need to be moved to
server side. That way packet testing can begin. After that its on to
actual editing.
Turns out i was in the middle of converting AL to the registry system
and forgot to finish. So a few builds were pushed were no render code
was being register. This was due to how the registry system depends on
the block being registered to it to activate the other registry calls
for the block.
Ya its been done before but i'm trying to get into the holiday spirit
with my mods. Most of my mods care less what day it is but farm tech
will now have turkeys
After looking at the new coal gen model i decided to change how i want
to create start up machines. The new design will require a basic steam
generator to be placed bellow a steam user. In this case there will be a
coal fired, and liquid fuel fired steam gen. Then a turbine and a piston
steam consume will be placed above the gen. They will work together to
create power though not as effective as single block version. However,
it will be cheaper to run and require less work to keep running. The
player should only have to added water to the machines every 1000
cycles.